66491ff107949
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
18 Guests, 2 Members
voodoo47, fox
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Helpdesk
»
how to edit mission posting texts
66491ff107e55
1 Guest is here.
New topic
Topic:
how to edit mission posting texts
Read 1014 times
66491ff1082ce
tiphares4
#0
Report
04. February 2023, 08:15:37
66491ff10834f
Hello, i wanted to insert custom text in those mission posting screens; i did it once before but i forgot which file to edit : /
which is it please?
66491ff108565
voodoo47
#1
Report
04. February 2023, 09:25:00
66491ff1085cb
chargen.str (strings.crf, usually).
66491ff1086b4
tiphares4
#2
Report
04. February 2023, 10:00:10
66491ff108713
oh yes, thank you! in the SS2-Alternate-Start_1.00 folder, i totally overlooked it
66491ff108874
ZylonBane
#3
Report
04. February 2023, 15:36:06
66491ff1088d0
"Some" cybernetic modules. Very informative.
66491ff108998
voodoo47
#4
Report
04. February 2023, 15:36:51
66491ff1089f1
to be fair, whoever is going into that mod is very likely to know exactly what it offers.
66491ff108a92
ZylonBane
#5
Report
04. February 2023, 15:37:38
66491ff108ae2
Regret?
66491ff108fe3
RoSoDude
#6
Report
07. February 2023, 15:39:12
66491ff109051
Quote by ZylonBane:
"Some" cybernetic modules. Very informative.
The number of cyber modules for Alternate Start depends on the chosen difficulty (Impossible costs are higher, so need more CMs for an equivalent start), and there's no way to dynamically alter the string that the engine looks up for the mission summary screen. You even
commented on this very issue
on the mod page.
66491ff10917e
ZylonBane
#7
Report
07. February 2023, 16:36:57
66491ff1091d6
Ah, so the screenshot Tiphares posted wasn't even from his own mod.
It should be possible to display the exact number of cybermods awarded. You'd just need a separate copy of the briefing text for each possible value, then pass the appropriate variant of the base mission to ShockGame.DebriefMode().
Acknowledged by:
RoSoDude
66491ff10942d
tiphares4
#8
Report
07. February 2023, 17:00:58
66491ff10948c
Of course not my mod, but rosodude's... i can't even code a single line
Btw. to still answer that question: it was 45 cybermodules on ''normal'' mode - have no regrets at all whatsoever.. this is my fourth attempt or so to play it from the beginning with that mod & personally for me 'alternate start' is a must;
I played system shock 2 back in 1999 as a demo first, which threw you right into the game (when you woke up from the cryochamber) and i was hooked as hell of course; then some months later a school colleague finally gave me a copy of the full version and i was totally devastated by that counter-immersive '3d character design' level..
in my opinion it's totally bland but also redundant, since in my eyes the section from waking up from cryosleep to opening that airlock via battery cell is already a tutorial & the game itself is already more than enough to create your character..
just simply throw people into the main game
also: i know at least 2 people who attempted to play system shock 2 but quit without even finishing that station ''level'' (!) because they thought the whole game was like this (!!) ....
thats how bad it is..
i am very sorry for being extremely off-topic....
«
Last Edit: 09. February 2023, 19:35:26 by tiphares4
»
1 Guest is here.
New topic
You're messing with my Zen thing, man.
Home
»
Community
»
Helpdesk
»
how to edit mission posting texts
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
66491ff1095a8