SS2 list of broken and lowpoly objects that need fixing
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16. June 2016, 15:08:26
The standard for breakability in SS2 is that anything that doesn't display an HP bar goes down in one hit. In the vanilla game toilets actually take two hits from a base-level melee strike, but this may be reduced for consistency.#1560
I didn't think toilets in Deus Ex even could be broken.
16. June 2016, 15:46:10
#1561
Quote by ZylonBane:
I didn't think toilets in Deus Ex even could be broken.
They can't, but making things more interactive and the interactions more detailed is usually something I put a fair bit of focus on. In the case of toilets I haven't though for reasons encountered in this thread: no plumbing from the toilet to the ground, and I don't have an Olfred to make the destruction detailed enough as you have here.
Anyway, I have nothing more to add except Shock's toilets are in good in hands, so I won't interrupt further.
Edit: what I mean by I skip over toilets is I don't bother to give them handrails, paper dispensers, pipes etc, I don't renovate the areas themselves in the level editor as you and voodoo have. But in the case of existing interactive objects like toilet objects improved via scripting that's always something I consider, but without a modeller nothing appropriate can be done for toilet destruction in particular.
Gah, I'm creating potential confusion with British English when I know you're American. We call lavatories toilets themselves, as well as the actual object. Over here the word lavatories is rarely used. Signs say "Toilets".
16. June 2016, 16:47:09
Good thing in german saying it both ways it acceptable #1562
And I thought you had a modeller now. I wouldn't mind modeling something, but getting it out and into the game is just a big hassle which holds me back (time constraints). Or actually, getting to the point of knowledge where and how to do it.
And (porcelain or similar) toilets are pretty easy to break with one hit, even with a small hammer. And just consider that ingame you have a big wrench. Usually toilets are hollow from the inside.
Quote by voodoo47:
Well, everything else on the ship (living quarters and such) is pretty much normal household ware, so I would say there are normal toilets.realistically, a toilet on a spaceship would be made of material that would not be smashable.
Maybe on the Rickenbacker which is more of a military vessel.
Quote by ZylonBane:
Good point. But the developers could also be wrong about itErr, and I should have mentioned this earlier, but I kind of forgot about it. Toilet drains on the floor are actually already canonical in the game, via the broken toilet in medsci2:
Given the size and shape of the toilet it wouldn't work properly this way. But whatever, space toilets, everything is possible!
I mean, why is there steam coming from the drain? Do they burn the shit?
16. June 2016, 19:01:33
Something just struck my mind, how it would make sense that the hole is in the floor.#1564
Vacuum toilets. It's even pretty common on ships.
Behind the toilet is like a hatch/flap which you activate with the flushing button/lever. Behind it, it leads to a piping system which is constantly in a "sucking" state. With this you don't need a siphon.
It's basically the same as in planes.
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