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Message: [quote author=Moon link=msg=79460 date=1415085586] So I've manged to make a no hands version of the Pulse Rifle. Just have to apply transparent textures to some parts of the hand and all of the arm textures. I've tried importing the model it to blender to edit (bin -> E -> 3ds, vice versa), but the imported models are triangulated. The triangulated model has messed up shading (each triangle mesh face has different shading etc). Is that normal? Anyway to fix that? Not a problem with the model itself, just the method to fix it? Thanks [/quote]
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