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Topic Summary

Posted by: voodoo47
« on: 07. November 2014, 22:50:27 »

no, not really.
Posted by: System Shocked
« on: 07. November 2014, 22:46:45 »

noticed that some Arcaniac weapons (AR, fusion cannon, laser rapier and emp rifle) are not available here, so I've took them out of the full Arcaniac package and added them to the first post. do note that the fusion cannon model is slightly buggy.

Thanks voodoo47, you always have our best interests in mind.  :thumb:
Posted by: voodoo47
« on: 07. November 2014, 13:10:41 »

noticed that some Arcaniac weapons (AR, fusion cannon, laser rapier and emp rifle) are not available here, so I've took them out of the full Arcaniac package and added them to the first post. do note that the fusion cannon model is slightly buggy.
Posted by: Moon
« on: 05. November 2014, 01:12:04 »

Ahhh. Yeah thanks rocketman :) The video was a great resource.
Posted by: voodoo47
« on: 04. November 2014, 22:20:47 »

okay, ignore me. crappy day, brain malfunctioning.
Posted by: Olfred
« on: 04. November 2014, 19:57:10 »

I wouldn't consider it evil. RocketMan was nice enough to create a video tutorial, if someone isn't capable of watching it till the end it's his fault.
Posted by: RocketMan
« on: 04. November 2014, 19:40:57 »

Hmm... is this better?
[moon.JPG expired]
Posted by: voodoo47
« on: 04. November 2014, 19:31:02 »

well, arguably not as evil as a certain person making someone post his error before sharing a fix, despite knowing all too well what the problem is, but evil nevertheless.
Posted by: RocketMan
« on: 04. November 2014, 19:23:55 »

Me?  Evil?
Posted by: voodoo47
« on: 04. November 2014, 18:16:29 »

oh you evil man.
Posted by: RocketMan
« on: 04. November 2014, 17:10:49 »

Moon if you watch the video I gave you in that link you'll see that I'm not talking about blender.  You apply the gouraud filter when you convert the 3ds file to bin using the front-end tool.  Have another look.  I explain all the features there in detail.  It's just a dropdown menu for each texture that you have to flip to gouraud.
Posted by: voodoo47
« on: 04. November 2014, 11:50:23 »

then fix it.

oh wait, you probably meant that someone else should fix it for you. well, post the error then, and someone just might.
Posted by: System
« on: 04. November 2014, 11:11:41 »

don't use it then. this is why the list of recommended mods exists - what's on the list is guaranteed to work. anything else (especially old, unupdated stuff) may, or may not work properly. feel free to experiment.

also, maybe post the actual error.
I want to fix this on SS2 Arcaniac Laser Pistol SECMOD3, SCP
Posted by: voodoo47
« on: 04. November 2014, 10:45:12 »

SS2 Arcaniac Laser Pistol does not work in SECMOD3, SCP - error :(
don't use it then. this is why the list of recommended mods exists - what's on the list is guaranteed to work. anything else (especially old, unupdated stuff) may, or may not work properly. feel free to experiment.

also, maybe post the actual error.
Posted by: Chandlermaki
« on: 04. November 2014, 10:29:26 »

SS2 Arcaniac Laser Pistol does not work in SECMOD3, SCP - error :(

You're doing it wrong.   :happyjoy:
Posted by: System
« on: 04. November 2014, 10:16:11 »

SS2 Arcaniac Laser Pistol does not work in SECMOD3, SCP - error :(
Posted by: Moon
« on: 04. November 2014, 09:30:15 »

Thank you, I ll take a look at the video.

Edge split, auto-smooth and flat/smooth shading doesnt fix it.

I presume that Garaude shading is "smooth shading" in blender?
Posted by: RocketMan
« on: 04. November 2014, 07:43:24 »

Gouraud shading.  It's a part of the conversion front-end.

https://www.systemshock.org/index.php?topic=1724.0
Posted by: Moon
« on: 04. November 2014, 07:19:46 »

So I've manged to make a no hands version of the Pulse Rifle. Just have to apply transparent textures to some parts of the hand and all of the arm textures.

I've tried importing the model it to blender to edit (bin -> E -> 3ds, vice versa), but the imported models are triangulated. The triangulated model has messed up shading (each triangle mesh face has different shading etc). Is that normal? Anyway to fix that? Not a problem with the model itself, just the method to fix it? Thanks
Posted by: Campers Bane
« on: 21. November 2010, 08:17:09 »

Now while I'm sure a huge ammount of effort was put into these, the only ones I can say I like are the laser pistol and the pistol, IMO, only because they are the only ones that would fit in (Ok, mabye not the pistol LOL). Still, they are amazing to look at.
Posted by: ridley-the-dragon
« on: 28. October 2010, 17:29:44 »

one complaint about the pulse rifle: it should be lower down and not up neaer the shoulder so as to be more like in aliens (plus being a huge aliens fan i would like to say you should have used the pulse rifle as the grenade launcher model because the m41a has a grenade launcher mounted on it =D)
Posted by: ViralHatred
« on: 11. April 2008, 10:08:30 »

That is a shame :(
Posted by: Kolya
« on: 11. April 2008, 05:35:01 »

Unlikely, Arcaniac hasn't been on the scene for some time now.
Posted by: ViralHatred
« on: 10. April 2008, 21:26:42 »

Can I request a no hands/arms Pulse rifle version please?
Posted by: Gaco
« on: 01. April 2008, 20:06:17 »

Oh, as far as I can see it's just the hands and arm textures. No worries then :)
Posted by: Kolya
« on: 01. April 2008, 18:17:39 »

Take a look into the mod archives and find out which files overlap and whether this can be safely ignored or not.
Posted by: Gaco
« on: 01. April 2008, 15:01:33 »

Oh nice models, especially laserpistol and grenade launcher that is just polish on the originals :)

MOD Manager tells me that Arcaniac Laser Pistol conflics with Arcaniac Grenade Launcher. What's up with that? :/
Posted by: Kolya
« on: 14. February 2008, 17:37:12 »

The AR more likely. It says so in the Modmanager.
Posted by: Rongo
« on: 14. February 2008, 17:26:19 »

what does the pulse rifle replace? the fusion cannon?
Posted by: Nameless Voice
« on: 01. February 2008, 08:36:01 »

Your SS2 install is not mod-ready.
Remove the files again and run Kolya's Tool to make your install mod-ready.
Then reinstall the mod using the Mod Manager.
Posted by: Guilty Spark
« on: 01. February 2008, 05:22:03 »

when i unpack them to my ss2 directory and start the game i can see the ne weapons but nothing else except walls and floor no other objects like signs switches. doors are jet black. help!
Posted by: V-Raptor
« on: 14. January 2008, 18:01:49 »

"minor errors"
more specifically from here, please )))
\we need it for our SS2 pack for Russian fans\
Posted by: Kolya
« on: 14. January 2008, 13:12:08 »

By the way, I’m a little bit upset, coz Kolya did not mentioned the one, who sort out all this mass.  :nono:

I had to re-order them all again, fixed minor errors and added mod.ini files. And guess what I haven't added my own name either. Take it easy pal. :)
Posted by: Digital Hitman
« on: 13. January 2008, 21:26:09 »

Yap, correct. :thumbwink:

thanks
Posted by: V-Raptor
« on: 13. January 2008, 15:11:26 »

does the revolver replace the pistol?
Yap, correct. :thumbwink:

By the way, I’m a little bit upset, coz Kolya did not mentioned the one, who sort out all this mass.  :nono:
Posted by: Digital Hitman
« on: 13. January 2008, 02:17:59 »

does the revolver replace the pistol?  :scratch:

also the wrench is awesome  :thumb:
Posted by: Lambda 00
« on: 11. January 2008, 16:22:10 »

The pulse rifle looks really nice :)
Posted by: Digital Hitman
« on: 11. January 2008, 01:00:19 »

does the revolver replace the pistol?  :scratch:
Posted by: Kolya
« on: 08. January 2008, 14:45:43 »

Tags: °weapon °SS2

These models were a part of Arcaniac's Graphics Pack (though partly disabled) and are put up here again as separate mods for convenience.


Notes:

This Aliens style pulse rifle replaces the Assault Rifle.
It was converted from a freely available 3ds Max model with permission.

Johnny Cash Revolver replaces pistol.

The SCP package contains SCP compatible Arcaniac shotgun and laser pistol (requires NewDark, probably).
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