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Topic: Your SS2 keybinds preferences Read 5364 times  

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How do you usually set up keybinds in SS2? One of the existing setups? WASD setup, based on an existing setup? Something completely your own?
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I take what's loaded at first start and customize. But I'm not sure I needed to do that in the last few years since the standard layout matches my tastes exactly (Always crouch on C, WASD with W as run forward, Jump on Space, etc.).

6648cd55bd081voodoo47

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pretty sure A and D for turning doesn't match anyone's preference.
Acknowledged by: Nameless Voice
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pretty sure A and D for turning doesn't match anyone's preference.
That's not the default anymore, though, right?
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I also use the default and then customize spacebar to jump, the a and d to strife and ctrl to crouch. The rest is like any other shooter.
« Last Edit: 07. July 2016, 20:08:32 by Colonel SFF »

6648cd55bd75bZylonBane

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Standard WASD + space to jump, like a normal person. Ctrl and/or C for crouch. Fire mode and ammo type mapped to F and V so all the weapon control keys are together.
Acknowledged by 2 members: Colonel SFF, Learonys
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I should add that this is another question aimed at a possible SS2Tool change. The options are:
- turn the default setup into a regular WASD setup (or whatever else most people agree on)
- create a new (WASD) setup that players can load
- turn the existing "Standard FPS" setup into something more useful
- ?
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The default should at least be WASD (with AD strafing), jump on Space, Crouch on Ctrl and/or C, Walk on Shift, Reload on R, Inventory on Tab. Weapon keys are already numbered, the rest is rather special and highly subjective (I like b and o for weapon fiddling since it's the same in DX).
Acknowledged by: Learonys

6648cd55bdf7cRocketMan

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like a normal person

 :rolleyes:

If the consensus is to use WASD as default it's fine with me.  I don't use it but I don't mind changing it either.  It's nothing new with games these days.
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Quote by Marvin:
The default should at least be WASD (with AD strafing), jump on Space, Crouch on Ctrl and/or C, Walk on Shift, Reload on R, Inventory on Tab.

Yeah this, The standard setup as it appears in the vast majority of FP games. Not really any reason to go any other way and could save a bit of everyone's time with the initial install rebind.
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I use that standard setup as well with c for crouch. But I use space for use, right mouse for jump, and left mouse for fire. I use b for ammo change. So yeah wasd is fine for me with a few changes.

6648cd55bed1aZylonBane

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Oh god, one of those people.

6648cd55bee60Nameless Voice

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WASD to move/strafe
Ctrl for (hold) crouch
Space for jump
Q/E for lean
R for reload
C for change ammo type
Z for change weapon mode
X lean forward
6648cd55bf0c9
Before SS2 I've played HL1 a lot, and got used it its control scheme. So it predicted my preferences:

WASD, ctrl and space - wanna have ability to crouch and jump while moving in any direction;
left mouse - fire, right mouse - inventory, middle mouse - use (E for use too);
TAB and Q - list weapons back and forward;
C and V - ammo and weapon settings (list something else in other games);
hypos: Z - medi, X - psi, shift+Z - anti-rad, shift+X - anti-toxin;
leaning: shift+directions (W, A, D);

also, not the case with this game, but I use F for flashlight or anything that is being used with the same purpose (even if it's some costly augmentation or magic). Just got used to the basics that F = light.

I always set all functions to the closest keys to wasd. It's weird how some developers bind M for map, K to kick, U to use.

Also, I never use the "walk" key. What's the point? I could crouch with more efficiency - move slow AND stay hidden.

And yeah, with the fully editable SS:EE controls I finally adapted it natively to my habits. It was so cool to play the way I do it better!

6648cd55bf529Nameless Voice

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K to kick

Well, that's just stupid.  Everyone knows it's Press F to kick the undead.
Acknowledged by: Marvin
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I change them completely...never liked WASD

ins jump
right ctrl crouch
arrows for movement

among others

6648cd55bf722chickenhead

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Weirdly enough, I've always preferred fire being the right mouse button.

6648cd55bf892Chandlermaki

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WASD for movement with A+D for strafing and S for backwards (whoever made the default keybinds in this respect must have been on some kind of hallucinogen), C for crouch, then pretty much everything else is fine by default.
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I think it was less about hallucinogens and more that at the time these standards weren't as established as they are today.

6648cd55bfd59Chandlermaki

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I think it was less about hallucinogens and more that at the time these standards weren't as established as they are today.

I get that to some extent (the remark was tongue in cheek), but even so, most shooters that I've played from that era had already adopted your standard WASD movement setup. A and D for turning? S for crouch? No easily accessible backwards movement by default? That feels extremely unintuitive especially from a layman's perspective. It's one of the initial turn offs for people I've tried to get into this game.
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Yeah, I'm not defending the control scheme.
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esdf for basic movement.

R for reload.

Q medhypo.

h for medkits.

Z for psi hypo.

v Change ammo type.

b Change gun mode.

mouse up for cycling weapons up, mouse down for downcycling weapons (reverse of the default.)

W I rarely used.

G is for grenade throwing in secmod.

U to play unread logs.

m for map.

Backspace to tell logs to shut up.

Space for jump.

Mouse one fire mouse two pick up/interact.

Tab inventory.

Shift run toggle.

ctrl crouch toggle.
« Last Edit: 22. July 2016, 03:39:06 by Hikari »
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I'm getting back to this to present the new default key binds I would like to integrate with SS2Tool.
Tell me if I made a mistake or if you have strong objections to these binds. I'm thinking that the original key binds will become a new set, along with "Standard" and "FPS", while these here will become the new default binds.

Commands that don't appear here are undefined. Commands that are bound to multiple key combos appear in different lines. (The game sorts them by keys.) The original default key binds are below.

Summary:
WASD for movement, leaning on Q and E (and X for forward lean), hold crouch on Ctrl and toggle crouch on C, walk modifier on Shift, Space for jump.
R reloads, F cycles ammo, V toggles weapon settings.
H shows the message history (instead of applying a med patch), so does L. The inventory opens with Tab, i or MB3. Previous and next weapon are on the mouse wheel. Patches and hypos have no keys defined.

Code: [Select]
; New Default Binds

bind ' chat
bind - "equip_weapon crystal shard"
bind 0 "equip_weapon fusion cannon"
bind 1 "equip_weapon wrench"
bind 2 "equip_weapon pistol"
bind 3 "equip_weapon shotgun"
bind 4 "equip_weapon assault rifle"
bind 5 "equip_weapon laser pistol"
bind 6 "equip_weapon emp rifle"
bind 7 "equip_weapon electro shock"
bind 8 "equip_weapon gren launcher"
bind 9 "equip_weapon stasis field generator"
bind : edit_command
bind = "equip_weapon viral prolif"
bind \ "equip_weapon worm launcher"
bind ` "equip_weapon psi amp"
bind a +moveleftfast
bind alt +split
bind b cycle_ammo
bind backspace stop_email
bind c crouch
bind c+alt toggle_compass
bind ctrl +crouchhold
bind d +moverightfast
bind del stop_email
bind e +leanright
bind enter play_unread_log
bind esc sim_menu
bind f cycle_ammo
bind f1 "quickuse 1"
bind f1+shift "quickbind 1"
bind f10 "quickuse 10"
bind f10+shift "quickbind 10"
bind f11 "quickuse 11"
bind f11+shift "quickbind 11"
bind f12 "quickuse 12"
bind f12+shift "quickbind 12"
bind f2 "quickuse 2"
bind f2+shift "quickbind 2"
bind f3 "quickuse 3"
bind f3+shift "quickbind 3"
bind f4 "quickuse 4"
bind f4+shift "quickbind 4"
bind f5 "quickuse 5"
bind f5+shift "quickbind 5"
bind f6 "quickuse 6"
bind f6+shift "quickbind 6"
bind f7 "quickuse 7"
bind f7+shift "quickbind 7"
bind f8 "quickuse 8"
bind f8+shift "quickbind 8"
bind f9 "quickuse 9"
bind f9+ctrl screen_dump
bind f9+shift "quickbind 9"
bind g +split
bind h msg_history
bind i toggle_mouse
bind k toggle_compass
bind l msg_history
bind l+alt quickload
bind m "open_mfd 26"
bind m+alt "open_mfd 45"
bind mouse1 +fire_weapon
bind mouse2 frob_object
bind mouse3 toggle_mouse
bind mouse_axisx mturn
bind mouse_axisy mlook
bind mouse_wheel_down "cycle_weapon -1"
bind mouse_wheel_up "cycle_weapon 1"
bind n "summon_obj nav marker"
bind o wpn_setting_toggle
bind print_screen screen_dump
bind q +leanleft
bind q+shift "+fly 1"
bind r reload_gun
bind s +backfast
bind s+alt quicksave
bind shift +creepon
bind space +jump
bind t chat
bind t+alt clear_teleport
bind tab toggle_mouse
bind u play_unread_log
bind v wpn_setting_toggle
bind w +walkfast
bind x +leanforward
bind x+alt+shift quit_game

bow_zoom 0
lookspring 0
mouse_invert 0
freelook 1
mouse_sensitivity 5.00000000
mouse_sensitivity_y_scale 1
mouse_sensitivity_use_aspect 0
crouch_unmount 1
mwheel_deadzone 0

Code: [Select]
; Default

bind ' chat
bind - "equip_weapon crystal shard"
bind 0 "equip_weapon fusion cannon"
bind 1 "equip_weapon wrench"
bind 2 "equip_weapon pistol"
bind 3 "equip_weapon shotgun"
bind 4 "equip_weapon assault rifle"
bind 5 "equip_weapon laser pistol"
bind 6 "equip_weapon emp rifle"
bind 7 "equip_weapon electro shock"
bind 8 "equip_weapon gren launcher"
bind 9 "equip_weapon stasis field generator"
bind : edit_command
bind = "equip_weapon viral prolif"
bind \ "equip_weapon worm launcher"
bind ` "equip_weapon psi amp"
bind a +turnleftfast
bind alt +split
bind b cycle_ammo
bind backspace stop_email
bind c +moverightfast
bind c+alt toggle_compass
bind ctrl +query
bind d +turnrightfast
bind del stop_email
bind down +backfast
bind e +leanright
bind esc sim_menu
bind f cycle_ammo
bind f1 "quickuse 1"
bind f1+shift "quickbind 1"
bind f10 "quickuse 10"
bind f10+shift "quickbind 10"
bind f11 "quickuse 11"
bind f11+shift "quickbind 11"
bind f12 "quickuse 12"
bind f12+shift "quickbind 12"
bind f2 "quickuse 2"
bind f2+shift "quickbind 2"
bind f3 "quickuse 3"
bind f3+shift "quickbind 3"
bind f4 "quickuse 4"
bind f4+shift "quickbind 4"
bind f5 "quickuse 5"
bind f5+shift "quickbind 5"
bind f6 "quickuse 6"
bind f6+shift "quickbind 6"
bind f7 "quickuse 7"
bind f7+shift "quickbind 7"
bind f8 "quickuse 8"
bind f8+shift "quickbind 8"
bind f9 "quickuse 9"
bind f9+ctrl screen_dump
bind f9+shift "quickbind 9"
bind g +lookdown
bind h "use_obj med patch"
bind keypad_center crouch
bind keypad_down +backfast
bind keypad_end +moveleftfast
bind keypad_home +leanleft
bind keypad_left +turnleftfast
bind keypad_pgdn +moverightfast
bind keypad_pgup +leanright
bind keypad_right +turnrightfast
bind keypad_up +walkfast
bind l msg_history
bind l+alt quickload
bind left +turnleftfast
bind m "open_mfd 26"
bind m+alt "open_mfd 45"
bind mouse1 +fire_weapon
bind mouse2 frob_object
bind mouse_axisx mturn
bind mouse_axisy mlook
bind mouse_wheel_down "cycle_weapon -1"
bind mouse_wheel_up "cycle_weapon 1"
bind n "summon_obj nav marker"
bind o wpn_setting_toggle
bind p "use_obj rad patch"
bind pgdn +lookdown
bind pgup +lookup
bind print_screen screen_dump
bind q +leanleft
bind q+shift "+fly 1"
bind r reload_gun
bind right +turnrightfast
bind s crouch
bind s+alt quicksave
bind shift +creepon
bind space +jump
bind t+alt clear_teleport
bind tab toggle_mouse
bind u play_unread_log
bind up +walkfast
bind w +walkfast
bind w+alt+shift +leanforward
bind x +backfast
bind x+alt+shift quit_game
bind y "cycle_weapon 1"
bind z +moveleftfast

bow_zoom 0
lookspring 0
mouse_invert 0
freelook 1
mouse_sensitivity 5.00000000
mouse_sensitivity_y_scale 1
crouch_unmount 1
mwheel_deadzone 0

6648cd55c07e2voodoo47

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walk modifier is largely redundant, would consider using shift for crouch instead, should be much more comfortable on most full size keyboards.
Acknowledged by: Vegoraptor
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Aborted project. Does nothing.
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