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Message: [quote author=sarge945 link=msg=116458 date=1515669527] yeah enemy respawning is pretty okay. My "respawn everything on new map" idea was just to appease the people who turn respawning off completely, to maybe make the game a little better for them because of the large amount of backtracking in SS2. For the Dark Souls reference (respawn/heal everything when you die), I was talking about player respawning, to discourage the current "run at them with your wrench out many times until they eventually die" approach within the game. Would that be related to the complex ecology rules? I understand modding is hard work though, so feel free to dump it all in the "too hard" bin. It was just a suggestion, and I am more than happy to just not use QBRMs at all rather than "fixing" the respawn mechanic (which I am sure a lot of people don't even see an issue with, which is fine). [/quote]
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