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6648d1bff3ecfdertseha

6648d1bff3f49
°SS1src

Forked from this post, this thread here documents the effort made by the user known as "Interrupt" on the Discord server of NDS.

Most recent .gifs:
{alt}

{alt}

{alt}

{alt}

(Always with a few hours in between, posted by the person "Interrupt")

The current topic is the conversion of the fixed-point math, which has both a lot of assembler code, as well as endianess-dependencies. This is the main problem now as it messes up physics (as seen by the captures).

Axemelon even went as far as to pastebin their port of fixed-point math:
* https://pastebin.com/8aJvnfD9
* https://pastebin.com/aVuhkc6v
« Last Edit: 20. November 2019, 22:26:53 by Moderator »
Acknowledged by: icemann

6648d1bff4050dertseha

Re: Interrupt's adventure in porting the mac source
6648d1bff40ac
Your friendly Discord report here:
{alt}

Seems like Interrupt - the one doing this hacked port - skipped the physics part and is still making these screenshots in no clip mode. They now started to work on objects. The map notes were first indicators before getting into types.

Axemelon is following this progress and gives tips and hints here and there.

6648d1bff421ddertseha

Re: Interrupt's adventure in porting the mac source
6648d1c000035
More stuff from Interrupt:
{alt}

{alt}

Posted with the words
Holy shit, this is coming together

At this point I'll stop posting their gifs. Unless you people want more. If that's the case, this should become its dedicated thread. (More incentive for me to get used to these mod tools here)

Also, Axemelon was asked to provide their serialization code, which they did: https://pastebin.com/TwCVcGnH

6648d1c000179icemann

Re: Interrupt's adventure in porting the mac source
6648d1c0001ca
Keep the gifs coming. Even if it's in a separate thread. I'd like to know of the progress of it.
Acknowledged by: dertseha
Re: Interrupt's adventure in porting the mac source
6648d1c00056a
Keep the gifs coming. Even if it's in a separate thread. I'd like to know of the progress of it.

Agreed! It's fascinating to see the progress of this. And please keep us informed of any updates or news on Discord or related websites and blogs, it's great to have all the news and information posted in one thread.

6648d1c000825dertseha

Re: Interrupt's adventure in porting the mac source
6648d1c00087b
And please keep us informed of any updates or news on Discord or related websites and blogs, it's great to have all the news and information posted in one thread.
I'll be happy to bring anything in that I come across, as hopefully anyone on this forum will probably do.
Though please understand that I'm not intending to compete with your personal news aggregator :)

6648d1c0009d9voodoo47

Re: Interrupt's adventure in porting the mac source
6648d1c000a3b
I'm not completely sure just by looking at the screenshots - seems like he is porting the original DOS game to the latest MacOS?

6648d1c000af6icemann

Re: Interrupt's adventure in porting the mac source
6648d1c000b41
It's the other way round I'm pretty sure. Then again those borders around the images are definitely Mac OS stuff. Though that may be due to what OS dertseha is using.

6648d1c000df3dertseha

Re: Interrupt's adventure in porting the mac source
6648d1c000e48
It's the other way round I'm pretty sure. Then again those borders around the images are definitely Mac OS stuff. Though that may be due to what OS dertseha is using.
Citizens - this is rumor control :)
The gifs are all those that Interrupt posted on the Discord channel - they don't show anything I'm running (or even doing). I'm only forwarding their results. And yes, Interrupt appears to be doing this on a new mac. Yet it's less about porting to a modern mac, it's more porting it to little endian code, which happens to be a modern mac at their disposal.
(And to be clear here as well, this Interrupt is a private person doing this on their own time - not what NDS is doing. Axemelon is the one officially doing the port for NDS.)

There is at least one new picture posted, give me some time (and attempts) to split this up.

6648d1c000f69dertseha

Re: Interrupt's adventure in porting the mac source
6648d1c000fbf
More from Interrupt:

{alt}

Main issues right now:
- physics coordinate spaces don't seem to match, so physics is off
- not loading in scheduled actions for the map yet, so no trigger timers work
- trying to go into cyberspace crashes after the new level loads
and there are still rendering issues around rendering sprites / the hud clipping strangely
(Which Stephen commented as "This is really impressive")

6648d1c001141Interrupt

Re: Interrupt's adventure in porting the mac source
6648d1c001190
I also have a Twitter thread going since the beginning of this project:
https://twitter.com/cuddigan

More screenshots:

{alt}








« Last Edit: 09. May 2018, 21:01:31 by Interrupt »
Re: Interrupt's adventure in porting the mac source
6648d1c001308
Very nice!

What's up with the sawtooth on floor and ceiling?

6648d1c001531Interrupt

Re: Interrupt's adventure in porting the mac source
6648d1c001586
Very nice!

What's up with the sawtooth on floor and ceiling?

It's one of the many endianness problems in the code, the order it's collecting the color to draw is probably reversed. There's another similar issue in drawing the big sprites, but those are both issues I can live with for now. Been trying to get things to playable as fast as possible, and then work through the smaller issues from there.
Acknowledged by: Gawain

6648d1c00163evoodoo47

Re: Interrupt's adventure in porting the mac source
6648d1c00168e
ah, nice to see you here - so, am I right thinking you are trying to get the DOS game running on the latest MacOS?

6648d1c00171cicemann

Re: Interrupt's adventure in porting the mac source
6648d1c001766
Very impressive work.

6648d1c0019aeInterrupt

Re: Interrupt's adventure in porting the mac source
6648d1c0019fd
ah, nice to see you here - so, am I right thinking you are trying to get the DOS game running on the latest MacOS?

I'm getting the recently released Mac source code running on modern systems, like OSX, and part of that work involves switching things back to the original DOS assets.

Switching things back to the DOS assets was much easier than trying to use the Mac resource files since those have a ton of endian-ness problems that the DOS assets did not have. Started down that path initially and noped out real fast.

6648d1c001abcvoodoo47

Re: Interrupt's adventure in porting the mac source
6648d1c001b06
interesting - and yeah, this is definitely going to be useful, as quite a few people will want to run the DOS assets, I'd imagine (the upcoming NDS release is fully based on the Mac version, if I understand correctly).

are you planning to support windows/linux as well?

6648d1c001d1ddertseha

Re: Interrupt's adventure in porting the mac source
6648d1c001d6c
(the upcoming NDS release is fully based on the Mac version, if I understand correctly).
Axemelon wrote on Discord that they ported the Mac assets to the DOS resource format.

6648d1c001e05voodoo47

Re: Interrupt's adventure in porting the mac source
6648d1c001e4f
hmm, that probably means their binary will be capable of running the DOS assets as well.
Re: Interrupt's adventure in porting the mac source
6648d1c001f27
Welcome to the forums, Interrupt! It's fascinating seeing your work progress.

6648d1c001ff2dertseha

Re: Interrupt's adventure in porting the mac source
6648d1c00203d
Quite some progress (if you follow Discord/Twitter).
Pre-release for Windows published a few hours ago: https://github.com/Interrupt/systemshock/releases/
See main page for current limitations.

6648d1c00210fvoodoo47

Re: Interrupt's adventure in porting the mac source
6648d1c002150
looking good, but grabbing the mouselook code would be highly advisable, no matter how vanilla is the port supposed to stay.

also, mimicking SS2's mod/fan mission loading would probably be a good idea (basically, mods and FMs are loaded separately).

6648d1c0021e0winterheart

Re: Interrupt's adventure in porting the mac source
6648d1c002229
Mouselook already implemented in code (don't know it on 0.5 release or not).

6648d1c0022e2dertseha

Re: Interrupt's adventure in porting the mac source
6648d1c00232a
The port is making its first public rounds (that crossed my Google-fed newsfeed)
https://www.gamingonlinux.com/articles/shockolate-is-a-new-cross-platform-source-port-of-system-shock-1.11962
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