664a08b293c82

664a08b2941ef
1 Guest is here.
 

Topic: WUP - Weapon Upgrade Project Read 10651 times  

664a08b294731Pacmikey

664a08b2947b8
Hands for guns. FYI this was intended for 90-100 fov but alt versions are coming

[VanillaFusion.7z expired]
[VanillaEMP.7z expired]
[VanillaAR.7z expired]
[VanillaShotgun.7z expired]
[20240312114148_1.jpg expired]
[20240312113638_1.jpg expired]
[20240303040832_1.jpg expired]
[20240303141047_1.jpg expired]
« Last Edit: 12. March 2024, 15:59:34 by Pacmikey »

664a08b2949a8voodoo47

Re: Hand Models for Weapons
664a08b294a07
be in sync with what we can (barely) see in the cutscenes, would you kindly. or you can simply check the MP player model.

also, don't overdo it with the polycount, this is an old game, superhires things tend to look out of place.
[goggles.jpg expired]
[googlesgun.jpg expired]
« Last Edit: 04. November 2022, 20:37:11 by voodoo47 »

664a08b294acaPacmikey

« Last Edit: 20. August 2023, 12:09:55 by Pacmikey »

664a08b294c30voodoo47

Re: Hand Models for Weapons
664a08b294c85
the game has monkeys, ninjas and zombies, on a spaceship. logic has no power here. also, the worm guns may actually be pleasant to touch, who knows. and if you have seen the updated worm launcher from NDS, it seems to have another part that may be pleasant, if you are a lonely soldier. also, he ends up literally shooting himself up a giant worm's rear end, I'm guessing touching a patch of some weird skin wouldn't be a big deal in comparison.

anyway, consistency with the player model is preferable. or you can offer alternate textures as a separate download.

664a08b294d1cPacmikey

« Last Edit: 20. August 2023, 12:07:48 by Pacmikey »

664a08b294e41voodoo47

Re: Hand Models for Weapons
664a08b294e95
hardcoded/not modifiable, afaik. that little pull down and up while reloading is all you'll get.

some limited gun animations are doable though, Secmod worm guns pulsate and emp rifle opens up its business end some more when overcharge mode is selected. not sure how this works though.

664a08b294f32Pacmikey

« Last Edit: 20. August 2023, 01:23:19 by Pacmikey »

664a08b2950b7voodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b29510d
I doubt it, but we'll see. soon..ish?

@Olfred would be able to help as far as objects are concerned, I bet.


shotgun model looks nice, but something is off with the AR. maybe the gun cutting into the hand in an unnatural way? also possibly cover the arm with the suit texture just a tiny bit more.

664a08b2951aePacmikey

« Last Edit: 20. August 2023, 01:21:36 by Pacmikey »

664a08b2952bdvoodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b295312
yeah, I always disliked that (much more skin exposed on the hand meshes than on the full model). "whatever looks better in the end", I suppose.
Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b29592e
I wanted to tweak the Tacticool Pistol but it seems reverse conversion to .E can't handle its polycount. It cuts off at the 1300 line range.   ¯\_(ツ)_/¯
Which tools are you using for conversion? I never had that kind of trouble and I think I even have a tacticool pistol as blend file somewhere.

664a08b2959ebPacmikey

« Last Edit: 20. August 2023, 01:12:38 by Pacmikey »
Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b295c8f
I've been using the im/exporter from nemyax in most cases. It's superb for importing models into Blender. The exporter works quite well but I had cases in which the model did have incorrect lighting on export. In that case I reverted back to using BSP.
There is also the limitation that it will only work for static models. In case you didn't know, the game basically does have two model formats. One is for static models which are most of the world models and the most weapons. Then there is one for mesh models, which are the characters, monsters and some of the weapons (if I remember correctly, all the melee models).

You can get it at https://sourceforge.net/projects/blenderbitsbobs/ it's the io_scene_dark_bin-0.4.20161124.zip file. Make sure to check the wiki.

I'm on a business trip the whole week. So if you still have problems with the pistol I can give it to you at the end of the week.

664a08b295d46Pacmikey

« Last Edit: 20. August 2023, 01:12:57 by Pacmikey »

664a08b2960f7sarge945

Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b296162
That looks really nice!

In a sick, twisted way I kind of hope for someone to make a mod where we get the stumpy dolphin-fin looking hands on the original weapon models.

664a08b296210Pacmikey

« Last Edit: 20. August 2023, 01:13:08 by Pacmikey »

664a08b296322voodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b296376
the two handed pistol - while technically correct, it looks just weird. wouldn't do it.

664a08b2964f1ZylonBane

Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b29654a
One-handed is just cooler.


664a08b296605voodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b29665a
yes. also the MP Goggles model actually holds the fusion cannon in one hand. take that, realism.
Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b296949
ZylonBane
Also, sensemaking. If soldier was holding the weapon with two hands how exactly is he using the inventory?

664a08b296a06ZylonBane

Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b296a6c
The same way he does while holding a gun and climbing a ladder.

664a08b296b06Pacmikey

« Last Edit: 20. August 2023, 01:13:20 by Pacmikey »

664a08b296c2ePacmikey

« Last Edit: 20. August 2023, 01:13:37 by Pacmikey »

664a08b296d22voodoo47

Re: Sight of Hand Alpha - Hand Models for Weapons
664a08b296d72
about 17.74% less weird, yes.

Your name:
This box must be left blank:

Look at you, ____: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
Unless you're a sinner. You're not a sinner, right? Right?!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a08b296e93