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Topic: SS2 Straylight ADaOB v0.3.0
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663977aebb724Simplex

Re: SS2 Straylight ADaoB v0.3.0
663977aebb7a6
When it's done.
Re: SS2 Straylight ADaoB v0.3.0
663977aebb90f
It's still being worked on, though?

I have so many speculations. Have the creators lost interest? Is real life getting in the way? Is perfect becoming the enemy of the good?

663977aebba13voodoo47

Re: SS2 Straylight ADaoB v0.3.0
663977aebba62
read the first few sentences of the first post to find out.

663977aebbb0aPrimitive Primeape

Re: SS2 Straylight ADaoB v0.3.0
663977aebbb57
Can I get SHEMP without this?
Re: SS2 Straylight ADaoB v0.3.0
663977aebbcd2
The SHEMP monitor textures had to be included in mission files at the time of their creation. This has changed since and a standalone (or packaged with SHTUP) version of SHEMP is possible now, but has not been released yet.

663977aebc79dPrimitive Primate

Re: SS2 Straylight ADaoB v0.3.0
663977aebc806
   - Hazard suit now makes you completely immune to toxins from worm piles
But not radioactive materials?

663977aebc8fdvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
663977aebc94f
no. it's pretty realistic - when wearing a hazard suit, you can swim in an ebola infested pool all day, but get close to corium lava and you will win a free ticket to afterlife no matter what you wear.

663977aebca07Primitive Primate

Re: SS2 Straylight ADaoB v0.3.0
663977aebca5c
But about those suits they wear in Chernobyl and in nuclear facilities?
Re: SS2 Straylight ADaoB v0.3.0
663977aebce48
They all died

663977aebcf08voodoo47

Re: SS2 Straylight ADaoB v0.3.0
663977aebcf5e
they offer protection to a certain degree of radiation - crank it up and you are toast anyway.

663977aebcff6Primitive Primate

Re: SS2 Straylight ADaoB v0.3.0
663977aebd046
I see

663977aebd547RocketMan

Re: SS2 Straylight ADaoB v0.3.0
663977aebd5b5
Every material has a certain amount of permeability to radiation of different types.  There's no such thing as a radiation shield unless the radiation in question consists of macroscopic particles like alpha particles.  Then you could block them out but stuff like gamma rays, neutrinos, etc will penetrate anything so you just need to block as much as you can with thicker, denser materials.

663977aebd657Anonymous Coward

Re: SS2 Straylight ADaoB v0.3.0
663977aebd6ae
Just bought SS2 - worth waiting for Soon™ to arrive, or should I go with AODB 0.3?

663977aebd7d9ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
663977aebd82f
Why not give the vanilla game a shot? That's how I always played it.

SS2 is a fairly short game (compared to, say, Deus Ex), and has great replayability, so no harm in giving it a run now, then again when SCP drops.

663977aebdc96Chandlermaki

Re: SS2 Straylight ADaoB v0.3.0
663977aebdcf3
Just bought SS2 - worth waiting for Soon™ to arrive, or should I go with AODB 0.3?

SCP will be much closer to the vanilla game than ADaoB (changes to skill requirements stuck out most to me, e.g. the Assault rifle requiring Standard 4 instead of 6), so if you're a purist you should wait. That being said, ADaoB does have a lot of meaningful fixes that I feel improve the base experience.

663977aebddb1This_is_Xerxes

Re: SS2 Straylight ADaoB v0.3.0
663977aebde00
I agree with ZB in terms of game time and replayability(is that even a word?). I recommend completing a vanilla run at first, then giving ADaoB a try so you can assess the changes in gameplay.

663977aebde8eDeu sex

Re: SS2 Straylight ADaoB v0.3.0
663977aebdeea
Any progress on SCP ?

663977aebdfafZylonBane

Re: SS2 Straylight ADaoB v0.3.0
663977aebe005
No, there has been no progress. We decided it would be fun to just stop working on it forever.

663977aebe46ePuggity

Re: SS2 Straylight ADaoB v0.3.0
663977aebe4c4
I agree with ZB in terms of game time and replayability(is that even a word?). I recommend completing a vanilla run at first, then giving ADaoB a try so you can assess the changes in gameplay.

I did a vanilla run years ago (before ADaoB). If I'm probably only going to do one more run (too many games to play, not enough time), should I wait for SCP? I bought the game when it was rereleased on GOG and have been holding off...

663977aebe590voodoo47

Re: SS2 Straylight ADaoB v0.3.0
663977aebe5df
I'm pretty sure you would be able to complete an ADaoB run before SCP beta1 goes live - as ZB mentioned, SS2 is not a long game (~25 hrs newbie, ~10 hrs experienced, ~5 hrs veteran). but I'd say if you waited 'till now, then maybe hold off for just a liitle while longer, and enjoy the full taste later.

663977aebe68eRocketMan

Re: SS2 Straylight ADaoB v0.3.0
663977aebe6e0
Not sure if your time-experience correlation is valid dude.  I'm certainly not a noob but I would be in no rush to finish the game :P

663977aebe9e3remyabel

Re: SS2 Straylight ADaoB v0.3.0
663977aebea45
Not sure if your time-experience correlation is valid dude.  I'm certainly not a noob but I would be in no rush to finish the game :P

The problem is meta-gaming. Engineering is so tedious because of the backtracking that I just end up taking the route of least resistance. It gets to the point where I don't even visit the cargo bays anymore. Once I realized how many cyber modules were actually in there (not a lot) it doesn't feel worth exploring. You get the keycard...then run. No need to even check the other bay. In vanilla SS2, the droids don't pressure the player. Hydroponics on the other hand is more fun because it "feels" less linear, even though you end up having to do things a certain way. You smash the glass, and run immediately to the chemical room. After that, the locations you need to place the toxins in are literally almost in a straight line.

That's why I look forward to mods like these. Even small changes increases the replayability significantly.

663977aebee25Yankee Clipper

Re: SS2 Straylight ADaoB v0.3.0
663977aebee86
Engineering is so tedious because of the backtracking that I just end up taking the route of least resistance. It gets to the point where I don't even visit the cargo bays anymore. Once I realized how many cyber modules were actually in there (not a lot) it doesn't feel worth exploring. You get the keycard...then run. No need to even check the other bay. In vanilla SS2, the droids don't pressure the player.

Did they turn up the droids in ADaOB? I usually play without ADaOB and the droids seem to love me. They just can't wait to come shake my hand. :)
There are 11 modules all together in the two cargo bays. Not a huge number, but still worth it, I think. Why are you bothering with the key card at all? If you are playing the game straight, you have to go to CB1 to get the card for CB2, and then CB2 to get the code for Fluidics Control. But if you aren't even going into CB2 to get the code, why bother getting the card in the first place?

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