66490ee4c6d0d

66490ee4c7320
1 Guest is here.
 

66490ee4c7965Diego137

66490ee4c79d2
I tried to lightly edit a GIF file in Data/res/Mesh/txt16 using paint and then repaste it into the archive. However, the model became partly transparent and grossly discoloured. I'd appreciate any information on this and what I'm doing wrong. Thanks.

66490ee4c7b74voodoo47

66490ee4c7bc6
yes, convert the modified picture into a more modern format, like png. no need to stick with the legacy formats unless you want oldDark compatibility.

66490ee4c7e46Diego137

66490ee4c7e99
voodoo47
Thanks so much. One more thing: how do I edit the song (SNC) files and then use them in the game?

66490ee4c7f57voodoo47

66490ee4c7fa5
no idea, actually. I have used GoldWave in the past, but that was for the wav files.
« Last Edit: 16. June 2023, 08:19:13 by voodoo47 »

66490ee4c8185Diego137

66490ee4c81da
voodoo47
For what it's worth, I'm playing around with the idea of creating a 'Faithful HD Enemy Textures' mod for people who dislike the Rebirth models. It's going pretty damn well so far, and it's not too difficult thankfully. I'll see what happens.

66490ee4c82f9icemann

66490ee4c8347
Feel free to provide screenshots. Always happy to see texture mods at play.

66490ee4c8587Diego137

66490ee4c85e3
icemann
Aw, thanks for showing an interest in my little project, ha.  :) It's nothing special, but I'm having fun with it. If I get seriously invested, I might register and submit it as a mod. I never liked the Rebirth models, and I think some people would appreciate having refined versions of the classic textures for the base models. I've done the pipe and shotgun Hybrid so far. The textures aren't in ultra ultra HD, but they're sharper and WAY more defined than the originals - you notice the difference immediately.

66490ee4c88ceCyberneticGeneral

66490ee4c8920
icemann
I decided to create an account. Here's an example of the refined textures I'm creating for the classic enemy models. 

66490ee4c8a2evoodoo47

66490ee4c8a7e
eeeh.. ok, I suppose, a little bit of extra sharpness won't hurt anyone. but note that anything really hires will just make it painfully obvious how broken the actual model is.

66490ee4c8c98CyberneticGeneral

66490ee4c8cec
voodoo47
I know exactly what you mean. The res is 384 x 768, so it's not too ridiculous. It's mainly for those who want a little more clarity but dislike the Rebirth models.  ¯\_(ツ)_/¯  I'm also adding little details here and there.
« Last Edit: 17. June 2023, 16:28:52 by CyberneticGeneral »

66490ee4c8f9dZylonBane

66490ee4c8ff1
The res is 384 x 768
(video driver crashing sounds intensify)

66490ee4c919aCyberneticGeneral

« Last Edit: 17. June 2023, 18:05:06 by CyberneticGeneral »

66490ee4c92abZylonBane

66490ee4c92f8
I'm not trying to make you teehee, I'm giving you a very strong hint that that choice of resolution is going to cause problems.

66490ee4c938fvoodoo47

66490ee4c93da
oh yes - power of two textures only, would you kindly.

66490ee4c9621CyberneticGeneral

66490ee4c9672
ZylonBane
Oh, sorry - I know next to nothing about modding and how System Shock 2 actually works, so I apologize for missing that. 384 x 768 was part of a 'process' I used to get those textures, but I can probably change it. The original gif. resolution of the pipe Hybrid is 128 x 256, so I didn't see anything wrong with replacing it with a 384 x 768 PNG image at the time, especially considering the texture resolutions included in other HD mods. Is there something I'm unaware of? What do you recommend? Thanks.
« Last Edit: 17. June 2023, 18:11:20 by CyberneticGeneral »

66490ee4c9787voodoo47

66490ee4c97db
https://en.wikipedia.org/wiki/Power_of_two

so the closest valid resolution would be 256x512 in this case. next step is 512x1024, etc. generally you don't want to go over 512 for normal res mods, 1024 and higher is usually overkill for SS2.

66490ee4c9a20CyberneticGeneral

66490ee4c9a72
voodoo47
Right, so I stick to multiplying the base values by two, which is 256x512 in the case of the pipe Hybrid - got it - but what was wrong with three (384 x 768)? Would I be setting myself up for something bad down the line? Thanks for being so helpful.  :thumb:
« Last Edit: 17. June 2023, 18:27:51 by CyberneticGeneral »

66490ee4c9b41voodoo47

66490ee4c9b97
Dark Engine likes to have texture sizes at the power of two. anything else may result in undesirable behavior, such as random crashes.

three is not (power of) two.

66490ee4c9cbcCyberneticGeneral

66490ee4c9d0b
Thanks for warning me! I used the new resolution in my texture process and it worked fine. 😊 Included an attachment showing a comparison.
[dump004.png expired]
« Last Edit: 17. June 2023, 19:26:37 by CyberneticGeneral »

66490ee4ca049ZylonBane

66490ee4ca09b
Dark Engine likes to have texture sizes at the power of two.
Let's not be too narrow here-- every 3D engine on the planet prefers power-of-two textures.

Included an attachment showing a comparison.
Hmm yes the one on the right does look better.

66490ee4ca37fCyberneticGeneral

66490ee4ca3d1
Let's not be too narrow here-- every 3D engine on the planet prefers power-of-two textures.
Hmm yes the one on the right does look better.

I can understand your perspective: the original textures are more natural and don't 'clash' so much with the overall palette.

Whenever I play with the 'SHTUP-ND' and 'Four Hundred' texture mods (which I find are relatively faithful to the original textures), the only thing 'missing' for me is sharper enemy textures. I dislike the Rebirth models, so I thought I'd try my hand at something like this, even though the results won't be utterly perfect.

This was formerly a personal project, but a few people outside the website showed interest too, so I thought I'd share it.

If you look at the attached image, I was doing something like this -- 'touching up' the original gifs from scratch in an upgraded version of Microsoft paint, but I get that it isn't everybody's cup of tea, so nevermind.  ¯\_(ツ)_/¯
[og_pipe02 Edited.png expired]
« Last Edit: 18. June 2023, 19:44:28 by CyberneticGeneral »

66490ee4ca81fsarge945

66490ee4ca873
Oh, sorry - I know next to nothing about modding and how System Shock 2 actually works, so I apologize for missing that. 384 x 768 was part of a 'process' I used to get those textures, but I can probably change it.

Just a pro tip.

Basically every game engine uses power of 2 textures. Games that claim not to are usually lying (often they convert it to a power of 2 texture internally). You should always, whenever possible, use power of 2 textures when doing any texture for any game, just to be on the safe side.

I would say that new textures would go well with a new model, but that's a lot more work, and SS2:EE is already shipping with new models (of varying qualities).

66490ee4caae8CyberneticGeneral

66490ee4cab45
sarge945
Thanks. Yes, I think if I'd started doing this 4-5 years ago - just touching up the classic gifs in paint - it would have been more appropriate, but the new models in SS2 Enchanced Edition would make my mod redundant. Oh well. *Air hugs.*
« Last Edit: 19. June 2023, 10:02:39 by CyberneticGeneral »
1 Guest is here.
But perhaps I can just enjoy the neon murder.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66490ee4cac7f