Thief list of broken and lowpoly objects that need fixing
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664a1be5ef1f3
07. April 2015, 11:17:59
adding the orig models with no vhots, just in case it would be more practical to add the 0 vhots instead of overwriting the 1 vhots from the vhot_to_0.7z archive.
#80
07. April 2015, 17:34:58
Changing vhots is pretty easy. The only thing I can't do is create mid numbered vhots. Like creating a vhot 1 without there being a vhot 0.#81
From what I can see the UV map is being done properly, so it's just the engine again which jerks around.
When I have some more time on hand I can further look into it. But it probably is some tweaking till you are halfway satisfied again.
07. April 2015, 20:31:43
could have sworn you could do that, as I'm pretty sure you've did the old chandelier last year and it has vhots 1, 2 and 3. ah well, I'll make it work somehow, but that means setting one more vhot 1 to 0.
#82
07. April 2015, 21:44:00
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.#83
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7. I would have to create all vhots from 0 to 7.
But I don't assume that this creates any problems, right?
07. April 2015, 23:13:58
not really, as long as you set the vhot of that last model to 0, I'll have a complete set I can work with. the only thing I can't have is an old model and a new model with different vhot numbers.#84
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