🔒 GMDX: Deus Ex Mod.
1 Guest is here.
66499afd9aaa1
13. June 2016, 19:52:22
red is actually marked as flammable liquid, so it would probably produce more of a flameball than an explosion. the point - it should either blow things up, or not. being able to blow up some things but not other ones is just odd.#680
13. June 2016, 20:02:40
#681
red is actually marked as flammable liquid, so it would probably produce more of a flameball than an explosion.
Yeah, as per HDTP adding high definition to the skin. If I recall, vanilla you couldn't see shit. Anyway, I agree regarding a fireball explosion, and I'll see what I can do.
being able to blow up some things but not other ones is just odd.
Eh, no it isn't. Especially not with low yield explosions. It depends on the force of the explosion, and the material properties and reinforcement of the object being blown up.
13. June 2016, 20:11:55
still, something that blows up doors should be more than capable of disrupting laser emitters.#682
13. June 2016, 20:20:58
If I recall, it's capable of blowing things up with a damage threshold <= 40 or so. It won't blow the majority of doors. #683
Acknowledged by: voodoo47
14. June 2016, 02:54:21
#684
DjantQuote
Quote by Join usss!:
Does the nightvision goggles now actually help with seeing in the dark? I remember reading many complaints about the tech goggles not helping with seeing in the dark and the problem with that was something related to how the Unreal Engine handled lighting, so all the nightvision could do was slap a green filter onto everything.
Legal stuff
Privacy Policy & Terms of Service Contact