SS2 Replicator to Inventory

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ZylonBaneQuote
Because purchased items going directly into your inventory is how 99% of games implement their shops.

This mod doesn't diminish the ability to organize your inventory at all. All it does is automate the step of frobbing the item you just bought. And if you buy more than you can carry, this does the exact same thing the vanilla game does-- spits it back into the world when you try to pick it up. But with this mod your inventory will always be open when this happens, so you can see why the pickup failed.
Acknowledged by: Kolya
6647ce15f06c2
CreamyQuote
I'm too embarrassed to admit how many times I've simply forgot to pick up items I just purchased, so I'll be using this mod. Such a simple idea that'll make my current playthrough just that little more comfortable. Cheers, Zylon!
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GawainQuote
Is it possible to revert back to original behavior if inventory is full (item will be in the replicator)?
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voodoo47Quote
to answer the original question, yes, very sure it's possible to apply the script locally with minimal tweaks.
6647ce15f0c36
ZylonBaneQuote

Quote by Gawain:
Is it possible to revert back to original behavior if inventory is full (item will be in the replicator)?
SS2's replicator is implemented with internal engine code that does not send any events that scripts can intercept. The only way I could get this feature to work was indirectly, by detecting when an object has fallen out of the bounds of the invisible marker that purchased items are emitted from. If items were allowed to pile up in the replicator slot, it would break this detection.

So no, not possible.

I consider the floor pile preferable anyway, because stuff on the floor is a lot easier to notice than stuff hidden in a replicator slot. But since you can see your inventory fill up as you're shopping with this mod, over-purchasing should happen less often.
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