🔒 Character modelling questions

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MarceloQuote
 :/ it seems no one seems to know how to convert the vanilla models trough 3ds to bin. I guess I'm stuck with my dwarf female models.  :stroke:
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RocketManQuote
You need to have the .e files to do that I thought.  I've never been able to convert anything from ss2, only thief because thief has the files.
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ZygoQuote
You can do it with SS2 bin files, but it doesn't work properly as some of the necessary information is stripped away in the e->bin conversion. You don't get named joints, nor do you get the limit planes, you need the cal files as well and there's notable shortening of the knee-ankle distance all of which are different from T2 conversions. The last one can be adjusted for somewhat using the /a [distance] switch when running bintoe, but I found it never looked good and tended to stretch the top of the foot as well. Practically it may still be easier to use the Thief limit planes and joints.

Note: I'm presuming the integrated converter also has the /a switch available, I've only used the command line versions.
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GuudQuote
Sorry about being a no-show recently, I've been busy with other things. Finally got back round to the project and started playing with different modelling techniques and trying different visual styles with the texture work; still learning the ropes. I've deliberately avoided photo realism as it'd clash with the look that Shock2 has going for it, and instead went for a more painterly tone. This isn't the final skin or model, just a proof of concept, so feel free to give feedback.

Image: http://i48.tinypic.com/301oo5d.png

Also, here's some more concept art to tide you over.
Image: http://i49.tinypic.com/m8lamq.jpg

Image: http://i46.tinypic.com/2utrgwy.jpg
Acknowledged by: Briareos H
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voodoo47Quote
looking good. reeaally good. also, 100% agreed on the photo realism avoiding.
Acknowledged by 2 members: RocketMan, unn_atropos

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