Thief list of broken and lowpoly objects that need fixing

1 Guest is here.
664a177d617c2
OlfredQuote
I had some trouble importing this model and had to use the tools from shadowspawn to convert it.
So better do a double check nothing is broken on the model now.

I have added vhot 0 and vhot 1 on this model. Like I did with the other one.
664a177d61b7f
voodoo47Quote

Quote by Olfred:
Like I did with the other one.
ah, I see it now. ok, so I've now have everything I need - thanks again.
664a177d61eb8
nemyaxQuote

Quote by Olfred:
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7.
I was thinking about adding support for custom-numbered vhots right about a week ago. Eerie o.o
This should make it into the next update.
664a177d61f73
OlfredQuote
Ah, nice to hear that. This way I can fulfill voodoo47s (model) needs.
664a177d62041
nemyaxQuote
Off topic:
There's a whopping bug where branching hierarchies are only partially rendered. I need to fix that, and the vhots will be a small bonus. But I don't know how long this will take =(
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