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Topic: [Obsolete] SS2 Vurt's Mods
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66482caf7bd27Iceman1991

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Does Vurt's Hi-res Space mod work with SHTUP? I ask because SS2MM says it conflicts with the mentioned mod and SHTUP does nothing to space textures at all so I don't see the problem here.
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Just activate Vurt's mod after SHTUP. Ask MOTHER about mod compatibility.

66482caf7c2e3ZylonBane

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SHTUP does nothing to space textures at all
False.

66482caf7c457Iceman1991

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Then it is no wonder Vurt's mod didn't work after I activated it - the space was just completely black. I just thought that default space textures looked mediocre at best so... talk about jumping to conclusions, eh?

EDIT: Why can't I remove this pathetic signature? Is it some sort of punishment or what? I ask here because I am unable to send PMs. Sry for the off-topic.

66482caf7c5b4voodoo47

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yes. play nicely, and you will be able to change it. sooner or later.
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Just saying thanks for these modifications etc.
deeply appreciated. All these years I have been playing SS2
wishing I could see what it all looked like in hi-res, and now I see it all clearly

Thank you

66482caf7c7f7anonymous

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the water mod is missing the 20th frame, it's supposed to go blin.pcx, blin1.pcx, blin2.pcx . . . blin18.pcx, blin19.pcx.   but it only goes up to 18.  this makes that one unmodded water frame really stick out and it ruins it.   probably not your fault because it seems to work on your end, most likely either SHTUP or ADaoB adds 1 more frame to the sequence.

66482caf7c9b8anonymous

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yeah SHTUP adds an extra frame, vurt could maybe make a 20 frame version to make this compatible with SHTUP without the need to manually delete files. 
also it turns out the mod manager works by recognizing folders in the mod that have the same name as folders from the game, so anything that isn't a game folder isn't recognized as part of the mod and is ignored, and this is why the space and water mods aren't compatible with the mod manager.  those mods have their textures in a folder structure that isn't in the game, "\Res\ddfix",  this doesn't overwrite anything in the game files, so it's not recognized.   i tried mucking around with the files.dta file that the mod manager makes to try to get them recognized but it didn't work, also tried the move/copy commands in a custom made mod.ini but that didn't work either.  the problem comes from the mods structure, normal mods just have files that overwrite game files with the actual file, but these mods i guess put placeholders that refer to other folders for the actual more hi-res textures, im guessing there must be some resolution limitations on .pcx files or something otherwise you probably wouldn't have needed the file referrals
the only way i could see to make this compatible with the mod manager would be to update the actual mod manager to accommodate mods like this, not sure if it's worth it
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"res" is not exactly an unknown folder name in dark games. Default resources used to be stored in res (now in Data\res).
I assume the problem arises because the modmanager treats "res" as a protected folder name.
The Brain will be able to explain this better.

66482caf7ce38The Brain

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Actually modmanager doesn't recognize "res" as supported directory name. If it is included in mod, manager skips over it when installing mod in question.
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again, this is why i refuse to use mod managers ;) and yes it's the reason why it works for me, and not for people using "incompatible" mods + the mod manager.
« Last Edit: 30. December 2011, 07:58:07 by vurt »
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The download links for the Hi-res Space are all dead. Any chance for a re-up? THanks a lot :).

66482caf7d2eavoodoo47

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I only have the 2048*2048 version at hand.
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I have added both versions to the first post as attachments.

66482caf7d642Join ussss!

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I have added both versions to the first post as attachments.
Can someone add a quick guide to help with installation please? thanks.
I assume its the same process as the others but.... 
« Last Edit: 14. February 2012, 03:01:42 by Join ussss! »

66482caf7d737voodoo47

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just unpack to your ss2 folder, that should do it.

66482caf7d999Join ussss!

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False.
Yeah space looks pretty good with SHTUP. I like Vurt's too but SHTUP stays true to the original.

I had a go at using Vurt's better water mod and tested it and the water just was not there, well it was but not visually. must have conflicted with another mod- only SHTUP would have conflicted?

Was using shtup, rebirth & tacticool.
« Last Edit: 02. March 2012, 18:20:56 by Join ussss! »

66482caf7db64voodoo47

Re: Vurt's Mods
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made another earth texture for the station map. the last one is decent, but it has its flaws. this one should be as close to perfection as it gets (used a different earth photo, tweaked the outer glow, and removed imperfections pixel by pixel).

Image: http://img23.imageshack.us/img23/8313/newearth.jpg


btw, I think the Vurt's_Hi-Res_Space_v1.0_1024x1024.7z in the first post is actually the 2048*2048 version.
« Last Edit: 03. April 2012, 12:24:23 by voodoo47 »

66482caf7de95unn_atropos

Re: Vurt's Mods
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Just an idea:
Could you make a earth texture that shows how the world population has increased in 2114?
The cities must be huge at this time. Maybe there are artificial new continents, and desertification, global warming and nuclear (nukular^^) wars have changed the face of the planet.
I guess the view depends from the distance. If the station the player is on is in the orbit it could look like this: http://vimeo.com/32001208
« Last Edit: 03. April 2012, 13:46:30 by unn_atropos »

66482caf7dfd6voodoo47

Re: Vurt's Mods
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nice idea, but way, way out of my league - and when you try to bite off more than you can chew, the results are usually not too pleasant.

Image: http://img854.imageshack.us/img854/5173/newearthdurr.jpg
Re: Vurt's Mods
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Haha, nice voodoo47 :D

66482caf7e405RocketMan

Re: Vurt's Mods
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If there's anything worth doing (beyond this) it's creating a model of the Earth, texturing it with a hires Earth texture and set it spinning real slow.  That would be far more impressive and fairly easy to do... not to say this work isn't extremely impressive because it is.
« Last Edit: 03. April 2012, 15:09:45 by RocketMan »
Re: Vurt's Mods
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That's a pretty cool idea. It should also be possible to make animated little lights too since it's so easy to animate the textures in this game.

Hehe, not really sure i think it's really worth the effort for something you're just passing by briefly once in the game, but might do it some time if no one else is up for it. I'm awaiting further(?) releases of ddfix and whatnot, then i'll probably have some inspiration to start modding this game again.

66482caf7e643Medevila

Re: Vurt's Mods
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So from what I've read it seems like these shouldn't be used with SS2MM? Wouldn't SHTUP files take precedence, since they'd be activated by MM?
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good idea but she is still not back from police station and it has been 15 years
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