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Topic: SS2 Straylight ADaOB v0.3.0
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664a4a11e51f8Simplex

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e52f1
When it's done.
Re: SS2 Straylight ADaoB v0.3.0
664a4a11e5460
It's still being worked on, though?

I have so many speculations. Have the creators lost interest? Is real life getting in the way? Is perfect becoming the enemy of the good?

664a4a11e5595voodoo47

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e55e6
read the first few sentences of the first post to find out.

664a4a11e568bPrimitive Primeape

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e56dd
Can I get SHEMP without this?
Re: SS2 Straylight ADaoB v0.3.0
664a4a11e5865
The SHEMP monitor textures had to be included in mission files at the time of their creation. This has changed since and a standalone (or packaged with SHTUP) version of SHEMP is possible now, but has not been released yet.

664a4a11e5f23Primitive Primate

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e5f79
   - Hazard suit now makes you completely immune to toxins from worm piles
But not radioactive materials?

664a4a11e6070voodoo47

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e60c1
no. it's pretty realistic - when wearing a hazard suit, you can swim in an ebola infested pool all day, but get close to corium lava and you will win a free ticket to afterlife no matter what you wear.

664a4a11e6150Primitive Primate

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e619b
But about those suits they wear in Chernobyl and in nuclear facilities?
Re: SS2 Straylight ADaoB v0.3.0
664a4a11e6532
They all died

664a4a11e65e3voodoo47

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e6631
they offer protection to a certain degree of radiation - crank it up and you are toast anyway.

664a4a11e66b5Primitive Primate

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e6708
I see

664a4a11e6a82RocketMan

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e6ad9
Every material has a certain amount of permeability to radiation of different types.  There's no such thing as a radiation shield unless the radiation in question consists of macroscopic particles like alpha particles.  Then you could block them out but stuff like gamma rays, neutrinos, etc will penetrate anything so you just need to block as much as you can with thicker, denser materials.

664a4a11e6b97Anonymous Coward

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e6bf5
Just bought SS2 - worth waiting for Soon™ to arrive, or should I go with AODB 0.3?

664a4a11e6d4cZylonBane

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e6dab
Why not give the vanilla game a shot? That's how I always played it.

SS2 is a fairly short game (compared to, say, Deus Ex), and has great replayability, so no harm in giving it a run now, then again when SCP drops.

664a4a11e70e8Chandlermaki

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e7146
Just bought SS2 - worth waiting for Soon™ to arrive, or should I go with AODB 0.3?

SCP will be much closer to the vanilla game than ADaoB (changes to skill requirements stuck out most to me, e.g. the Assault rifle requiring Standard 4 instead of 6), so if you're a purist you should wait. That being said, ADaoB does have a lot of meaningful fixes that I feel improve the base experience.

664a4a11e7297This_is_Xerxes

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e72eb
I agree with ZB in terms of game time and replayability(is that even a word?). I recommend completing a vanilla run at first, then giving ADaoB a try so you can assess the changes in gameplay.

664a4a11e7382Deu sex

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e73cf
Any progress on SCP ?

664a4a11e747aZylonBane

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e74c7
No, there has been no progress. We decided it would be fun to just stop working on it forever.

664a4a11e7758Puggity

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e77b3
I agree with ZB in terms of game time and replayability(is that even a word?). I recommend completing a vanilla run at first, then giving ADaoB a try so you can assess the changes in gameplay.

I did a vanilla run years ago (before ADaoB). If I'm probably only going to do one more run (too many games to play, not enough time), should I wait for SCP? I bought the game when it was rereleased on GOG and have been holding off...

664a4a11e7879voodoo47

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e78c7
I'm pretty sure you would be able to complete an ADaoB run before SCP beta1 goes live - as ZB mentioned, SS2 is not a long game (~25 hrs newbie, ~10 hrs experienced, ~5 hrs veteran). but I'd say if you waited 'till now, then maybe hold off for just a liitle while longer, and enjoy the full taste later.

664a4a11e7984RocketMan

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e79d2
Not sure if your time-experience correlation is valid dude.  I'm certainly not a noob but I would be in no rush to finish the game :P

664a4a11e7cb4remyabel

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e7d09
Not sure if your time-experience correlation is valid dude.  I'm certainly not a noob but I would be in no rush to finish the game :P

The problem is meta-gaming. Engineering is so tedious because of the backtracking that I just end up taking the route of least resistance. It gets to the point where I don't even visit the cargo bays anymore. Once I realized how many cyber modules were actually in there (not a lot) it doesn't feel worth exploring. You get the keycard...then run. No need to even check the other bay. In vanilla SS2, the droids don't pressure the player. Hydroponics on the other hand is more fun because it "feels" less linear, even though you end up having to do things a certain way. You smash the glass, and run immediately to the chemical room. After that, the locations you need to place the toxins in are literally almost in a straight line.

That's why I look forward to mods like these. Even small changes increases the replayability significantly.

664a4a11e8049Yankee Clipper

Re: SS2 Straylight ADaoB v0.3.0
664a4a11e80a0
Engineering is so tedious because of the backtracking that I just end up taking the route of least resistance. It gets to the point where I don't even visit the cargo bays anymore. Once I realized how many cyber modules were actually in there (not a lot) it doesn't feel worth exploring. You get the keycard...then run. No need to even check the other bay. In vanilla SS2, the droids don't pressure the player.

Did they turn up the droids in ADaOB? I usually play without ADaOB and the droids seem to love me. They just can't wait to come shake my hand. :)
There are 11 modules all together in the two cargo bays. Not a huge number, but still worth it, I think. Why are you bothering with the key card at all? If you are playing the game straight, you have to go to CB1 to get the card for CB2, and then CB2 to get the code for Fluidics Control. But if you aren't even going into CB2 to get the code, why bother getting the card in the first place?

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