66482013e5e45

66482013e6578
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Topic: SS2 earth dynamic/static newsky
Page: « 1 [2]
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66482013e6beb
Because i wanted a little wider public attention to the effort I uploaded the video to youtube, linked to the thread and credited the author (if i got the name wrong lemme know i'll change it.)

Just kindof didn't like the video only existing on a single site. After all some of the older material points to megaupload which is dead.
http://youtu.be/x4UmgonO45s

66482013e6cccbluemess

66482013e6d23
Simplest way for this to work: copy “FAM” folder and “earth.mis.dml” to your “DataPermMods” and you're done. No need to touch “cam_mod.ini”.

Note that newsky might not show up if you load a save game made before this mod was applied. In that case you will have to start a new game.

66482013e6e2bvoodoo47

66482013e6e78
very late reply - you will also need to have enhanced_sky 1 in your cam.cfg (or cam_ext.cfg) for this to actually work.

66482013e6f04bluemess

66482013e6f4f
Let me add that since SS2Tool 5.1, "enhanced_sky 1" is set by default.

66482013e7064dava6711

66482013e70b1
I've added the files to the correct folders (I think)?
I never replaced the entire 'FAM' folder in my shock directory I simply added the file (clouds95.dds) from the downloaded mod and placed it into the previously empty skyhw folder and added the other remaining files as described in the provided readme.

I'm having difficulty with the cam_ext file, do I simply add the string "enhanced_sky 1" anywhere within the cam_ext file or do I need to add the entry at a soecicific point and do I need to add any other values as I can't get it working, the sky is still static for me?

Thank you
« Last Edit: 26. September 2013, 15:01:25 by dava6711, Reason: Added additional info »

66482013e745avoodoo47

66482013e74b3
that won't work.
extract to your DataPermMods folder, and make sure you have enhanced_sky 1 in your cam.cfg (or cam_ext.cfg). if you are using the GOG version, you will need to update your game as described here first.
do that, and you can't go wrong. do something else, and you will. enhanced_sky 1 can be added anywhere, as long as it's a new, clean, unused line.

66482013e7576dava6711

66482013e75c3
Thank you for the response, but won't that overwrite my entire fam folder?

Also, do I need to add a ";" before I add the string or is simply adding "enhanced_sky 1" enough?

66482013e7667voodoo47

66482013e76b3
no problem. just make sure to use the DataPermMods folder. and no ";" just enhanced_sky 1

66482013e7757dava6711

66482013e77a2
Ok, I'll do that then.

I'm in the middle of creating a batch of awesome SS2, animated gifs.

Many thanks

66482013e7860dava6711

66482013e78b0
I still can't get this mod to work?

I tried using the latest system shock tool which added enhanced_sky 1 into cam.cfg, I've also added enhanced_sky 1 into cam_ext and inserted all files and folders to their proper places but it still isn't working?

I've tried starting several new games rather than loading previous save points to see if it helps but it doesn't?

66482013e792dvoodoo47

66482013e7979
if you have patched up with ss2tool, all you have to do is open the downloaded archive, and drag and drop the contents to your DataPermMods folder. and start a new game.

66482013e7ad0voodoo47

66482013e7b1a
remember, you need all the files from the archive, not just the fam folder.

66482013e7bf0Shocked

66482013e7c3b
Hello,

I want to ask about earth.mis.dml file which is required to run your mod. I also use SS2 CyberBlutch Rebirth 03 mod, which require same file. Any way to merge those files?

66482013e7d21voodoo47

66482013e7d6d
open both dml files with notepad, and paste the contents of the second one into the first one (but without the DML1 header. only one instance of DML1 must exist in the dml, right at the beginning), or use a modmanager (blue or zee), or just drop the dynamic sky into the DataTempMods folder to avoid the dml conflict. see here: https://www.systemshock.org/index.php?topic=4447.0

66482013e7dfdShocked

66482013e7e48
Thanks alot, used notepad "solution"  :thumb:

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