664a12e7776f4
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
28 Guests, 3 Members
ZylonBane, bombum, JDoran
Home
Sign up
About
MOTHER
Search
Mobile
Page:
«
1
...
4
[
5
]
6
...
8
»
Home
»
Community
»
Engineering
»
Thief list of broken and lowpoly objects that need fixing
664a12e777e5c
1 Guest is here.
New topic
Reply
Topic:
Thief list of broken and lowpoly objects that need fixing
Page:
«
1
...
4
[
5
]
6
...
8
»
Read 22488 times
664a12e778891
Olfred
#96
Report
Quote
Reply
13. May 2015, 12:51:07
664a12e778904
candle1.bin
I took my blend file and just exported it again. So source is still the same as the old one.
I hope you keep all the sources
With blacjack. The original UV mapping was already kind of messy, so I did no special effort to make the texture align for the bottom and just placed it somewhere on the UV map.
664a12e778b4c
voodoo47
#97
Report
Quote
Reply
13. May 2015, 17:01:04
664a12e778bc5
working/looking good. thanks.
well, all the files are on my harddrive, and here on the forum as well. should be pretty safe.
664a12e778d33
voodoo47
#98
Report
Quote
Reply
20. May 2015, 18:55:20
664a12e778d93
all wooden ladders appear to have their vertical bars untextured. not a big deal in the original, but becoming really ugly when hires textures are used. making the vertical bars use the same texture as the horizontal ones would be ideal (included ladder.bin which is proper as reference).
664a12e778f28
ZylonBane
#99
Report
Quote
Reply
20. May 2015, 19:17:18
664a12e778f84
The ladder rails could also use being subdivided, since they're currently made of single loooooong polygons, which can make the lighting weird.
664a12e779066
Olfred
#100
Report
Quote
Reply
20. May 2015, 23:45:20
664a12e7790bd
Seems like it was intended to be like that.
As far as I can see into the model they just gave the verticals and the horizontal caps a simple colour.
But I can change it to be like ladder.bin
664a12e779183
voodoo47
#101
Report
Quote
Reply
21. May 2015, 07:16:28
664a12e7791da
hard to tell - they did fix them for the metal ladders in T2. anyway, yeah, making it look like ladder.bin should do just fine.
664a12e7792b8
Olfred
#102
Report
Quote
Reply
02. June 2015, 20:43:48
664a12e77930e
Did the subdivide and some UV work on the ladder.bin.
Tell me if you like it this way and I will do the same treatment on the other ones.
664a12e779436
voodoo47
#103
Report
Quote
Reply
02. June 2015, 21:05:05
664a12e779490
looking good as far as I can see (fixed rod tops yaay). same treatment for the rest would do nicely, I believe.
664a12e779567
Olfred
#104
Report
Quote
Reply
02. June 2015, 22:27:37
664a12e7795be
You should check them thoroughly, it was quite a (repetative) hassle so I might have fucked up somewhere.
But hopefully I didn't.
664a12e7796cf
voodoo47
#105
Report
Quote
Reply
03. June 2015, 13:16:18
664a12e779726
everything fine as far as I can see. off to the TFix resource pack they go - thanks.
this should also be added to the TafferPatcher resource pack btw, as T2 uses the old wooden ladder models with untextured vertical bars as well.
664a12e7797e8
voodoo47
#106
Report
Quote
Reply
26. June 2015, 23:12:29
664a12e779847
quick note - vhotted candle2 wick very short, also very 2d so only visible from certain angles.
664a12e779918
Olfred
#107
Report
Quote
Reply
27. June 2015, 00:32:46
664a12e77996e
I only added the vhot, anything else was the model you gave me.
Is this better now?
664a12e779a40
voodoo47
#108
Report
Quote
Reply
27. June 2015, 09:37:59
664a12e779a96
much better, thanks.
664a12e779c4f
Necrobob
#109
Report
Quote
Reply
23. July 2015, 00:27:29
664a12e779cab
Right, repost in the proper thread this time. Thanks a lot for the link, voodoo47.
It goes as follows: Hey-heyyy, Bob of Necro Age-texture pack infamy here! I was told I could get some help with something in this neck of the woods. See, one of the main ways the Thief Gold resources in the Necro Age differ from the Metal Age resources is the lack of high poly human meshes. Because when I try, THIS happens:
Image:
http://lh3.googleusercontent.com/P8kE7PAkTgR4_tPAEzG5_wYjM7WSUYwP9Ma9goZ_cmU=w317-h633-no
Any chance any of you folks could take the time to help get some of the meshes to fit the Thief 1/Gold model rig?
664a12e779d6a
Olfred
#110
Report
Quote
Reply
23. July 2015, 02:51:40
664a12e779dc0
Hey, can you upload your source files so we can take a look at them?
664a12e779f7c
Necrobob
#111
Report
Quote
Reply
23. July 2015, 04:00:31
664a12e779fdd
All of the models by tdbonko can be found here:
http://darkfate.org/view/details/files/editors/dromed/models
For the record, the only models I really could find use for in Thief Gold are the Hammerite Model (armed and unarmed for Cragscleft factory), the archer model with the red uniform, the swordsman model with the purple uniform, and the mechanist model unarmed and with swords (no macemen needed). Apebeasts, watch officers and guards with long tabards unnecessary.
I *think* they're all in the AI Part1-3 archives.
664a12e77a0a1
Olfred
#112
Report
Quote
Reply
23. July 2015, 05:23:59
664a12e77a0f8
So you just take existing *.bin files and do no creation or whatever on your own?
664a12e77a2d1
voodoo47
#113
Report
Quote
Reply
23. July 2015, 05:50:33
664a12e77a32e
I had a quick look, and actually couldn't replicate the problem (crushed/weird joints,
reported on TTLG
), everything seemed ok (btw, those models would have been included in TFix for
years
should I have been made aware of them sooner). clean TFixed install+Dromed basic, just loaded miss2 and shape/model name changed one of the guards (textures did not load, but definitely no joint/limit planes problem).
I think you might not be using the correct cal file (it's in the darkfate archive together with its corresponding bin). anyway, if the models work properly in T2, they have to work properly in T1 as well, it should be just a matter of setting up the resources properly (if you have renamed the bins, you need to rename the cals as well).
can you post your full setup? I'd like to replace/override models in the same way you do, maybe that will get them to bug out.
664a12e77a432
Necrobob
#114
Report
Quote
Reply
23. July 2015, 16:02:15
664a12e77a48a
Odd, I did do some extensive mucking about with different .cal files, to no avail. Will have to re check.
@Olfred
At the very most I just hex edit a .bin to point it to another texture. I can't do cg modeling
at all
.
664a12e77a549
Olfred
#115
Report
Quote
Reply
23. July 2015, 16:30:53
664a12e77a5a0
Then I'm out. Everything wonky with the engine or ShockEd is out of my competence.
664a12e77a680
Necrobob
#116
Report
Quote
Reply
24. July 2015, 06:45:36
664a12e77a6d6
Welp, I've found the culprit. Apparently, the .cal files must be in the base mesh folder, not that damned HIPOLY folder. Feels kinda counterintuitive if you ask me, but thems the breaks. Alls well that ends well, problem officially solved.
664a12e77a7bc
voodoo47
#117
Report
Quote
Reply
24. July 2015, 16:57:54
664a12e77a81b
I think hipoly only gets activated properly if you have set character_detail 1 in cam.cfg.
anyway, would be nice to get my hands on the next version a day or two before the public release - I'd like to make sure everything plays nicely with TFix.
664a12e77a8c2
Necrobob
#118
Report
Quote
Reply
24. July 2015, 18:29:17
664a12e77a918
Sure, why not.
664a12e77a9cf
voodoo47
#119
Report
Quote
Reply
24. July 2015, 18:30:50
664a12e77aa25
thanks - drop me a pm here or over at TTLG when you think the time is right.
Your name:
This box must be left blank:
System Shock 2 takes place on the star ship named ...:
1 Guest is here.
New topic
Reply
crouches slightly, strikes some sort of “booyah” pose
Page:
«
1
...
4
[
5
]
6
...
8
»
Home
»
Community
»
Engineering
»
Thief list of broken and lowpoly objects that need fixing
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
664a12e77ab69