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Message: [quote author=Kolya link=msg=47874 date=1351427021] Textures often get distorted on a model by UV mapping (which stretches/contracts the texture over parts of the model). This may make it impossible to draw accurately in some areas without tocuhing the model, because the modeler set up UV mapping to fit his own texture. If you don't want to get into this, then staying closely with the original placement of eyes and other features is the only option. [/quote]
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