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Topic: SS2 SHTUP-ND (Shock Texture Upgrade Project)
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664a1b06ac180sarge945

Re: SS2 SHTUP-ND
664a1b06ac1f7
Is SHTUP responsible for radioactive barrels? The texture on them says:

Caution


Danger
Radioactive
Material

To me "danger" after "caution" feels a bit redundant. Maybe "dangerous" instead of "danger" could work better?

CAUTION: Danger: Warning: This barrel is heavy! Oh and also radioactive or something
Acknowledged by: Chandlermaki

664a1b06ac361ZylonBane

Re: SS2 SHTUP-ND
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It's low-key bugged me for years that the PDA and keycard buttons on the HUD are in a different style from all the other buttons. Well no more!

664a1b06ac4d3voodoo47

Re: SS2 SHTUP-ND
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probably intentional, but yeah, I like the fixed version better.

664a1b06ac614ZylonBane

Re: SS2 SHTUP-ND
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Fun Fact: The HUD icons for nanites, cybermods, the PDA, and keys are set by the gamesys instead of being baked into the interface graphics. The controlling gamesys objects are FakeNanites, FakeCookie, PDA Soft, and FakeKeys, respectively.

https://www.youtube.com/watch?v=gsOMSEO2G8w
Interesting, but not terribly useful.

664a1b06aca2aunn_atropos

Re: SS2 SHTUP-ND
664a1b06aca7e



EV-9D9: "You're a feisty little one, but you'll soon learn some respect. I have need for you on the master's sail barge, and I think you'll fill in nicely."
Sorry. Could not resist...

664a1b06acca7PsiElite

Re: SS2 SHTUP-ND
664a1b06accf9
ZylonBane
Have never noticed that before  O_o
« Last Edit: 06. August 2022, 09:18:04 by PsiElite »

664a1b06ad594sarge945

Re: SS2 SHTUP-ND
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It's low-key bugged me for years that the PDA and keycard buttons on the HUD are in a different style from all the other buttons. Well no more!



MFD being slightly bigger is what always bugged me

That and the fact that they keycard is just slightly too big for it's button

Fun Fact: The HUD icons for nanites, cybermods, the PDA, and keys are set by the gamesys instead of being baked into the interface graphics. The controlling gamesys objects are FakeNanites, FakeCookie, PDA Soft, and FakeKeys, respectively.

https://www.youtube.com/watch?v=gsOMSEO2G8w
Interesting, but not terribly useful.

I wonder if this could be used to change the disk icon to have a star/exclamation mark etc if you have unlistened logs.
« Last Edit: 09. November 2022, 07:42:22 by sarge945 »

664a1b06ad6f3ZylonBane

Re: SS2 SHTUP-ND
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It's kind of amazing how approximate the automaps are when you pay close attention to them.



EDIT: This was supposed to have been posted in the SCP topic, not the SHTUP topic, d'oh.
« Last Edit: 01. January 2024, 05:13:24 by ZylonBane »
Acknowledged by 2 members: Deu sex, PsiElite

664a1b06ad893Creamy

  • Company: Nightdive Studios (community Discord Moderator)
664a1b06ad8f4
Forgive me if this is the wrong place to ask, but I'm curious what the sources are for the images used for the magazines used in the SHTUP mod, specifically the old man one.

Unrelated, but for the sake of consistency, is the magazine shown on the far left of the attached image going to receive an update in the next update (assuming one is planned at some point)

Cheers!  :)
[Desktop Screenshot 2022.09.25 - 18.18.24.22.png expired]
« Last Edit: 03. October 2022, 22:33:27 by Moderator »

664a1b06ad9d4ZylonBane

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The old man is Jef Raskin, the "Father of the Mac".

Leather jacket guy is just some catalog model I found years ago in a Google image search.

I would have preferred to use the original high-res sketches for these covers by Gareth Hinds, but he probably lost them years ago.

664a1b06adac6Creamy

  • Company: Nightdive Studios (community Discord Moderator)
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Ah thanks. Had no idea it was someone so prolific. Going to read up on Raskin now.

664a1b06adc6fCreamy

  • Company: Nightdive Studios (community Discord Moderator)
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Yeah yeah, it's late. :rolleyes:

664a1b06addb6Berathraben

  • Company: Social Worker by day, Night Dive Studios-Discord Moderator by night
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There is always more people turning up deserving of Macintosh credit then we hear about in the mainstream associations.
I have heard of Wozniak but this is the first I have heard of Raskin.

Meanwhile Jobs seems to get most of the credit.

664a1b06adf97ZylonBane

Re: SS2 SHTUP-ND
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Playing around with making all the wall screens in the Citadel part of "Where Am I?" fullbright:

Original SS1:



SS2 + SHTUP:



I'll admit it looks nice in the above shot, but in larger areas with lots of wall surfaces that are supposed to be mostly dark, it makes Citadel look more like a disco than a research station.



I suppose to people with the aesthetic sensibilities of a teenager this all looks super-kewl, but Looking Glass clearly designed these wall panels with the intention that they'd only have a selective few blinkenlights twinkling here and there, so I'll be respecting that.
Acknowledged by: voodoo47
Re: SS2 SHTUP-ND
664a1b06ae339
Forgive me if this is the wrong place to ask, but I'm curious what the sources are for the images used for the magazines used in the SHTUP mod, specifically the old man one.

Unrelated, but for the sake of consistency, is the magazine shown on the far left of the attached image going to receive an update in the next update (assuming one is planned at some point)

Cheers!  :)

The plant on the left there could use a facelift. Or maybe it's just something you leave to Vurt perhaps.

664a1b06ae438ZylonBane

Re: SS2 SHTUP-ND
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SHTUP-ND updated to Beta 2.
- Up-rezzed some previously un-up-rezzed textures.
- Up-rezzed versions of new SCP Beta 5 textures.
- Up-rezzed and increased frame rate of all explosion bitmap animations, using the original explosion footage.
- Upgraded resolution of many previously upgraded textures.
- Increased frame rate of many animated textures.
- Reflective surfaces (screens mostly) now have environment maps.
- Improved small anti-aliased text font.
- Incorporates latest fixed models from Olfred's Fixed Objects v14.
Re: SS2 SHTUP-ND
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Wow... I survived the simultaneous release of both SCS Beta 5 and SHTUP-ND Beta 2!

Seriously, thanks ZylonBane and happy new year.

664a1b06ae6d7ZylonBane

Re: SS2 SHTUP-ND
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Tiny hotfix posted to Beta 2. I accidentally made the metagame cursor the same color as the in-game cursor. Should be blue in the former, green in the latter.

If you'd like to patch your install to correct this instead of re-downloading the entire thing, just extract the contents of the attached archive into SHTUP's "intrface" folder.

664a1b06aec43blaydes99

Re: SS2 SHTUP-ND
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It's low-key bugged me for years that the PDA and keycard buttons on the HUD are in a different style from all the other buttons. Well no more!

Been lurking for a while and decided to give SHTUP-ND beta 2 a whirl. It is looking great and I noticed that on my side the UI doesn't look like your change above. Was this reverted in the latest version, or is this just a classic PEBKAC error?
https://imgur.com/a/7x9QKJ1

Poking around in
Code: [Select]
..\SHTUP-ND beta 2\iface it seems like the mod files themselves are in the "old" style I'm seeing on my side, but  ¯\_(ツ)_/¯
« Last Edit: 16. May 2024, 17:20:31 by blaydes99 »

664a1b06aed4bZylonBane

664a1b06aed99
I ended up not changing the PDA/keycard button style for various reasons.
Acknowledged by: blaydes99
Re: SS2 SHTUP-ND
664a1b06af02b
It's low-key bugged me for years that the PDA and keycard buttons on the HUD are in a different style from all the other buttons. Well no more!

Who says all the buttons have to be the same, even within the same grouping?



No taste! Looks to me like they wanted the MFD button to stand out, and from an aesthetic standpoint I prefer the original.

Still, I am poking at you over something largely subjective and extremely minor. Carry on.

664a1b06af1b9sarge945

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I ended up not changing the PDA/keycard button style for various reasons.

Why is there no minimod for this at least?

It bugs me constantly

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