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Message: [quote author=ZylonBane link=msg=141332 date=1635035232] Fun with Ops deck... Some of you may recognize these poor mistextured monstrosities that Irrational scattered around the Operations deck: [img width=640 height=318]https://i.imgur.com/ucdLGyD.jpg[/img] This texture is actually the one intended for another Ops wall console: [img width=640 height=290]https://i.imgur.com/cyqeMQK.jpg[/img] I'd been intending to fix these guys for a long time, but was dreading having to create a new texture from scratch to fit the placement of the various elements. But looking at it recently, I noticed the layout is virtually identical to a couple of the Med/Sci wall consoles: [img width=640 height=287]https://i.imgur.com/rfyhRpv.jpg[/img] The base textures for the Ops and Med/Sci consoles even have nearly identical names: opsvac.pcx and medvac.pcx. I'm guessing that a proper opsvac existed at one point, but was then accidentally overwritten by someone texturing the other Ops console, and nobody at Irrational ever noticed. So as a quick and dirty solution, I took medvac, tweaked the colors to match the Ops theme, and voila: [img width=640 height=297]https://i.imgur.com/SuIoKWl.jpg[/img] Now the other Ops object texturing screwup. The sign over the entrance to the Power Operations section has always read "Power Admin.". The mapper placed the correct sign from the gamesys, Power_Ops_Sign, but the model itself is mistextured, showing the wrong sign from the source texture. The actual Power Admin section is in a completely different map. [img width=750 height=468]https://i.imgur.com/uvop7z3.jpg[/img] [/quote]
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