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Topic: Bulkhead transparency problems Read 649 times  

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So when making maps with ShockEd i would like to create a bulkhead. However the models i use for this seems to have some transparency problems. As you can see in the screenshot, the black part on the left of the airlock door is clearly supposed to be transparent.

Is there something i need to do for this to work ?

I tried adding a Renderer -> Transparency (alpha) to the object, but that only makes the whole door transparent..
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664a2a9329f79voodoo47

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set status to open, uncheck blocks vision, portalize, problem solved.
Acknowledged by: Da9L
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Thanks my friend! That did the trick.. :-)

664a2a932a542unn_atropos

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set status to open, uncheck blocks vision, portalize, problem solved.
And where do I find that? I have a cargo bay door with the same problem and I don't see any of this in the properties :(
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And where do I find that? I have a cargo bay door with the same problem and I don't see any of this in the properties :(

If you open the properties for the door object and then double click on the "Translating" part you should be able to see the mentioned things. :-)

664a2a932a9c4unn_atropos

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Ahaaaa! Thanks! :)
Now I have fully working two-part-cargo-doors XD
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