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Using SHTUP/SHEMP/Other Tex mods with FMs.
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Using SHTUP/SHEMP/Other Tex mods with FMs.
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Shinobi
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18. February 2013, 01:12:44
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Hi.
I'm using FMSelect with GOG SS2 to run Christine's magnificent Ponterbee station. Now I have SHTUP/SHEMP/a ton of Vurt's mods in my DataPermMods folder. It appears to use SOME of them. But not all. Any ideas?
I thought I'd be bold and try copying my fam, obj etc folders out of DataPermMods and into my FMs/Ponterbee/ folder. So far it appears to have replaced more textures and objects (I now have Vurt's awesome foliage in Christine's earth city!). Is there a beter way to do this? Should I do this or can it break things? I just hate playing vanilla SS2 in wonderful crispness then trying out a FM and having to put up with blurriness.
Pros n cons please.
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Kolya
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18. February 2013, 01:23:51
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FM resources will override any mods, which is actually useful. But if you want to mod a FM, then placing the mods in the FM is also the simplest way I can think of right now. There's certainly a way to override the FM data but I'd have to try that.
Generally FM resources should be considered to be there for a reason. Otherwise the FM author could have simply fallen back on the original resources (which would make mods load in their place). So overriding FM resources should be done with caution.
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