🔒 ✅ I need to know what are these files for

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664a42449d95f
kyojinmaruQuote
Hi, I'm making my own SS2 backup, and when I make a game backup, I tend to clean and reorganise all the files. If someone knows, I need to know what some of the files are for.

allobjs.osm -> I guess this is game scripts, but is the game really using them?
metaui_r.res -> I think this is only used by game editor.
shkres.res -> Same as avobe.
skeldata.res -> Same as avobe.
texture.res -> Same as avobe.

Currently, my game folder looks like this:

Code:
cam.cfg
cam_ext.cfg
ffmpeg.dll
fmsel.dll
install.cfg
ir41_32.dll
ir50_32.dll
lgvid.dll
openal32.dll
shock.bnd
shock.cfg
shock2.exe
user.bnd
wrap_oal.dll

.\binds
cfga0000.bnd
cfga0001.bnd
cfgb0000.bnd
cfgb0001.bnd

.\data
command1.mis
command1.mis.dml
command2.mis
command2.mis.dml
earth.mis
earth.mis.dml
eng1.mis
eng1.mis.dml
eng2.mis
eng2.mis.dml
gamesys.dml
hydro1.mis
hydro1.mis.dml
hydro2.mis
hydro2.mis.dml
hydro3.mis
hydro3.mis.dml
many.mis
many.mis.dml
medsci1.mis
medsci1.mis.dml
medsci2.mis
medsci2.mis.dml
ops1.mis
ops1.mis.dml
ops2.mis
ops2.mis.dml
ops3.mis
ops3.mis.dml
ops4.mis
ops4.mis.dml
rec1.mis
rec1.mis.dml
rec2.mis
rec2.mis.dml
rec3.mis
rec3.mis.dml
rick1.mis
rick1.mis.dml
rick2.mis
rick2.mis.dml
rick3.mis
rick3.mis.dml
shock2.gam
shock2.gam.dml
shodan.mis
shodan.mis.dml
station.mis
station.mis.dml

.\data\movies
credits.avi
cs1.avi
cs2.avi
cs3.avi
intro.avi
landing.avi
shuttle1.avi
shuttle2.avi
shuttle3.avi
starport.avi

.\data\resources
bitmap.crf
book.crf
fam.crf
fonts.crf
iface.crf
intrface.crf
mesh.crf
metaui_r.res
motiondb.bin
motions.crf
obj.crf
objicon.crf
pal.crf
shkres.res
skeldata.res
snd.crf
snd2.crf
song.crf
strings.crf
texture.res

.\data\scripts
allobjs.osm
nvscript.osm
script-ss2.osm
Works like a charm, with all the SS2Tool fixes.
664a42449dc19
voodoo47Quote
reminded me of an old win9x era joke - a guy calls customer support, "noticed my windows folder is a mess, so I've cleaned it up, all dll files into one folder, all cab files into one folder etc, and now my computer doesn't work". translation: doing what you are trying to do is a bad idea.

anyway, I think the res files are indeed used just by the editor, but I'm very sure that allobjs.osm (the scripts) is an essential part of the game and deleting it would break the game completely. also pretty sure you have already broken your game, you can't just move things around and expect them to work.
664a42449ddd7
KolyaQuote
Clean out the SS2ToolSyncBackup folder. The game should be ~550MB then (without mods/FMs). With 7zip it will compress to ~360MB. That should be small enough for archiving.
As for "cleaning up", SS2Tool does that in Perfect Mode, better than you ever will.
664a42449df4f
kyojinmaruQuote
Game isn't broken, I can assure you that, is just a matter of knowing what you're doing. I always do this when I make a game backup, and all my games work flawlessly. DLLs and stuff aren't some kind of deity you can't touch, but again, you must know how windows works.

If you want to know some stuff, patch_ext isn't even needed, the files inside it can be placed on their respectibes CRFs, and the DML can be loaded from the load_path folder. MIS.DML and OSM files can be placed in any folder you want, you just need to write the path in the install.cfg file. Dx and msv DLLs, are common libraries, Win7 has them in system folder, so these aren't needed. 7zip DLL isn't even referenced in game's EXE. INI files aren't needed if you ain't going to use debug or mods. If SS2Tool does things the way it does, is just for conveniences sake.
664a42449e05a
voodoo47Quote
yeah, edits are necessary, and it's easy to mess them up, hence the tool that does that for you. so you are kind of reinventing the wheel here, but if you are having fun, then sure, go ahead and have as much of it as you can.

the 7zip dll is needed by the mod manager and FMselect.
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