664934d22f30f
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
18 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
What is the texture file for the two-state (cyan and red) buttons?
664934d22f875
1 Guest is here.
New topic
Reply
Topic:
What is the texture file for the two-state (cyan and red) buttons?
Read 1424 times
664934d22fe24
bombum
#0
Report
Quote
Reply
22. June 2023, 19:47:34
664934d22fe90
I'm looking for the texture file (.PCX) for the two-state buttons, usually used for lifts like in the cargo bays and up from the starter MedSci science sector with the 4 upgrade units.
664934d22ffcf
ZylonBane
#1
Report
Quote
Reply
22. June 2023, 20:53:18
664934d230048
med1.pcx
Yes, really.
664934d230312
bombum
#2
Report
Quote
Reply
22. June 2023, 21:16:39
664934d230389
ZylonBane
Thanks! That's so strange, I would never have found this on my own. But hey, if it works...
664934d230591
bombum
#3
Report
Quote
Reply
22. June 2023, 21:47:36
664934d2305e4
ZylonBane
I'm trying to modify a GIF texture for an enemy, put both a PNG and a GIF in (Mod Folder Name)/mesh/txt16 to make sure, but it's not updating. Any ideas what could be preventing it?
«
Last Edit: 22. June 2023, 21:58:13 by bombum
»
664934d230689
ZylonBane
#4
Report
Quote
Reply
23. June 2023, 00:02:56
664934d2306d5
Did you actually activate it as a mod in the mod manager?
664934d23080a
RickBack004
#5
Report
Quote
Reply
23. June 2023, 00:53:24
664934d230859
I'm trying to do this too. Can the mod manager replace GIFs with custom PNGs if you package it properly? I've been playing around with the GIFs in txt16 - it doesn't work unless the PNGs are the only files in there to replace the default GIFs.
664934d230a38
bombum
#6
Report
Quote
Reply
23. June 2023, 06:54:42
664934d230a89
ZylonBane
Yes. I modified other textures and those work.
664934d230bbe
voodoo47
#7
Report
Quote
Reply
23. June 2023, 06:57:31
664934d230c15
yes, if you have properly named replacement files in an active modfolder (ideally dmm/mymod/whatever the original file location was in its crf, and activated in the mod manager), the game will load them.
post your mod, we can check it.
664934d230e51
bombum
#8
Report
Quote
Reply
23. June 2023, 07:17:37
664934d230ebc
voodoo47
Nevermind. There were two texture files for the enemy, and I had picked the wrong one (maint bot, manbot9 instead of manbottex8).
Edit: is REGANIM.PCX special somehow? It's not being replaced when I'm following the same procedure as with other fam/Tech things
Edit Edit: for whatever reason the game looks into obj/txt16 for it
«
Last Edit: 23. June 2023, 07:43:34 by bombum
»
664934d23116f
ZylonBane
#9
Report
Quote
Reply
23. June 2023, 07:47:40
664934d2311c7
Quote by bombum:
Edit Edit: for whatever reason the game looks into obj/txt16 for it
Are you perhaps working with SCP and/or SHTUP enabled?
664934d2313a7
bombum
#10
Report
Quote
Reply
23. June 2023, 08:42:11
664934d2313fd
ZylonBane
I am. Are there are people who aren't working with SCP?
664934d231511
voodoo47
#11
Report
Quote
Reply
23. June 2023, 08:55:24
664934d231572
in an ideal world, there wouldn't be any.
make sure your texture mod has a higher priority, or pause SHTUP for the time being (in the manager).
664934d23166f
ZylonBane
#12
Report
Quote
Reply
23. June 2023, 13:27:09
664934d23173a
SCP covers up all QBR back wall terrain screens with an object screen because the vanilla terrain texture breaks the rectangular screen into a square texture, which causes a thin vertical black line to run through the center of it due to texture edge tiling.
So the FAM texture was changing, but you couldn't see it.
Acknowledged by:
bombum
664934d23180b
bombum
#13
Report
Quote
Reply
24. June 2023, 22:22:33
664934d23186b
Has anybody modified the textures P0006? I changed both series, in fam/st_tech and hyd_tech, but my changes didn't go through.
664934d23191f
voodoo47
#14
Report
Quote
Reply
24. June 2023, 23:25:10
664934d231975
have you actually checked the name of the texture you are trying to modify in the editor? because you should be doing that.
664934d231bac
bombum
#15
Report
Quote
Reply
25. June 2023, 00:27:32
664934d231c07
voodoo47
What editor? I'm just viewing into .crf files in res folder, finding textures and replacing them with identically named PNGs
664934d231ce6
ZylonBane
#16
Report
Quote
Reply
25. June 2023, 02:36:04
664934d231d46
Once again: You're running with SHTUP enabled. It replaces P0006 (and every other tech texture) with material textures. The FAM texture isn't used at all.
If you want to just screw around with modifying textures, you really shouldn't have SHTUP enabled.
664934d231e8e
voodoo47
#17
Report
Quote
Reply
25. June 2023, 08:23:45
664934d231eeb
the ShockEd editor. generally speaking, if you are even half-serious about SS2 mods, you will have to use it at some point. SS2tool can install it for you (there is a checkbox you can tick during the setup). in your case, even if you modify the texture (and disable SHTUP), you may not be able to see the change, as you may not actually be looking at the correct texture ingame (some look very similar, but actually aren't the same. for example, you modify the P0006 texture, go ingame and look at the place that you think uses it, and there is no change, as in fact, that place uses a slightly different texture which you haven't modified yet. and the editor would allow you to tell, as you can select it there and see the actual name).
[demotivational_editor.jpg expired]
«
Last Edit: 25. June 2023, 08:28:52 by voodoo47
»
Your name:
This box must be left blank:
Replicator restrictions are in place for the good of whom?:
1 Guest is here.
New topic
Reply
Don't step on corn! Flag the corn.
Home
»
Community
»
Engineering
»
What is the texture file for the two-state (cyan and red) buttons?
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
664934d23202b