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Topic: SS1 EE Bugs/differences with original Read 534 times  

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I found one bug in SS1 EE:

In original version if you throw items into elevator they are moved outside of the elevator door when you change the level.
In EE the items disappear.

In the source code it is handled by "elevator_janitor_run" function in OBJUSE.C
There is another similar code under ELEVATOR_PACKRAT define that seems to save the objects in memory. I don't think that code is used in the original.
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Also the random number generator from the computer nodes is broken, and it results in the same code every time.

The screens in the lobby of deck 6 are stuck with the same picture, not showing the codes.

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Well…let me put it like this—it’s nowhere near the same situation, but it’s also not wildly dissimilar.
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