664a3f39b80e5

664a3f39b86c6
1 Guest is here.
 

Topic: SS2 Distinguishable Implants Read 6607 times  

664a3f39b8e84beauapropos

664a3f39b8eeb
This mod adds retextured models with matching object icons for the EndurBoost and the ExperTech – so that they are no longer visually identical to the BrawnBoost and the SwiftBoost respectively. The distinction should be rather subtle yet discernible enough at a cursory glance.

This mod should also be compatible with SCP, Secmod, and generally all fan missions. //note - SCPb5 (and newer) now has its own version of this integrated, hence, this mod is no longer SCP-compatible. do not use.

Click here for before–after image.

(Special thanks to Sarge945 for the idea!)
« Last Edit: 02. January 2024, 10:37:55 by Moderator »
Acknowledged by 7 members: Kolya, ThiefsieFool, JML, icemann, edx, RoSoDude, GuyFawkesGaming

664a3f39b906dicemann

664a3f39b90c2
Now this I can get behind (if it looks good in-game).

664a3f39b938fRoSoDude

664a3f39b93e6
Nice one. I was going to do something similar to make anti-radiation hypos a deeper shade of green to better distinguish them from anti-toxin hypos (red-green color deficient here). I should get on that.

664a3f39b9516voodoo47

664a3f39b956d
and maybe integrate everything into one mod then? SS2 Recolored Inventory Objects or something.

664a3f39b9637RoSoDude

664a3f39b9688
Good idea. Any other items that need it? I can't think of anything else that's a problem. French-Epstein Devices can be hard to spot at a glance, I guess, but not a big deal.

664a3f39b995cRocketMan

664a3f39b99bc
What about the organic implants?  Is color the only thing we can use to distinguish them?  What about shape?  These are organs after all.  Perhaps they should look like the organs they came from.

664a3f39b9a62icemann

664a3f39b9ab6
Several of the implants look identical.

664a3f39b9be5JossiRossi

664a3f39b9c35
Maybe, different symbols in place of the lightning bolt, wouldn't help the inventory image but it'd be one more way to distinguish them

664a3f39b9d29JossiRossi

664a3f39b9d79
Not sure if this would interest you, but made some test icons for a varied symbol on the implant for the world model. Tested by replacing SOFT2.pcx. Concepts for Brawn, Lab, and Psi boosts.

I can make more if these are useful at all.
« Last Edit: 12. October 2020, 16:26:19 by Moderator »

664a3f39b9ee5ZylonBane

664a3f39b9f37
The lightning bolt icon means that they must be charged.
Acknowledged by: JML

664a3f39b9ff5JossiRossi

664a3f39ba044
That makes a lot of sense. Not sure why, but for the life of me I couldn't figure out why the bolt was there, even though I know those get charged.

664a3f39ba0faRocketMan

664a3f39ba148
beauapropos do you have any plans to expand this mod in the future?  Do you need any help?  I think this taps into potential nobody really addressed before.

664a3f39ba55asarge945

664a3f39ba5bc
This is awesome! I suggested this on the scp beta suggestions document, good to see someone has finally done it!

Would it be possible to get a unique wormblend too? It looks the same as one of the other worm implants.

Obviously it's not used in game, so I understand if you don't consider if worth spending time on. I think someone said the word blend was fixed meaning mods and fan missions should be able to use it - it having a proper model could be good too.

and maybe integrate everything into one mod then? SS2 Recolored Inventory Objects or something.

I think this would make sense going into SCP directly as it's basically fixing an oversight

664a3f39ba662voodoo47

664a3f39ba6af
wormblend needs to be made functional first. as far as SCP integration goes, no strong feelings one way or the other.

664a3f39ba958sarge945

664a3f39ba9a5
I was under the impression it was already working, based on this quote

2. no, it doesn't work, but we have a wip script that will make it work. it will be released as a standalone mod when complete.

I wonder how that wip script is doing...
664a3f39baabc
Yeah, what are you even doing all day, voodoo47?!

664a3f39bac13sarge945

664a3f39bac5d
I don't mean it like that you guys.

664a3f39bad0avoodoo47

664a3f39bad55
in any case, I've been kind of distracted by a lot of annoying things lately, and I really need to hop back into my SS2 shoes.

still not going to do any scripting though, as I suck at advanced stuff. once a grease monkey, always a grease monkey.

664a3f39bae42RoSoDude

664a3f39bae8e
Got around to recoloring the anti-radiation hypo to a deeper green so it's easier to see for red-green color deficient ("""colorblind""") folks like myself. This could be merged with beauapropos' work for a Recolored Inventory Objects mod, just credit me or whatever.

There's one version of the pickup texture based on the vanilla anti-rad hypo, and one version based on SHTUP -- the comparison shot is using SHTUP.
« Last Edit: 08. February 2021, 21:57:41 by RoSoDude »
Acknowledged by 3 members: JML, sarge945, GuyFawkesGaming

664a3f39bb02cWalterREQUiEM

664a3f39bb079
These are honestly some of my new favorite mods for this game, as small as they are. Anything that makes the inventory more colorful to look at is pretty great and needless to say it really helps identifying what an implant does visually instead of having to check if you're looking at a Brawnboost or an Endurboost. Same thing with the Rad Hypos that RoSodude made.

I know it's not really a thing in vanilla ss2, but the RunFast implant shares it's icon/model with the ExperTech and AgilityBoost implants when you spawn it in. It might be worth making a different texture for it as well considering some FM's, namely Christine's uses it. I might do it myself if I can get around to it.

664a3f39bb17eWalterREQUiEM

664a3f39bb1d9
Follow up to my other post, but I've been messing around with retexturing SS2 stuff and I figured I'd give a shot at editing the RunFast implant. Decided to go ahead and do the WormBlend implant as well, since it was being discussed earlier in the thread.

All credit goes to Beauapropos, I just copied his DML and retextured his ExperTech implant to get RunFast working.


« Last Edit: 12. October 2020, 16:25:54 by Moderator »

664a3f39bb2aabeauapropos

664a3f39bb2f8
Despite being unused in vanilla game, I had actually thought of doing exactly that but ultimately decided against it since some FMs utilize them and even have their own custom assets.
Acknowledged by: WalterREQUiEM

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
1 Guest is here.
Kilroy was here.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a3f39bb3f1