6649e9499943f
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
17 Guests, 2 Members
fox, Ghost
High server load.
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Engineering
»
Object visibility near brushes
6649e949999bd
1 Guest is here.
New topic
Reply
Topic:
Object visibility near brushes
Read 199 times
6649e9499a0c5
RocketMan
#0
Report
Quote
Reply
06. April 2024, 17:27:47
6649e9499a129
So you know how things like doors have to have pockets cut into the brushes they slide into so that they don't disappear when their centers intersect that brush? Is there any way at all, no matter how creative or hackish, to make an object move into or out of a brush and remain visible the whole time?
Same thing for when 2 objects intersect, like when an elevator crosses into some other object that doesn't have physics on it.
6649e9499a2bc
ZylonBane
#1
Report
Quote
Reply
06. April 2024, 17:44:35
6649e9499a31a
Just make a custom version of the object with its visible polygons offset from where the actual object center is.
Acknowledged by:
RoSoDude
6649e9499a4a4
voodoo47
#2
Report
Quote
Reply
06. April 2024, 17:55:48
6649e9499a50f
and also when you are looking around - a large object will disappear once you can only see the last about quarter of it (and you keep looking further away).
annoying indeed, and no known workaround afaik. not one that wouldn't be insane.
6649e9499a68a
RocketMan
#3
Report
Quote
Reply
08. April 2024, 04:29:43
6649e9499a6d0
Ok thanks, just wanted to confirm that this was the most effective solution. When it comes to objects intersecting other objects (as opposed to terrain), do the objects care how much intersection occurs or is any degree of intersection enough to screw up the visibility of 1 or the other?
Voodoo: Not quite 100% related but... the player consists of 2 spheres attached at tangents right? Would this have anything to do with how while climbing a ladder in a narrow shaft, any rotation of the camera up or down nullifies any dynamic light attached to the player? It's like looking down for example causes the head sphere to clip into the walls or something and if the light is there, it also clips and disappears. Just an off-the-wall theory but that's how the game seems to behave.
6649e9499a78e
ZylonBane
#4
Report
Quote
Reply
08. April 2024, 05:44:22
6649e9499a7e0
Intersecting objects don't (normally) cause each other to disappear. What are you talking about?
Your name:
This box must be left blank:
The deck number where you shall meet Dr. Janice Polito:
1 Guest is here.
New topic
Reply
toots: Term of endearment roughly equivalent to baby. Note: Only applicable if you live in a black and white movie.
Home
»
Community
»
Engineering
»
Object visibility near brushes
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6649e9499a8dd