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Topic: HUD/Overlay Mod for triplewide players Read 1319 times  

664a279315b70NoxDeleo

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Hi all,

I've been a long time Thief fan/player, but I never actually played the System Shock games before (shame on me). Anyway, SS2 just arrived on Steam, so I snatched that up right away (and felt right at home from minute one :)). I'm trying to play it in an Eyefinity/triplewide resolution. It all works great natively (I'm assuming due to the work of various people here) apart from the HUD. Ideally I'd like to confine it to the center screen, and make sure it's scaled properly without any stretching. I've been looking through the system files, and came across a load of stuff about overlay scripting. It looks like this would give me the tools to be able to do all this, but I might need a little help getting started.

Is there a way I can intercept the positioning/scaling events (sorry if this is bad terminology) of the current HUD to just redo the layout/scaling, or am I going to have to write a custom HUD (implementing the whole overlay handler interface) using original bitmaps for all the (50?) HUD elements defined in the ShockOverlay reference? Maybe there's a better way?

Thanks.

664a279315dc5voodoo47

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not aware of any easy way of doing this. and not even of a difficult one, for that matter.

664a279315efabluemess

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IFAIK the only way NewDark supports Eyefinity/multiple screens is by not limiting horizontal fov (by default vertical fov is locked at 74 deg with hor+ adjustment). Moving UI to only center screen (or anywhere else) is not possible.
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The best you can do is make it larger with NewDark, I don't know about confining it to center.

664a2793160d0NoxDeleo

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Thanks all for the clarification. I'm managing ok with it as is, and if it gets too annoying I'll just go back to single screen.

664a27931620dvoodoo47

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running in the portrait mode helps.
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Chaos. Good news.
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