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ShockEd Toolkit 1.3.1
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Topic:
ShockEd Toolkit 1.3.1
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6648e9f6ab0b2
Nameless Voice
#0
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25. March 2007, 21:55:54
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Tags:
°fonts
°SS2
QUICK GUIDE:
Uncompress the package straight into a functional System Shock 2 folder. It will NOT work inside a subfolder.
It is strongly advised to use a separate copy of SS2 for editing than the one used for playing the game. (This
Multiple Install Guide
is for Thief 2, but the information in it is still valid.)
This package contains a version of ShockEd with several user-made patches applied, to fix various errors:
Error when using objects with TGA textures.
MIS corruption when typing "script_load" without a module name.
Crash when adding a meta-property in the range -7905 to -7920.
Random num_rects error when entering game mode.
safe_texture_manager now works for ShockEd.exe as well as Shock2.exe
It also contains a number of user-made tools, utilities and support files:
Improved menus and keybindings by Nameless Voice [Makes ShockEd easier to use, see separate readme]
Bright183 [Texture palettisation program, complete with batch scripts by Nameless Voice to make its use easier]
Graphics .3ds -> .bin Conversion Utility, by Nameless Voice [makes the importing of .3ds files into SS2 easier]
Font Tool by Telliamed [Allows importing and exporting of Dark Engine fonts]
Song Compiler by Telliamed [Allows importing and exporting of Dark songs, used to control music in SS2]
Motion Editor by Weyoun [Allows for the creation of custom motions]
Motion Database Editor by Shadowspawn [Allows for the creation of a new motion database, needed to use new motions]
Reconstructed Schemas by Telliamed [Allows the defining of new sound types]
Contributors
Nameless Voice [
http://www.geocities.com/nameless_voice/
]
Telliamed [
http://www.whoopdedo.org/
]
Displacer [
http://dromed.wikispaces.com/
|
http://opde.sourceforge.net/wiki/index.php/Developer_Page
]
Shadowspawn [
http://www.angelfire.com/games4/shadowspawn/
]
Weyoun
AssiDragon
Tutorials
Tutorial list
Download
«
Last Edit: 16. January 2013, 07:52:52 by Kolya
»
6648e9f6ab44a
Enchantermon
#1
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27. March 2007, 02:14:48
Re: ShockEd Toolkit 1.0
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I seem to be unable to return to Editor mode from Game mode by pressing Alt-E. Any suggestions?
6648e9f6ab5bf
Nameless Voice
#2
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27. March 2007, 08:49:20
Re: ShockEd Toolkit 1.0
6648e9f6ab610
Check that you have the line:
bind e+alt edit_mode
in your user.bnd
«
Last Edit: 06. October 2007, 23:13:39 by Nameless Voice
»
6648e9f6ab6b2
Enchantermon
#3
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28. March 2007, 03:10:09
Re: ShockEd Toolkit 1.0
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Well, I didn't have a user.bnd at all, so I made one and added the line to it, and that fixed the problem. Thanks!
6648e9f6ab870
Kolya
#4
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17. April 2007, 14:27:03
Basic ShockEd Tutorial
6648e9f6ab8c2
Here you can find the
Basic Dromed Tutorial
which applies to shocked as well.
Advanced shockediting Tutorial
.
And here is the
System Shock 2 Mission Design forum
on TTLG where you can also find help.
«
Last Edit: 13. April 2008, 00:53:02 by Kolya
»
6648e9f6ab962
Nameless Voice
#5
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07. September 2007, 13:06:41
Re: ShockEd Toolkit 1.1
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Updated to version 1.1, with additional tools.
This should also fix the error that Enchantermon encountered.
See first post.
6648e9f6aba7b
Nameless Voice
#6
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06. October 2007, 23:19:59
ShockEd Toolkit 1.2
6648e9f6abac7
Update:
Added safe_texture_manager fix for ShockEd.exe, thanks to Displacer.
«
Last Edit: 07. January 2009, 13:26:53 by Nameless Voice
»
6648e9f6abd67
The Brain
#7
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22. December 2007, 13:41:36
Re: ShockEd Toolkit 1.2
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If you encounter "Run-time error '13': Type mismatch"-error when you are trying to start front-end GUI program 3ds to bin.exe, then you need to open 3ds2bin.ini file in your favourite text editor and remove these lines:
Code:
[Select]
DefaultScaleX=0.10
DefaultScaleY=0.10
DefaultScaleZ=0.10
Now 3ds to bin.exe should work.
6648e9f6abeb3
DGM
#8
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13. September 2008, 19:43:31
Re: ShockEd Toolkit 1.2
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ShockEd recently starting displaying an odd - and show-stopping - bug for me; after saving a gamesys file, ShockEd will crash whenever I try to load that gamesys again. This happens even when I open a new gamesys and immediately re-save without changing anything. I installed a fresh copy of ShockEd, but it's still happening. I was editing .gam files just fine earlier.
The error message I get is as follows:
Assertion Failed
Index 45 out of range (File: dynarray.h, Line: 379)
(Yes to trap, No to exit, Cancel to ignore)
6648e9f6abfa4
DGM
#9
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15. September 2008, 20:14:21
Re: ShockEd Toolkit 1.2
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Does anyone have any idea how I can get around the problem I described above? I have a mod I'm trying to put together and this makes it impossible.
6648e9f6ac138
Nameless Voice
#10
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07. January 2009, 13:26:12
Re: ShockEd Toolkit 1.3
6648e9f6ac18c
Update:
Fixed a strange bug that was making "Rendering Parameters" not appear under mission parameters, as discussed in
this thread
.
Kolya, can you please update the lgclassic mirror with the new archive?
Also, the download count for v1.2 was 904 if you want to restore that.
6648e9f6ac21f
Kolya
#11
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07. January 2009, 15:30:18
Re: ShockEd Toolkit 1.3
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Done.
6648e9f6ac2f9
Nameless Voice
#12
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07. January 2009, 17:21:49
Re: ShockEd Toolkit 1.3
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Ken
#13
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08. October 2009, 22:26:02
Re: ShockEd Toolkit 1.3
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Wow, even though this post is dead and you are long gone, I feel compelled to help you DGM. Somebody should have helped you.
I had the same problem. Basically, you forgot how you used ShockEd.
When you open ShockEd it automatically loads up your gamesys or whatever you assigned it to load. For some reason, if you open the program and then have it open the same .gam file it gets corrupted.
Symptoms include:
1. If you Multiplay players will have really funky looking IPs (They will still work, though.)
2. When doors open they make no sound.
3. You can't hear footsteps. Or weapons. Or hitting with said weapons.
4. You can still hear monster cries.
Reinstall the ShockEd and make sure there is a fresh gamesys in the folder with it. Open the program. Don't open the .gam. Just start editing. But remember to save, for it doesn't do THAT automatically.
You probably already solved it a long time ago, far away. You've raised a family now and rose to the top of your career. Godspeed DGM. Godspeed.
6648e9f6ac5a2
Ben2444
#14
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06. November 2011, 15:30:58
Re: ShockEd Toolkit 1.3
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Whenever i try to load ShockED.EXE an error message pops up that reads
"Cannot find GUI fot (File: uigame.cpp, line:60)"
How do i fix this?
6648e9f6ac67c
Shinobi
#15
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25. November 2011, 10:04:01
Re: ShockEd Toolkit 1.3
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I am encountering the same error.
Win7 x64 (Ultimate)
6648e9f6ac7a8
Shinobi
#16
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25. November 2011, 10:14:04
Re: ShockEd Toolkit 1.3
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https://www.systemshock.org/index.php?topic=3139.0
Sorry for double post but this helps both of us
6648e9f6ac8d9
Kolya
#17
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16. January 2013, 07:52:15
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Updated the toolkit with a newer (2009) version of "3ds to bin.exe".
Also: After sending thieffon.exe to Avast, with a false positive report, it doesn't seem to get flagged as a trojan anymore.
«
Last Edit: 16. January 2013, 08:19:48 by Kolya
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