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Name the AI in System Shock 2 that shares its name with a Persian king:

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Topic Summary

Posted by: voodoo47
« on: 15. January 2021, 22:59:56 »

they most certainly do. it's random, so it can be one shot, two..
Posted by: Joe
« on: 15. January 2021, 22:51:07 »

Yeah I was a bit too hasty, I deactivated the mod and their shotguns still broke. I think it's a Secmod thing, but I don't remember seeing it before. Their shotguns seem to have a chance to break in use.
Posted by: voodoo47
« on: 15. January 2021, 22:41:59 »

100% sure the skin mod is not capable of causing that. just a coincidence, I reckon.
Posted by: Chandlermaki
« on: 15. January 2021, 22:41:30 »

I take it back... something is going on. The Shotgun Hybrids only fire once before switching to melee. They didn't used to do that.

That has nothing to do with this texture, I assure you.
Posted by: Joe
« on: 15. January 2021, 22:40:29 »

I take it back... something is going on. The Shotgun Hybrids only fire once before switching to melee. They didn't used to do that.
Posted by: voodoo47
« on: 15. January 2021, 14:12:31 »

no problem. there are actually only very few mods that can break the game badly - in this case, a few Secmod exclusive AIs NOT having the modified skins is probably the worst thing that can happen.
Posted by: Joe
« on: 15. January 2021, 14:03:57 »

It actually does seem to work so far! Thanks, voodoo.
Posted by: voodoo47
« on: 15. January 2021, 08:56:12 »

I think it's not fully Secmod compatible, but no reason to not try. the texture above your post is needed if you use the RealSG mod.
Posted by: Joe
« on: 15. January 2021, 01:01:54 »

Couple questions:

1.) Does this only affect Pipe Hybrids?

2.) I run Secmod. Which version should I use or should I not bother? GuyFawkes mentioned something about RealSG so I just want to be sure.
Posted by: GuyFawkesGaming
« on: 18. June 2019, 01:17:26 »

Recreated it in GIMP cause why the hell not, had nothing better to do. Be sure to disable the file expiration timer, or, better yet, move it to the first post.
Posted by: GuyFawkesGaming
« on: 16. June 2019, 01:30:07 »

Just decided to check back here and saw this thread. Unfortunately I no longer have the file, but voodoo's right it's easy to recreate. I used GIMP and opened many_sh.gif, deleted/made transparent the shotgun texture at the center-top, then saved the edit as many_ns.png.

Incidentally, I'm also looking for help with files that expired. This post had some file I was trying to figure out how to install, now they've expired.
Posted by: voodoo47
« on: 24. March 2019, 20:43:10 »

should be fairly easy to recreate it if necessary, but lets see whether @GuyFawkesGaming can repost it first.
Posted by: Haxxi
« on: 24. March 2019, 20:09:47 »

I'm very sorry to resurrect this thread, but does anybody have a copy of the updated texture mentioned in the last post?
Posted by: GuyFawkesGaming
« on: 08. May 2018, 16:57:10 »

I know this is necroing but I think it's for a reasonable cause. Anyways I updated the shotgun hybrid texture to make it compatible with the real-sg addon, proper transparency and all. Just download and drop the attached image into the mod's mesh\txt16 folder to install. Now if only we can get some replacements for the grenade hybrid.
[many_ns.png expired]
Posted by: voodoo47
« on: 26. March 2013, 11:49:54 »

while this may work, I would not recommend deleting anything, especially if you are a beginner. using the DataTempMods folder (has the highest mod priority) should be enough.
Posted by: carlos
« on: 26. March 2013, 10:38:42 »

Well im a Full Noob on mods, but im writing this just for other noobs like me, i just deleted the same name files from Mesh/txt16 folder and after that put the new fles on it. i really like this mod the skin is more like original faces are so cool! thank you!!!!
Posted by: buddy
« on: 15. March 2013, 11:16:10 »

Nevermind I got it working. Thanks!
Posted by: buddy
« on: 15. March 2013, 09:53:26 »

How do you install this? I put the mesh folder in the DataPermanentMods folder but it didn't work. Then I created a DataPermMods folder to see if that would work but it didn't. I also tried putting it in DataTempMods folder. I'm playing on GOG version of SS2. I'm using 6 or 7 other mods and they all work fine.
Posted by: Kolya
« on: 18. February 2013, 22:03:18 »

In this situation it will use the PNG.
Posted by: voodoo47
« on: 18. February 2013, 17:17:46 »

no need to do anything, the game "knows".
Posted by: Simplex
« on: 18. February 2013, 16:22:57 »

Another noob question from me :) I copied the files from this mod into "DataPermMods\mesh\txt16\" and I noticed that I now have files with the same name but different extension:
many_hd.gif - old file, from Rebirth, I suppose.
many_hd.png - new file, from this mod, I presume.

So how will the game "know" which file to use? Should I delete the gifs, or leave them be?
Posted by: voodoo47
« on: 18. February 2013, 11:10:20 »

Posted by: Shinobi
« on: 18. February 2013, 11:02:00 »

We need a vote, I reckon, on best individual textures for individual characters, then somebody combine it into one, complete mod. Something nice and hi-res. For the midwife I'd like something based on this:

Image: http://pp.kpnet.fi/jussila/misc2/midwife_03.jpg
Posted by: IGNA
« on: 27. November 2012, 13:30:35 »

Great man! Nice skins, it made the hybrids much more scarier. It would be nice if it would work also with the grenade hybrid. I can't wait for your human skins.

Again, good job!!!
Posted by: Kolya
« on: 28. October 2012, 12:23:41 »

Textures often get distorted on a model by UV mapping (which stretches/contracts the texture over parts of the model). This may make it impossible to draw accurately in some areas without tocuhing the model, because the modeler set up UV mapping to fit his own texture.
If you don't want to get into this, then staying closely with the original placement of eyes and other features is the only option.
Posted by: ImpyNickers
« on: 28. October 2012, 04:56:38 »

@Rocketman
I see what you mean about the eyeballs. They are there, but very very faint. I had trouble getting the eyes to look right. Certain tones that would show up when working on it would look completely different in the game and look wierd. Sometimes I just don't know how something is going to look until I boot it up. I guess I really need a better grasp of how the game treats textures. Its also hard to guess which way the texture bends around the model. Lots of trial and error since I am not using a model viewer or anything. I used cyberblutch's orginal textures as a kind of reference. Is there a easier way to go about this I am missing? Wish I knew more about this stuff.  I also have no background in art, just what is self taught. I just liked the idea of impacting the look of the game in an interesting way.
Posted by: RocketMan
« on: 28. October 2012, 00:23:38 »

I could be wrong but I don't see any eyeballs in v2.  The eye sockets are nicely bloodshot but I think the eyeballs should take up more real estate on the face and be a bit easier to discriminate.  Also the nose is a bit nicer in your rev1.  I'm not saying the nose should look pretty but the proportions seem more correct from the shots you took.
Posted by: ImpyNickers
« on: 27. October 2012, 19:30:15 »

Much more satisfied with version 2. Feels a little more detailed, though I am still nitpicky. Been trying to work on the human textures too, though I am finding it hard to hide everybody's chubby thigh's with textures. I know those are supposed to be pockets, but it looks like they got a ghetto booty.
Posted by: Kolya
« on: 11. October 2012, 16:48:48 »

Turnbull turned into a hybrid by her own accounts ("I can feel this thing inside of me, chewing, growing fat..."). So there isn't any gender restriction on that in the game. It's solely a technical restriction.
Posted by: unn_atropos
« on: 11. October 2012, 12:30:31 »

About lipstick:
Any chance that there also could be some girl hybrids? Yeah, I know that most of them became busty midwifes.
But just think about this: you are walking down a corridor in the medical section and suddenly you hear a grunting, contorted, formerly woman voice and a misshaped, deformed woman hybrid attacks you! "We seek, we seek...shoes".

   
Posted by: Kolya
« on: 10. October 2012, 23:05:01 »

I like the smeared red lipstick, that's always a plus. And I think the original hybrids are being a bit overrated here, or more exactly they aren't seen so much for what they are, but the feelings they once evoked. Strangely one extremely important aspect of them has never been modded and that's their sounds. They still say the same things in exactly the same way and situation. A mod that would tackle this could go a long way in bringing back some of the old fear.
Posted by: RocketMan
« on: 10. October 2012, 21:27:24 »

If we had access to the original files I could maybe fix that but I don't know if that'll ever happen.  When I tried to reverse engineer the model, the mesh was so badly broken that I didn't want to touch it.  Mind you I don't know whether my version of max was doing it or whether it was the model itself. 
Posted by: Marvin
« on: 10. October 2012, 20:48:08 »

It's a step in the right direction but they still look too much like neanderthals on crack than the soulless husks of the original. But that's expected if you only change the textures.
Posted by: blaydes99
« on: 10. October 2012, 04:56:44 »

I think your faces are a step in the right direction. I also don't care much for the rebirth faces and wish we could have more of that original feel. The original art is great because it's a blend of an expressful sad, creepy yet vacant face instead of the face of a brainless zombie, which really doesn't create the same effect at all.
Posted by: ImpyNickers
« on: 09. October 2012, 20:40:05 »

@Kolya
Funnily such is my inexperience that I didn't realize they used the same head. The game just flips them I guess. Just added  a colour corrected version of the shotgun body up top. Ill add it to the archive too.


@Voodoo47
I see what you mean. Im thinking on how creatively to do that while retaining some detail on the texture. The great benefit of the original system shock textures was that they could get away with a lot just by keeping things blurry. I loved how the original hybrid face was almost unidentifiable. Ill play around with things when I have time.
Posted by: voodoo47
« on: 09. October 2012, 18:03:29 »

I would mess the faces up some more - to lessen the "army of clones" feeling.
Posted by: Kolya
« on: 09. October 2012, 17:57:14 »

Nice, just going by the screenshots I really like these. I attached the textures as a mod archive to your post and made you an uploader so you can manage your own attachments. I would propose splitting this off into its own thread, if you plan to make more textures.

Edit: I was a bit misled by you saying that you textured the pipe hybrid as the textures apply to the the other hybrids as well. See shotgun hybrid in the top left and bottom right of this screenshot.
Posted by: ImpyNickers
« on: 09. October 2012, 17:31:35 »

Tags: °texture °SS2

EDIT: Added Version 2
Created a quick  re-skin of CyberBlutch's Hybrid Face Texture (Shotgun, Pipe). It was a modification of his original work, which was more detailed but less like the original hybrid. I wanted to use his highly detailed models, but always felt like the aesthetic of the original game was sacrificed a bit. I feel this skin is a bit closer to what I wanted. I also colour matched the body, but haven't had time yet to modify it in any way. It was mainly the head I was interested in.
This is my first time texturing anything, so feedback/advice is encouraged.

Version 1


Version 2


Comparison:

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