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Message: [quote author=voodoo47 link=msg=87589 date=1434064073] so I've lied - as long as the gamesys has an empty archetype that can be recycled, it can be pulled off - example of a gamesys dml for Ponterbee station (cshock2.gam.dml); [code]DML1 //remove the slug from the hybrid shotgun ObjProp -4073 "GunState" { "Ammo" 0 } //add it to the hybrid loot +ObjProp -175 "Scripts" { "Script 0" NVGuaranteedLoot } +ObjProp -175 "ObjList" { "" NVGuaranteedLoot0="pd1die"; } //create the onerifledslug archetype from an empty/missing archetype (-5151 pd1die) +ObjProp -5151 "StackCount" { "" 1 } +Link -516 -5151 "Clip" { } +Link -3422 -5151 "Clip" { } +ObjProp -5151 "CombineType" { "" RifledSlug } +ObjProp -5151 "ObjIcon" { "" SG_I } +ObjProp -5151 "ObjName" { "" Rifled_Slug_Box: "A box of %d rifled slugs." } +ObjProp -5151 "ObjShort" { "" Rifled_Slug_Box: "Rifled slugs" } +ObjProp -5151 "FabCost" { "" 60 } +ObjProp -5151 "ModelName" { "" ammosg } +ObjProp -5151 "InvDims" { "Width" 1 "Height" 1 } +ObjProp -5151 "Recycle" { "" 1 } +ObjProp -5151 "StackInc" { "" 3 } +ObjProp -5151 "PhysType" { "Type" Sphere "# Submodels" 1 "Remove on Sleep" false "Special" false } +ObjProp -5151 "PhysDims" { "Radius 1" 0.31 "Radius 2" 0.00 "Offset 1" 0 "Offset 2" 0 "Point vs Terrain" false "Point vs Not Special" false } +ObjProp -5151 "PhysAttr" { "Gravity %" 100 "Mass" 30 "Density" 1.00 "Elasticity" 1.00 "Base Friction" 0.00 "COG Offset" 0, 0, 0 "Rotation Axes" X Axis, Y Axis, Z Axis "Rest Axes" +Z Axis, -Z Axis } +ObjProp -5151 "Alchemy" { "" 1.25 } +ObjProp -5151 "Fabricate" { "" 6 } //+ObjProp -5151 "Scale" = 0.6, 0.6, 0.6 //SCP ammo dims maybe? should be shrinked to 0.6, must also modify phys Radius 1 to 0.25 +ObjProp -5151 "FrobInfo" { "World Action" Move "Inv Action" Script "Tool Action" Script } +ObjProp -5151 "NameType" { "" Stack Count } +ObjProp -5151 "PsiRadar" { "" Powerup } +ObjProp -5151 "Material Tags" { "1: Tags" Material Metal } +ObjProp -5151 "Scripts" { "Script 0" AmmoScript } +ObjProp -5151 "ElevAble" { "" true } +ObjProp -5151 "HUDSelect" { "" true } +ObjProp -5151 "BashParams" { "Threshold" 200.00 "Coefficient" 0.01 } +Link -1347 -5151 "Hit Spang" { "Hit Spang Obj" -4462 } +Link -519 -5151 "Hit Spang" { "Hit Spang Obj" -381 } +Link -518 -5151 "Hit Spang" { "Hit Spang Obj" -381 } +Link -1137 -5151 "Hit Spang" { "Hit Spang Obj" -5437 } +Link -1136 -5151 "Hit Spang" { "Hit Spang Obj" -5436 } +ObjProp -5151 "NetworkCategory" { "" Hosted } +ObjProp -5151 "Heartbeat" { "" 1000 } +ObjProp -5151 "AutoPickup" { "" true }[/code] no more shotgun unloading, har har. of course, it's infinitely easier to just make one tiny edit to the gamesys, but where'd be fun in that, right? [/quote]
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