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Topic: SS2 Chemical Manifest (SPOILERS) Read 24387 times  

6646fa1530e86
Tags: °SS2 °walkthrough

Chemical         
    ENG   
    MED   
   HYDRO 
    OPS   
    REC   
    CMD   
    RIC   
    MANY 
    TOTAL   

     
Antimony (Sb)
2
2
2
-
2
-
-
1
9
Arsenic (As)
-
1
2
-
2
-
1
1
7
Barium (Ba)
2
1
1
2
-
2
2
2
12
Californium (Cf)
2
2
-
-
-
-
-
1
5
Cesium (Cs)
1
-
2
2
2
2
-
2
11
Copper (Cu)
-
1
2
2
-
1
1
1
8
Fermium (Fm)
2
1
1
-
-
-
1
1
6
Gallium (Ga)
1
2
-
1
-
-
1
1
6
Hassium (Hs)
-
1
1
2
2
1
3
3
13
Iridium (Ir)
2
2
2
2
2
-
1
1
12
Molybdenum (Mo)
-
-
-
-
2
2
2
3
9
Osmium (Os)
1
1
-
-
-
-
-
1
3
Radium (Ra)
-
-
1
-
2
3
3
3
12
Selenium (Se)
-
-
-
-
-
2
2
3
7
Sodium (Na)
-
-
-
2
-
-
1
1
4
Technetium (Tc)
1
1
2
-
-
3
2
3
12
Tellurium (Te)
1
2
2
-
2
1
1
5
14
Vanadium (V)
2
-
1
-
2
-
-
1
6
Yttrium (Y)
2
2
-
1
-
-
1
3
9

Information taken from the now defunct SS2 Info Hub with friendly permission by TimmyMagic.com
The periodic table in photos: http://www.periodictable.com/
Interactive periodic table: http://www.ptable.com/

« Last Edit: 27. April 2013, 21:15:47 by Kolya »

6646fa1531375ThiefsieFool

6646fa15313d0
i wonder if it's at all relevant to casually mention that i retconned copper (Cu) to be lead (Pb) in my mod, and nobody seemed to notice because i changed everything related to it

6646fa15318bbEnchantermon

6646fa153191c
Good idea, Kolya.
i wonder if it's at all relevant to casually mention that i retconned copper (Cu) to be lead (Pb) in my mod, and nobody seemed to notice because i changed everything related to it
Nice. Why, though?

6646fa15319e7ThiefsieFool

6646fa1531a3a
you can combine items and i wanted something that would let you add radiation protection to armors, and lead is pretty good at stopping radiation irl so i replaced copper with it
i'm ruining this thread aren't i

6646fa1531acdEnchantermon

6646fa1531b1a
Ah, I see. You could have just created your own, though.

6646fa1531c29ZylonBane

6646fa1531c7a
Mmmm... delicious peanut butter armor.
6646fa1531db0
I felt left out of the joke here. Then I found this powerpoint presentation comparing the chemical characteristics of Lead and Peanut Butter. Still don't get it. I like peanut butter though.

6646fa1531fe0ZylonBane

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I felt left out of the joke here.
Hint: What is the chemical symbol for lead?
6646fa153225e
Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.

6646fa15322f2ZylonBane

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In SS2 you're limited to either picking up or opening items though, right?

6646fa15326c7Magus Zeal

6646fa1532725
you can combine items and i wanted something that would let you add radiation protection to armors, and lead is pretty good at stopping radiation irl so i replaced copper with it
i'm ruining this thread aren't i
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once. You made it into an applyable item as well as one used for research.

Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Some of those elements don't have physical shapes. Also, some of them need to be stored away in a special container because of the violent reaction they'll have. Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity. Cesium reacts extremely (explosively) with water. Barium, antimony and let's not forget arsenic are extremely poisonous and the latter can kill a human with only a minor dose. That said, I'm surprised that chemical storerooms aren't under a fuckton more security.
6646fa1532ae1
Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Chemical elements are not man-made. They're not limited to earth either, just in case that's what you meant to say.

6646fa1533151Enchantermon

6646fa15331b0
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.
It's not; off the top of my head, Arsenic isn't used at all. There are probably others, but I can't check at the moment.
Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
You've obviously never read System Shlock (or was it TTLG Volatile?). ;)
« Last Edit: 21. March 2010, 18:32:08 by Enchantermon »

6646fa15337d7Magus Zeal

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Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Chemical elements are not man-made. They're not limited to earth either, just in case that's what you meant to say.
Chemical elements are not. But synthetic ones (Californium, Fermium, Hassium) are.

Also: I take back what I said about Copper, it's used in one of the Annelid implants. Arsenic is not listed in the walkthrough. It's been a while since I've played stock and SecMod switches chemicals required around a bit.

6646fa1533f6dThiefsieFool

6646fa1533fc7
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.
It's not; off the top of my head, Arsenic isn't used at all. There are probably others, but I can't check at the moment. I don't think Selenium is used, either. Those are the only three, iirc.
Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
You've obviously never read System Shlock (or was it TTLG Volatile?). ;)

Copper is used but yeah Arsenic is only set for WormBlend and that implant was cut out, I make use of As in my mod though because on impossible most items need more elements to research than normal and I put As as an extra requirement on a few.
6646fa15340d6
Idle observation: The colour codes on the containers (4 colours, 2 slots) allow for 16 combinations, but there are 19 elements in SS2. So a few elements share the same colour code. (Barium-Selenium, Techneticum-Hassium, Osmium-Sodium)

6646fa153428cEnchantermon

6646fa15342dc
. . . Techneticum-Hassium . . .
Tellurium, not Technetium.

6646fa153437bZylonBane

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Maybe the color codes are supposed to be category identifiers, not unique identifiers.

That's how I choose to fanwank it anyway.
6646fa15344ea
That's what I thought about too, but I'm noting here that eg Barium & Selenium cannot be subsumed in any elemental classification, whereas for example Selenium & Tellurium (Thank you, Emon!) share the same group.
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Did you ever realise that Xerxes is sex-rex spelled backwards?
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There are no 2 Ga in Engineering. There are 2 Ga in Hydroponics though.

6646fa1534a5aJoin ussss!

6646fa1534aac
Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Ha ha that would be an awesome mod!

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