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Message: [quote author=ZylonBane link=msg=149894 date=1693862959] Just a heads-up [member=923]Marvin[/member], when the next SCP releases (Real Soon Now), it will include a modding mechanism whereby files can be dropped in the "scriptdata" folder, which Squirrel scripts can detect and access. However, the mod manager currently displays a warning symbol next to these and declares their type "Unrecognized". So we need a new "Script Data" type added. Attached is a sample non-functional mod that demonstrates this behavior. While I was messing around with this, I noticed a few more issues: The DML mod type isn't recognized if the DML is inside a "dbmods" folder. There are a couple of typos in the dialog for deleting a mod: [img width=359 height=169]https://i.imgur.com/0iKWUlG.png[/img] The button "Launch game" also terminates the mod manager. The rollover help doesn't even warn that this will happen. This can be annoying if you're testing mod configurations, because you have to keep re-launching the manager. The mod manager window title and about dialog should be updated to use title case. Currently they all read "Dark mod manager" instead of "Dark Mod Manager". [/quote]
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