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Message: [quote author=sarge945 link=msg=116450 date=1515657692] This mod is actually really what I was looking for! Thank you so much! The idea of spawning random crap is really awesome! Ideally, it would be possible to make it spawn something once, then the keypad explodes (harmlessly) to stop an endless stream of objects in a way that makes sense within the atmosphere of the game. Would it be possible to either include this in the official SCP as an optional extra, or maintain this alongside SCP as it gets updated? I would hate for this mod to suddenly stop working after an SCP update. Maybe you guys could consider adding an area to the space station mission (the one where you do your years of training) a command console that allows setting certain options, so that mods like this and repairman can be integrated more easily and be optional without having to install a bunch of different mods. The big problem with QBRMs in the vanilla game, and the reason why I think there are people who don't like them, is that you can (almost) endlessly throw yourself at the enemies and wear them down, which pretty much makes any sense of difficulty disappear as long as you have even a modest amount of nanites. Would it be possible to make a version which doesn't disable QBRMs, but instead force-respawns every enemy on the map whenever you respawn, so that respawning is somewhat similar to games like Dark Souls. That wouldn't really make sense without disabling manual saving though, so it's probably too much to ask. Completely, totally unrelated - could someone make a spawning minimod which completely disables respawning, but force-respawns every enemy when you change maps. This means you can reliably clear an area for temporary safety, but as you re-tread your steps (which you do a lot in this game), the areas aren't all totally empty when you move back to them. I should really learn how to do this stuff and get on board so that I can do it myself. :( [/quote]
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