🔒 GMDX: Deus Ex Mod.

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voodoo47Quote
I'll see, but still don't like the no drain on muscle/combat.

anyway, weren't trowing knives supposed to be retrievable from whoever they hit? doesn't seem that way. they also get swallowed by bots and some furniture.
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Join2Quote
Throwing Knives are swallowed by NPCs including bots, and bounce off of everything else. Better than them being swallowed by every actor as in vanilla. The point is in that there is no potential for infinite ammo, especially as they are rather powerful with max low tech and combat strength investment.

I'll see, but still don't like the no drain on muscle/combat.

Neither do I, but there isn't really anything that can be done about it beyond setting both the augs back to active which is a big no. There's a number of reasons for all that too.

At most I can make them selectively drain power, such as combat strength only draining energy when a melee attack connects with an enemy, but that's just odd and inconsistent. Honestly, it's fine as it is, I'm meticulous about balance. Bioenergy was an expendable resource vanilla anyway what with all the infinite use repair bots, that's no longer the case here on higher difficulty levels. Even more expendable in biomod when you can just jump in water and swim in circles in order to restore Bioenergy.


Quote by callum13117:
However, when the itch returns - as it inevitably will - this mod will be the first one I install.  So thank you to Join Us!!! and the whole GMDX team!

Indeed the itch always returns. Thanks for the thanks.
Acknowledged by: callum13117
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voodoo47Quote
was under the impression that with throwing knives, considering the amount available (12 entire game?), making them fully retrievable = infinite if careful was the point. same with bouncing off bots and dealing next to no damage to them. was really, really looking forward to that, but too bad I guess. anyway, pretty sure the table on the pic ate my knife (and got destroyed).
[evil_table.jpg expired]
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Join2Quote
 "(12 entire game?)"

Nope, there's more knives found throughout the game from time to time, despite the arguable inconsistency of them being found anywhere but Hong Kong as in vanilla. I will readily throw away such a minor logical detail if it results in meaningful gameplay, similar to how a skill system was added to the game that makes your shots not hit where you are actually pointing your gun, because meaningful gameplay. I've tried to put them in sensible places but it cannot always be avoided, yet any small object of this world can end up anywhere in reality so it doesn't have to affect suspension of disbelief. They're most common in Hong Kong, and very rare everywhere else anyhow, so it's not really an issue.

As for the devoured knife, is it that particular object?

Anyhow, please consider to play more extensively, and then start the breakdown, because you're missing a lot of context in this big complex game with its big complex systems, all of which have been polished or expanded upon in some form or other and relate to each other in many ways.

As for why I went for more knives throughout the game rather than only 12 or whatever in Hong Kong but making them realistically retrievable: so they they are a viable addition to the melee build that can be partook in earlier. So that you can actually lose knives from time to time and not have to worry about hunting each and every one down in a dark corner across the map, though that is of course still an option. So that they are more expendable, but still not infinite.
...As you probably wanted to know, since you've always been interested in the knives.
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voodoo47Quote
yeah, will play more, don't worry - it may not look it, but I mostly like what I see so far.

I'm sure I've already analyzed the tknife situation earlier - to make it short, it's either making them really plentiful (AI drops?) or fully retrievable. anything in between makes them completely worthless. I would go for the latter - rare, but unless you manage to throw them somewhere unreachable, fully retrievable. the entire reason for this weapon's existence should be its full retrievability - if not retrievable, they are just worse regular crossbow darts.

also yeah, that's the object.
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