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SS2 Straylight ADaOB v0.3.0
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SS2 Straylight ADaOB v0.3.0
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664a813587f7f
Tucalipe
#48
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15. June 2008, 22:30:44
Re: SS2 Straylight ADaoB v0.2.9
664a813587fe6
Is this new version compatible with Flatliner's?
664a813588191
Kolya
#49
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15. June 2008, 23:43:14
Re: SS2 Straylight ADaoB v0.2.9
664a8135881ea
Nope.
Edit: At least not in the current 0.3 version of
Flatliner's mod
.
664a8135884a4
RocketMan
#50
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16. June 2008, 17:17:23
Re: SS2 Straylight ADaoB v0.2.9
664a813588514
So does this mean that ejecting casings and invisibility/transparency are still not working correctly, as mentioned in earlier posts?
664a8135886a2
miracle.flame
#51
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16. June 2008, 18:44:39
Re: SS2 Straylight ADaoB v0.2.9
664a8135886f8
I'm gonna make it so in some time so stay tuned. Flatliner's that is.
Ejected casings should be fine all the way.
664a813588826
Nameless Voice
#52
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16. June 2008, 19:54:31
Re: SS2 Straylight ADaoB v0.2.9
664a81358887f
Invisibility and Transparency
should
be working, but I haven't actually tested this release yet.
664a813588947
Tucalipe
#53
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16. June 2008, 21:22:38
Re: SS2 Straylight ADaoB v0.2.9
664a813588996
Are there any plans to merge Flatliners and adaob together? They waaay too good to be kept separate.
664a813588a55
miracle.flame
#54
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16. June 2008, 21:49:01
Re: SS2 Straylight ADaoB v0.2.9
664a813588aa2
You can do that yourself by installing Flatliners after ADaoB. It replaces a single file. ATM Flatliners integrates only gamesys fixes from 0.2.8. but as I've said recently I'll update it soon... and UARMM as well.
664a813588bbc
Salk
#55
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19. June 2008, 06:05:00
Re: SS2 Straylight ADaoB v0.2.9
664a813588c0c
Thanks for your dedication, miracle.freak!
The more I read posts from you the more I think that I and you dream of the same kind of gameplay enhancements... :p
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RocketMan
#56
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20. June 2008, 21:49:49
Re: SS2 Straylight ADaoB v0.2.9
664a813588ced
Do you 2 need a moment alone?
664a813588d8f
miracle.flame
#57
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20. June 2008, 21:52:17
Re: SS2 Straylight ADaoB v0.2.9
664a813588de5
lol I'm fine with you around
664a813588ee7
RocketMan
#58
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22. June 2008, 02:04:06
Re: SS2 Straylight ADaoB v0.2.9
664a813588f48
Someone's gettin his freak on.
664a813589018
plasticarmyman
#59
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12. July 2008, 04:26:02
Re: SS2 Straylight ADaoB v0.2.9
664a813589079
anyone got a better link to this mod?....tinyloads ain't workin and the torrent isn't working either....please someone?...anyone??...gimme an e-mail at plasticarmyman01@gmail.com with the link please
664a813589148
miracle.flame
#60
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12. July 2008, 07:35:36
Re: SS2 Straylight ADaoB v0.2.9
664a8135891a2
I'm downloading torrent at 130 kB/s. Will seed when complete (estimated 3 mins).
If it's not quite seeding then as usual I'll upload it somewhere else.
664a81358929c
thelee
#61
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14. July 2008, 02:44:27
Re: SS2 Straylight ADaoB v0.2.9
664a8135892f3
hm, i took a look at this while setting up my age-olde copy of ss2 to work in linux, and i'm wondering - is there a way to set this up so that i *only* get the bug-fixes/cosmetic-updates? Because I had no idea about things like unbreakable EMPs and incorrectly modded guns (or a spacewalk!) and would like to fix them, but I have deep, deep fundamental disagreements with various decisions/logical reasoning made regarding rebalancing weapons.
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Nameless Voice
#62
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14. July 2008, 11:38:17
Re: SS2 Straylight ADaoB v0.2.9
664a8135893f2
Simple answer: No. You'd need to make your own mod.
664a8135894e1
miracle.flame
#63
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14. July 2008, 21:30:05
Re: SS2 Straylight ADaoB v0.2.9
664a813589531
You'd be better off to take this mod and revert those weapon balancing things back to its original setting. May not be so easy as it is written if Dromed (or shocked) is a new term to you.
664a81358960f
thelee
#64
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16. July 2008, 05:25:45
Re: SS2 Straylight ADaoB v0.2.9
664a81358965e
well i guess there's no harm in learning shocked to do that, i suppose there might be some other people who would a similar version of ADaoB
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DGM
#65
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06. September 2008, 18:44:36
Re: SS2 Straylight ADaoB v0.2.9
664a81358974a
Problem here. I just downloaded the latest version, but while the filename clearly says v029 the mod manager says Beta 0.2.8 after importing it.
664a8135897e0
miracle.flame
#66
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09. September 2008, 12:44:58
Re: SS2 Straylight ADaoB v0.2.9
664a813589830
that's just cosmetical if you don't mind... files are indeed up to date, no need to worry
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Ronny
#67
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02. February 2009, 17:07:59
Re: SS2 Straylight ADaoB v0.2.9
664a8135899d3
I still seem to have problems with med hypos using version 0.2.9. I'm running SS2 with wine on linux, seems to work pretty good now.
Steps I used in setting up:
1) install the game (full version)
2) using SS2Tool v2.7 (patching up, merging CRF's, mod ready).
3) renaming cutscenes map (still having troubles with that, they are playing but sometimes the game crashes on playing them).
4) extract rebirth mod
5) extract shtup mod
6) backup *.mix and *.gam files
7) extract ADaoB mod
8) running the game once to let it create cam.cfg and after that changed the resolution to 1280x1024
Everything works fine.. except that I cannot use med hypos. If I replace the files again with the backupped files, using med hypos works again, so I'm pretty sure it has something to do with ADoaB mod v0.2.9.
Thanks in advance,
--Ronny
p.s. I really want to thank all the contributors for their hard work in keeping this a great game!
664a813589a98
Nameless Voice
#68
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02. February 2009, 18:47:09
Re: SS2 Straylight ADaoB v0.2.9
664a813589af2
Sounds like you're missing NVScript.osm.
Why are you extracting it manually instead of using the Mod Manager? That's just asking for trouble unless you really know what you're doing.
664a813589be9
Ronny
#69
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02. February 2009, 19:07:56
Re: SS2 Straylight ADaoB v0.2.9
664a813589c3d
I'm sorry... I forgot to mention that Modmanager doesn't work in wine. But I also have to add that I have the same problem in windows XP.
What about that file NVScript.osm? Where can I get it? I'm sorry if I'm asking very obvious questions!
Thanks for your explanation Nameless,
--Ronny
__
It seems that the NVScript.osm file is present, am I supposed to do anything with it ?
__
"script_load nvscript" seem to have fixed it.
«
Last Edit: 02. February 2009, 21:25:34 by Nameless Voice
»
664a813589d30
Nameless Voice
#70
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02. February 2009, 21:23:57
Re: SS2 Straylight ADaoB v0.2.9
664a813589d83
There's something seriously broken in NVScript isn't loaded into the ADaOB missions. What missions are you having this problem on?
Did you previously play the game before installing ADaOB? Because such saves are not compatible with the versions of ADaOB that use NVScript and would cause the problems that you describe.
(Edit: I merged your three posts to keep the thread tidy.)
664a813589e3e
Ronny
#71
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02. February 2009, 22:30:05
Re: SS2 Straylight ADaoB v0.2.9
664a813589e90
Yeah I was previously playing the game before installing the mods.. So that has to explain everything...
Thank you Nameless... I'm sorry for the confusion! Everything works fine!
--Ronny
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