664864ea5472e

664864ea54c15
1 Guest is here.
 

Topic: SS2 HUD Logs Read 11141 times  

664864ea55349ZylonBane

664864ea553b2
System Shock 2 HUD Logs v2
November 2023
by ZylonBane

Requires SS2 NewDark patch v2.46 or higher.

This mod:
  • Makes incoming emails display a HUD popup with the portrait of the sender, the sender's name, and the message subject.
  • Displays the appropriate portrait, sender, and subject when cyber modules are given.
  • With AUTO_LOGS true, will automatically play logs when picked up, and display a popup for them (this is the only way to display popups for found logs, due to limitations of the engine). Be aware that with this option enabled it is very easy to miss vital information from incoming emails because they will be interrupted by any logs you pick up. So very NOT recommended for first-time players.

Should be compatible with all fan missions/campaigns and non-English localizations. Note that localization of the cybermodules received message requires the string "FakeCookie" be added to OBJSHORT.STR (FakeCookie:"Cyber modules").

Two versions of the mod are provided:
  • HUD Logs shows a HUD portrait and name/subject for incoming emails and cyber modules.
  • HUD Logs Autoplay does the above and also automatically plays logs as they're picked up.

https://www.youtube.com/watch?v=hS5bBUqRyX0
« Last Edit: 08. November 2023, 04:59:26 by ZylonBane »
Acknowledged by 2 members: rccc, Maggot
664864ea555b6
Good stuff, thanks! I'd be in favor of putting the base mod into SCP.
664864ea55708
Excellent stuff. Like it always was supposed to be there. :heart:

664864ea55807voodoo47

664864ea55863
y'all are just spoiled by all them Bioshocks and Deus Exes.
Acknowledged by: K-Bone
664864ea55a75
Great work, thanks!
Is it possible though to autoplay logs, only if no incoming emails or other logs are playing?
664864ea55c7e
Echoing my appreciation of this mod. Doens't really change anything at base but adds a nice little touch. Seconding on the vote to roll the base version into the community patch.

664864ea55d42ZylonBane

664864ea55d8e
Unlikely to be included in SCP. Having it as a separate mod allows people to easily choose whether or not they want logs automatically played when picked up. Also, this mod overrides and re-implements some rather important base scripts, and I'm not 100% certain I did it correctly. If a problem is found, it's much simpler to disable a mod than to wait for the next SCP update.

664864ea55eb1Deu sex

664864ea55f00
Tried this one as well and quite happy about it, do you think it is possible to make the autoplay work with subtitles? that would be the best of both worlds!
Also the Many doesn't seem to have a portrait when it talks, deliberate choice to make it more mysterious?
« Last Edit: 23. January 2021, 02:40:30 by Deu sex »

664864ea55fceZylonBane

664864ea56026
What do you mean, "make the autoplay work with subtitles"?

And how would the Many have a LOG portrait for messages they're transmitting directly into your mind? Did you think they were sending emails?
664864ea56386
You could in theory add a Many portrait (maybe with a "The Many" text instead of the normal log/email header) as a kind of accessibility feature for the deaf or hard of hearing. At least in a technical sense it shouldn't make much of a difference unless the trigger messages are handled very differently from emails.

I'm confused by the title though, it suggests that logs get a portrait while the text mentions emails. I think it's both?

@Deu sex : IIRC only the french subtitles here also handle logs. So there's no auto-subtitling for logs, only for emails (and triggers, which some of the Many messages are).

664864ea5646aZylonBane

664864ea564b8
Logs and emails are basically the same thing-- electronically stored messages with a subject line and a portrait of the user who composed it. The Many transmissions are neither logs nor emails. They're just psychic sound files played directly into the player's head, leaving no record of them in the PDA. So having a portrait manifest in the HUD for them would be a) nonsensical, and b) technically impossible.
664864ea5665f
I don't think I quite understand what you're saying. In your opinion, are subtitles in SS2 an addition to the game's interface or a speech-to-text program of your cyber rig? Is the main menu part of SS2s interface or of the player's MFD? Is your mod about showing portraits matched to audio messages in a video game, or strictly about an addition to Goggle's MFD in the world of System Shock 2?

If it's the latter, then yes, you're correct. If it's the former, then it doesn't matter if you're showing an image sent via email or a visual psychic representation of The Many (let's say, with a very differently styled portrait) in your field of view.

664864ea5672aDeu sex

664864ea56782
"And how would the Many have a LOG portrait for messages they're transmitting directly into your mind?"

That makes total sense actually, you have a point.

"only the french subtitles here also handle logs"

Ah damn, well, that's allright I guess, no big deal just asking, thx for the answer

664864ea56c37sarge945

664864ea56c91
Also the Many doesn't seem to have a portrait when it talks, deliberate choice to make it more mysterious?

The many doesn't talk to you through audio logs

664864ea56e38sarge945

664864ea56e9d
I have a bug to report.

Running a bunch of mods currently, however this happens with vanilla (just this mod + SCP) as well.

This seems to be mostly innocuous as it doesn't actually stop any portraits from showing up when emails are received. I do wish we could get portraits for logs in the standard version, though.

Here is the relevant error in my ss2.log

: OSM:
AN ERROR HAS OCCURED [wrong type (integer expected, got null)]

: OSM:
CALLSTACK

: OSM: *FUNCTION [destructor()] .\DMM\HUD Logs v1\sq_scripts\hudlogs.nut line [196]

: OSM:
LOCALS

: OSM: [_logBitmap] NULL

: OSM: [this] INSTANCE

: OSM:
AN ERROR HAS OCCURED [wrong type (integer expected, got null)]

: OSM:
CALLSTACK

: OSM: *FUNCTION [destructor()] .\DMM\HUD Logs v1\sq_scripts\hudlogs.nut line [196]

: OSM: *FUNCTION [OnEndScript()] .\DMM\HUD Logs v1\sq_scripts\hudlogs.nut line [200]

: OSM:
LOCALS

: OSM: [_logBitmap] NULL

: OSM: [this] INSTANCE

: OSM: [this] INSTANCE


I would provide a savegame, but I don't know which one is which.
« Last Edit: 19. March 2023, 02:31:32 by sarge945 »
Acknowledged by: ZylonBane
664864ea5724a
ZylonBaneI think there's a compromise. It could have a glitched out/static portrait and have [UNKNOWN] sender.
Your rig would able to process it because it is linked into your brain. This isn't 'impossible' because the rig already allows you to perceive ghosts, which already implies the rig is already connected somewhat to psychic activity.
However, since it is not a standard e-mail, the rig does not process it properly and doesn't have a 'real' portrait calling it 'The Many'. Although in my opinion it could probably start calling it 'The Many' after the reveal cutscene. You could mind-canon it as Goggles or Shodan/Polito reprogramming your rig to better interpret the psychic signal once Goggles is aware of The Many.

664864ea572f2ZylonBane

664864ea5734f
Mod updated to v2.
- Adds a message popup when you're sent cyber modules.
- Fixes a potential memory leak.

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
1 Guest is here.
If he gets near, spacebar him!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664864ea5746f