SS2 Replicator to Inventory

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ZylonBaneQuote
System Shock 2 Replicator to Inventory
10 Jan 2020
by ZylonBane

Requires SS2 NewDark patch v2.46 or higher.

This mod places items purchased from replicators directly into player inventory.
If player inventory is full, purchased items will be piled at player's feet.

Should be compatible with all fan missions/campaigns.

https://www.youtube.com/watch?v=oTGpzI-SIu4

Note that the technique used to detect when you've purchased an item is a bit hackish and depends on the replicator being set up "properly". If anyone encounters any replicators that this doesn't work with, please let me know.
Acknowledged by 2 members: hemebond, 3RDplayer
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JDoranQuote
Wow! That function is so obvious that it never occurred to me that the game should have it, even though it really should. Sort of too obvious to see.

I heard somewhere that when Basketball was invented, they used real baskets. And when the ball went into a basket, then play had to stop whilst someone got a ladder and went up to fetch the ball. It took (so I heard) more than a decade for someone to realise that if the baskets had no bottom then play wouldn't have to stop at all when someone scored. It seems obvious now, but back then it must have been too obvious for people to pick up on.

Thanks for this, ZB.
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HikariQuote
Is there a way to have this as part of a fan mission where it applies to part of the replicators but not to others? As in if you're in cyberspace type levels and buy something, it is automatically in your inventory' or other reasons/applications where it would be sensical to have a direct deposit into your inventory.
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ZylonBaneQuote
So you're saying that what this mod does is NOT sensical/sensible.
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📱 KolyaQuote
Frankly I always thought that having to pick up your items from the drop slot added to the immersion. And it gives you a chance to manage your inventory.

Stuff falling (often unnoticed) out of your inventory is one of the worst mechanics of the game.

So the intention of this mod kinda eludes me. I mean the more the merrier, but why?
Acknowledged by 2 members: JML, hemebond
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