664a0d555f43a
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
20 Guests, 1 Member
RoSoDude
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
Auditory Hallucination Mod - Cargo bays
664a0d555f897
1 Guest is here.
New topic
Reply
Topic:
Auditory Hallucination Mod - Cargo bays
Read 885 times
664a0d555fd55
CyberneticGeneral
#0
Report
Quote
Reply
27. June 2023, 16:41:26
664a0d555fdc8
https://www.youtube.com/watch?v=62yKmcY3XxQ
Using files extracted from the game archives and Sony Vegas, I extended and overlaid the looping ambience track of the cargo bays with whispers and sound effects (feet and vocalizations) of enemies at intervals, creating the impression of hearing entities that don't exist. Watch the YouTube video for a demonstration.
Ideally, the sounds would've been randomized, but I didn't want to mess around with the sound schemas. This means every time you enter the cargo bays, the ambience track will re-loop, so try to explore each cargo bay thoroughly before leaving. There are eight 'sound events' in the total ambience track.
I chose the cargo bays for this small experiment as I remember the tension and danger they evoked on my first playthrough. Depending on feedback, I could do the Recreation deck too.
I recommend you wear headphones, set the 'Positional Sound Bias' to the middle of the scale and lower music in the audio settings. Repeatedly tested with no issues.
Just load in the mod manager.
AHM Cargo:
https://drive.google.com/file/d/1WJHWUZtpQqaRNj097wECoABEbnash0fS/view?usp=drive_link
«
Last Edit: 19. July 2023, 12:12:26 by Moderator
»
Your name:
This box must be left blank:
How can you challenge a perfect, immortal ____? (Fill in the missing word):
1 Guest is here.
New topic
Reply
No you won't understand
Home
»
Community
»
Engineering
»
Auditory Hallucination Mod - Cargo bays
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
664a0d555ff0c