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Topic: SS2 NoSpiders Read 78130 times  

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Tags: °SS2 °DML

A mod for arachnophobiacs that deletes all spiders from the game, and replaces them with worms. NoSpiders_Uni is the latest version of the mod, the original zip is only kept for archivation purposes (and oldDark compatibility, for those few that may need it). Once the mod is loaded, starting a new game is highly recommended/required.

Quote by Uni Readme:
this mod, once activated, will slaughter ALL spiders EVERYWHERE, vanilla, SCP, fan missions, it just won't care. a worm will be spawned at their place. pre-placed spider corpses will also be removed.

note: if the level does something scripted with a spider, this mod will break it (no change there, the previously available mods that were removing spiders are not any different) - a good example would be the Eng2 Many sequence, while the spiders will be converted into worms properly, they will not patrol around like the spiders did (as that part is scripted on the spiders, and will die with them).
Quote by Jocke Readme:
I have now set the spiders to be destroyed as soon as they are created. As a safeguard I've also set them to be invisible, completly silent, slower then your avarge dead slug, have one (1) hitpoint, have weapons that make no damage AND they are on the Good team so any other AI's around will slay them! That enough for ya? ;)
« Last Edit: 10. June 2023, 09:29:14 by Moderator »
Re: SS2 Jocke NoSpiders V2
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Is it possible to use this mod with others that modify the .GAM file also?
Re: SS2 Jocke NoSpiders V2
6632d2ed8a2fe
No, that's not possible. You could of course add the few changes Jocke made to another shock2.gam using shocked.
Re: SS2 Jocke NoSpiders V2
6632d2ed8a3ef
Is...there a tutorial on how to do this? Or a way to find what modifications he made?
Re: SS2 Jocke NoSpiders V2
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I can't tell you exactly how to do it (Jocke said what he did.), but here is a beginners tutorial.
And you can always ask in the SS2 mission design forum on ttlg.com.

6632d2ed8a62fDigital Hitman

Re: SS2 Jocke NoSpiders V2
6632d2ed8a689
I've played the entire game with this mod on...
there is one problem... when you reach sim unit 3
a lot of Spiders come out Malick's audio log said that
people will feel "sorrow" and when I reached sim unit 3
the two doors opened up and nothing happends  :biggrin:
that will save a lot of bullets...

Re: SS2 Jocke NoSpiders V2
6632d2ed8a7a5
What exactly is the problem then?

6632d2ed8a84fDigital Hitman

Re: SS2 Jocke NoSpiders V2
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the audio log said the it was going to be hard
I thought it was too easy is it possible that
you can delete the audio log or the replace it with
two rumblers or something
Re: SS2 Jocke NoSpiders V2
6632d2ed8a990
I personally think this goes well beyond the scope of this odd mod. But if someone wants to add rumblers, who am I to stop them. I like spiders. In games.

*hiss hisssssssss*

6632d2ed8aa41ss2user

Re: SS2 Jocke NoSpiders V2
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i HATE spiders in games, so this is great news to me

my only question is that when i downloaded the MOD, it featured a game file simply called 'shock2.gam' not 'shock2_nospiders.gam as he suggested - i'm assuming though he's simply made a change and renamed it in advance?

6632d2ed8ab27Accoch63

Re: SS2 Jocke NoSpiders V2
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Well, personally I would delete all spiders EXCEPT the ones surrounding Sim Unit 3; provide a nice few moments of terror for people who aren't expecting it.
Re: SS2 Jocke NoSpiders V2
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ss2user: correct, it's been renamed in advance, probably by myself, so it will work flawlessly with the modmanager.

Accoch63: This mod isn't for pussies who don't like spiders. They should just get over it. This mod is for people who have an abnormal fear of spiders and therefor cannot play the game. Leaving a few spiders in would miss the point, as people with a severe arachnophobia couldn't continue the game at this point.

6632d2ed8ad2fAccoch63

Re: SS2 Jocke NoSpiders V2
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Right, I know, that was just me being the evil bastard I am.

6632d2ed8ae2bKaris35

Re: SS2 Jocke NoSpiders V2
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I fear spiders :sweat: this is why this mod is correct for me :thumbwink: If you ask why i fear spiders... :rolleyesgreen: When i was kid my friend did drop a lot of spiders on top of my head  :p
« Last Edit: 27. July 2008, 19:35:19 by Kolya »

6632d2ed8af15Scorpion

Re: SS2 Jocke NoSpiders V2
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I'm an arachnophobe too. Though I tend to waste ammo on them and miss alot of the time T_T
Re: SS2 Jocke NoSpiders V2
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An arachnophobe named Scorpion. Only just noticed.

6632d2ed8b6beEnchantermon

Re: SS2 Jocke NoSpiders V2
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But if someone wants to add rumblers, who am I to stop them.
That's not a bad idea, actually. It really doesn't make sense for the doors to open up without anything there, especially after the aforementioned log.
An arachnophobe named Scorpion. Only just noticed.
Yeah, that's...strange.

6632d2ed8b7fdEnchantermon

Re: SS2 Jocke NoSpiders V2
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I took the liberty of making a small addition to the Sim unit trap so Malick's log will make sense even with this mod installed. Let me know what you think. ;)
Be advised that this new version replaces ops4.mis in addition to shock2.gam, so be sure to back up both files before installing.

6632d2ed8b92cXenoSpyro

Re: SS2 Jocke NoSpiders V2
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Its very possible to do the "Sorrow" Sim unit 3 thing with only your melee weapon.
But I guess thats just me playing the game too much. =p

6632d2ed8bb4dFironkkuify

Re: SS2 Jocke NoSpiders V2
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Aw, how could you guys hate the adorable little bastards?

6632d2ed8bcb0ZylonBane

Re: SS2 Jocke NoSpiders V2
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Stop making me want to punch you.

6632d2ed8bda6Fironkkuify

Re: SS2 Jocke NoSpiders V2
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It was a joke.  Don't burst a vein.  I'm aware that people take the spiders out due to arachnophobia or just a plain dislike of them.

6632d2ed8bea6ZylonBane

Re: SS2 Jocke NoSpiders V2
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Apparently you're not aware that the last post to this thread was almost a year ago. How about if in the future you don't amuse yourself by thinking up stupid things to post to threads that are perfectly well off without your dazzling wit.

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