66569052c3081
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
59 Guests, 1 Member
ZylonBane
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
SS2 Unstable Grenades mod
66569052c37ed
1 Guest is here.
New topic
Reply
Topic:
SS2 Unstable Grenades mod
Read 1642 times
66569052c42a6
ZylonBane
#0
Report
Quote
Reply
06. March 2023, 04:33:50
66569052c4347
The Many's corrosive influence has spread beyond just degrading the guns. Now it's degrading the grenades as well! Grenade ammo has become dangerously unstable, and will explode if damaged or dropped too far. Use this to your advantage to set explosive traps for your enemies.
https://www.youtube.com/watch?v=kAlrtwdy7_E
This is a first draft of a mod that makes all grenade ammo explode if shot, struck, or dropped further than at your feet. If you set off a stack of grenade ammo, they'll ALL explode. Seems to work okay, but I figured I'd post it here first in case anyone finds any problems or has any suggested enhancements.
The type of explosion spawned by each ammo type hasn't been hard-coded. Instead it actually follows the links back from the ammo object and grabs the corpse links from its projectile (for firing mode 1), so it
should
be compatible with all weapon mods, no matter how extreme.
I figure this change will give players who don't put points into Heavy Weapons something more fun to do with all that grenade ammo than recycling it. And being able to blow up grenade rounds just feels more immersive-simmy.
Also I really hope nobody's already done this.
EDIT: Thread closed. Mod released here:
https://www.systemshock.org/index.php?topic=12217.0
«
Last Edit: 29. March 2023, 16:19:05 by ZylonBane
»
66569052c46b2
sarge945
#1
Report
Quote
Reply
06. March 2023, 10:07:22
66569052c471b
You should call it "SS1 style Throwable Grenades for SS2" if you want to inflate your download count with a clickbait title.
66569052c484c
voodoo47
#2
Report
Quote
Reply
06. March 2023, 10:24:39
66569052c489d
would probably change the world object from a grenade pile to a single grenade. would be less weird, I think.
66569052c4955
ZylonBane
#3
Report
Quote
Reply
06. March 2023, 13:55:21
66569052c49a4
AFAIK there are no models of single grenades for each grenade type. The game displaying a pile of three even when there's actually more or less than three in the stack is an issue that's always existed.
66569052c4a35
voodoo47
#4
Report
Quote
Reply
06. March 2023, 14:07:11
66569052c4a80
very sure Olfred could carve one out.
66569052c4b60
JDoran
#5
Report
Quote
Reply
06. March 2023, 14:08:06
66569052c4bac
This is a great idea! Thanks, ZB.
66569052c4e4b
ZylonBane
#6
Report
Quote
Reply
06. March 2023, 14:22:08
66569052c4e9f
Quote by voodoo47:
very sure Olfred could carve one out.
Also, including alternate grenade ammo models could produce visual weirdness when used with any mods that alter the vanilla models. Though I don't know of any that actually do that.
66569052c4fde
voodoo47
#7
Report
Quote
Reply
06. March 2023, 14:49:55
66569052c5032
I don't believe there are any. and I mean yes, we would be just trading one weirdness for another (any number of grenades looking like a pile of three for any number of grenades looking like just one), but in this kind of scenario, it would be better, I think.
66569052c50d7
ZylonBane
#8
Report
Quote
Reply
06. March 2023, 15:20:58
66569052c5123
I'll look into it then. Deleting bits from the vanilla models is something that probably even I could do.
66569052c5214
sarge945
#9
Report
Quote
Reply
06. March 2023, 17:16:37
66569052c5262
I thought dynamic grenade models based on stack size was a good idea for SCP rather than this mod including it's own grenade model, and was going to suggest it, but voodoo makes a good point. If it stops changing after 3 it's just as janky as if it never changes.
Honestly I think a "box of grenades" makes the most sense for a world model if you don't want to run into stack size weirdness.
66569052c52fd
voodoo47
#10
Report
Quote
Reply
06. March 2023, 18:46:29
66569052c5348
it's still weird even if it's a box, because it still can be dozens of grenades.
66569052c542f
ZylonBane
#11
Report
Quote
Reply
07. March 2023, 03:42:23
66569052c547a
Okay, first post updated with test version 2. Now switches models of all grenades to a single-grenade model for grenade objects with a stack count of 1.
This was even more of a pain in the ass than I was anticipating, because Dark apparently has an issue where if you set a model on a concrete object, then later remove the model property from the concrete, it won't revert to using the model set on the archetype. I had to copy the concrete object's model property onto it from its own archetype to get it to use the default model again, which is just... so stupid.
Acknowledged by:
Chandlermaki
66569052c5522
ZylonBane
#12
Report
Quote
Reply
07. March 2023, 18:16:06
66569052c556f
Voodoo, you didn't link to an
unfinished
mod on the Night Dive discord, did you?
66569052c5650
voodoo47
#13
Report
Quote
Reply
07. March 2023, 21:02:08
66569052c56a3
I did - Engineering is public, so even if the mod is beta, it shouldn't be a problem. no harm in a few more people taking a look and finding potential issues?
can kill the post if you think this is
too
beta.
«
Last Edit: 07. March 2023, 21:16:43 by voodoo47
»
66569052c578b
ZylonBane
#14
Report
Quote
Reply
07. March 2023, 21:26:34
66569052c57da
I like to think of Engineering as a place where people who are slightly more technical can look at something before it's released to the masses. The sort of people who generally understand not to grab everything posted here and throw it in their mod pack.
It may not be true, but I like to think of it that way.
66569052c5867
voodoo47
#15
Report
Quote
Reply
07. March 2023, 21:53:52
66569052c58b1
ok, will not do that next time. //beta warning added.
«
Last Edit: 07. March 2023, 22:57:16 by voodoo47
»
66569052c5937
ZylonBane
#16
Report
Quote
Reply
08. March 2023, 06:07:41
66569052c5984
Posted as v1.0. Seems stable enough.
Acknowledged by:
voodoo47
66569052c5a94
voodoo47
#17
Report
Quote
Reply
08. March 2023, 09:42:31
66569052c5ae1
I would do two more things - edit the single grenade model to not be thrown in a vertical position (looks even weirder when just dropped onto the ground without exploding), and once that is done, change the thrown grenade (projectile) model of the grenade hybrid into that. another discrepancy gone.
//actually, in addition to laying the single grenade object on its side, I think a completely new world model for the grenade bundle would be appropriate, see the mockup below. the vanilla model is very ok when sitting on the ground, but doesn't look too great once being flung through the air.
also, a little bit of rotation when being thrown wouldn't be too bad.
[grenade_bundle.jpg expired]
«
Last Edit: 08. March 2023, 15:07:47 by voodoo47
»
66569052c5bb0
ZylonBane
#18
Report
Quote
Reply
08. March 2023, 15:22:14
66569052c5bfb
Nope, nope, and nope.
If the model was rotated on its side, it would be floating above the ground. To make it not float above the ground, its physics model would have to be made tiny, which would make it very difficult to shoot
Hybrids don't throw grenade launcher ammo. They throw grenades. No, I don't know where they get them.
Nothing in SS2 rotates when dropped by the player.
Acknowledged by:
voodoo47
66569052c5c9a
ZylonBane
#19
Report
Quote
Reply
08. March 2023, 18:10:30
66569052c5ce5
That being said, a mod or upgrade that allowed looting the grenades off grenade hybrids could be interesting. Maybe use them directly, or convert them into frag grenade ammo.
66569052c609f
sarge945
#20
Report
Quote
Reply
09. March 2023, 06:03:22
66569052c60f4
Quote by ZylonBane:
Nothing in SS2 rotates when dropped by the player.
The gamepig rotates as it hits the ground
66569052c6191
voodoo47
#21
Report
Quote
Reply
09. March 2023, 09:08:43
66569052c61e2
that's the rest axis, that is something different.
Your name:
This box must be left blank:
TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
1 Guest is here.
New topic
Reply
I know what you really are! I can't prove it but I'm on to you!
Home
»
Community
»
Engineering
»
SS2 Unstable Grenades mod
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
66569052c6307