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SS2 Straylight ADaOB v0.3.0
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SS2 Straylight ADaOB v0.3.0
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6655484636db4
Tucalipe
#48
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15. June 2008, 22:30:44
Re: SS2 Straylight ADaoB v0.2.9
6655484636e1d
Is this new version compatible with Flatliner's?
6655484636fb3
Kolya
#49
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15. June 2008, 23:43:14
Re: SS2 Straylight ADaoB v0.2.9
6655484637010
Nope.
Edit: At least not in the current 0.3 version of
Flatliner's mod
.
6655484637365
RocketMan
#50
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16. June 2008, 17:17:23
Re: SS2 Straylight ADaoB v0.2.9
66554846373c5
So does this mean that ejecting casings and invisibility/transparency are still not working correctly, as mentioned in earlier posts?
6655484637535
miracle.flame
#51
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16. June 2008, 18:44:39
Re: SS2 Straylight ADaoB v0.2.9
6655484637592
I'm gonna make it so in some time so stay tuned. Flatliner's that is.
Ejected casings should be fine all the way.
66554846376c9
Nameless Voice
#52
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16. June 2008, 19:54:31
Re: SS2 Straylight ADaoB v0.2.9
665548463771b
Invisibility and Transparency
should
be working, but I haven't actually tested this release yet.
66554846377c6
Tucalipe
#53
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16. June 2008, 21:22:38
Re: SS2 Straylight ADaoB v0.2.9
6655484637818
Are there any plans to merge Flatliners and adaob together? They waaay too good to be kept separate.
66554846378d6
miracle.flame
#54
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16. June 2008, 21:49:01
Re: SS2 Straylight ADaoB v0.2.9
6655484637926
You can do that yourself by installing Flatliners after ADaoB. It replaces a single file. ATM Flatliners integrates only gamesys fixes from 0.2.8. but as I've said recently I'll update it soon... and UARMM as well.
6655484637a3c
Salk
#55
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19. June 2008, 06:05:00
Re: SS2 Straylight ADaoB v0.2.9
6655484637a8f
Thanks for your dedication, miracle.freak!
The more I read posts from you the more I think that I and you dream of the same kind of gameplay enhancements... :p
6655484637b28
RocketMan
#56
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20. June 2008, 21:49:49
Re: SS2 Straylight ADaoB v0.2.9
6655484637b7f
Do you 2 need a moment alone?
6655484637c1d
miracle.flame
#57
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20. June 2008, 21:52:17
Re: SS2 Straylight ADaoB v0.2.9
6655484637c69
lol I'm fine with you around
6655484637cfd
RocketMan
#58
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22. June 2008, 02:04:06
Re: SS2 Straylight ADaoB v0.2.9
6655484637d49
Someone's gettin his freak on.
6655484637de9
plasticarmyman
#59
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12. July 2008, 04:26:02
Re: SS2 Straylight ADaoB v0.2.9
6655484637e38
anyone got a better link to this mod?....tinyloads ain't workin and the torrent isn't working either....please someone?...anyone??...gimme an e-mail at plasticarmyman01@gmail.com with the link please
6655484637ed4
miracle.flame
#60
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12. July 2008, 07:35:36
Re: SS2 Straylight ADaoB v0.2.9
6655484637f20
I'm downloading torrent at 130 kB/s. Will seed when complete (estimated 3 mins).
If it's not quite seeding then as usual I'll upload it somewhere else.
6655484637ff6
thelee
#61
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14. July 2008, 02:44:27
Re: SS2 Straylight ADaoB v0.2.9
6655484638046
hm, i took a look at this while setting up my age-olde copy of ss2 to work in linux, and i'm wondering - is there a way to set this up so that i *only* get the bug-fixes/cosmetic-updates? Because I had no idea about things like unbreakable EMPs and incorrectly modded guns (or a spacewalk!) and would like to fix them, but I have deep, deep fundamental disagreements with various decisions/logical reasoning made regarding rebalancing weapons.
66554846380d7
Nameless Voice
#62
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14. July 2008, 11:38:17
Re: SS2 Straylight ADaoB v0.2.9
6655484638122
Simple answer: No. You'd need to make your own mod.
66554846381cd
miracle.flame
#63
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14. July 2008, 21:30:05
Re: SS2 Straylight ADaoB v0.2.9
6655484638219
You'd be better off to take this mod and revert those weapon balancing things back to its original setting. May not be so easy as it is written if Dromed (or shocked) is a new term to you.
66554846382b1
thelee
#64
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16. July 2008, 05:25:45
Re: SS2 Straylight ADaoB v0.2.9
66554846382fc
well i guess there's no harm in learning shocked to do that, i suppose there might be some other people who would a similar version of ADaoB
6655484638395
DGM
#65
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06. September 2008, 18:44:36
Re: SS2 Straylight ADaoB v0.2.9
66554846383e1
Problem here. I just downloaded the latest version, but while the filename clearly says v029 the mod manager says Beta 0.2.8 after importing it.
6655484638479
miracle.flame
#66
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09. September 2008, 12:44:58
Re: SS2 Straylight ADaoB v0.2.9
66554846384c8
that's just cosmetical if you don't mind... files are indeed up to date, no need to worry
66554846385f8
Ronny
#67
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02. February 2009, 17:07:59
Re: SS2 Straylight ADaoB v0.2.9
6655484638648
I still seem to have problems with med hypos using version 0.2.9. I'm running SS2 with wine on linux, seems to work pretty good now.
Steps I used in setting up:
1) install the game (full version)
2) using SS2Tool v2.7 (patching up, merging CRF's, mod ready).
3) renaming cutscenes map (still having troubles with that, they are playing but sometimes the game crashes on playing them).
4) extract rebirth mod
5) extract shtup mod
6) backup *.mix and *.gam files
7) extract ADaoB mod
8) running the game once to let it create cam.cfg and after that changed the resolution to 1280x1024
Everything works fine.. except that I cannot use med hypos. If I replace the files again with the backupped files, using med hypos works again, so I'm pretty sure it has something to do with ADoaB mod v0.2.9.
Thanks in advance,
--Ronny
p.s. I really want to thank all the contributors for their hard work in keeping this a great game!
66554846386f4
Nameless Voice
#68
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02. February 2009, 18:47:09
Re: SS2 Straylight ADaoB v0.2.9
6655484638740
Sounds like you're missing NVScript.osm.
Why are you extracting it manually instead of using the Mod Manager? That's just asking for trouble unless you really know what you're doing.
665548463881c
Ronny
#69
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02. February 2009, 19:07:56
Re: SS2 Straylight ADaoB v0.2.9
6655484638873
I'm sorry... I forgot to mention that Modmanager doesn't work in wine. But I also have to add that I have the same problem in windows XP.
What about that file NVScript.osm? Where can I get it? I'm sorry if I'm asking very obvious questions!
Thanks for your explanation Nameless,
--Ronny
__
It seems that the NVScript.osm file is present, am I supposed to do anything with it ?
__
"script_load nvscript" seem to have fixed it.
«
Last Edit: 02. February 2009, 21:25:34 by Nameless Voice
»
6655484638947
Nameless Voice
#70
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02. February 2009, 21:23:57
Re: SS2 Straylight ADaoB v0.2.9
6655484638993
There's something seriously broken in NVScript isn't loaded into the ADaOB missions. What missions are you having this problem on?
Did you previously play the game before installing ADaOB? Because such saves are not compatible with the versions of ADaOB that use NVScript and would cause the problems that you describe.
(Edit: I merged your three posts to keep the thread tidy.)
6655484638a3c
Ronny
#71
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02. February 2009, 22:30:05
Re: SS2 Straylight ADaoB v0.2.9
6655484638a88
Yeah I was previously playing the game before installing the mods.. So that has to explain everything...
Thank you Nameless... I'm sorry for the confusion! Everything works fine!
--Ronny
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