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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4 Read 23666 times  

6637eb51c07b3Team SCP

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Tags: °gamesys °mis °string °texture °sound °object °SS2

A newer version is available: SCP Beta 5

System Shock 2 Community Patch (SCP) — Beta 4

"Is There No Escape From This Madhouse?" Release



About
SCP is intended to serve as an unofficial patch for System Shock 2 that delivers an authentic but also highly polished SS2 gameplay experience—hopefully approximating the form SS2 would have taken if Irrational had had a few more months to work on it before release. All changes have been made with the intent of respecting Irrational’s original vision. The other goal of SCP is to upgrade SS2 to take advantage of the enhanced graphical features of the NewDark engine in those ways that are beyond the means of standalone mods.

The guiding principle for SCP has been that SS2’s gameplay is fine as-is, and that its greatest strength is immersion—its ability to make players feel like they’re really trapped on board the Von Braun with all its horrors. So while we’ve tweaked game systems and made adjustments to the level geometry, the goal hasn’t been balancing gameplay, but rather eliminating those things that don’t make sense to the point that they take you out of the game. Anything illogical, gamey, or otherwise immersion-breaking, we’ve tried to correct.

SCP requires System Shock 2 patched to version 2.46+ (SS2Tool) and you need to start a new game.

SHTUP-ND and 400 are highly recommended for use with SCP.

The RealSG addon will make the shotgun hybrids wield an actual shotgun, making things look nicer (also display the proper model if a shotgun object mod is installed). Load with a higher priority than SCP (also see the readme). If using Rebirth, get the Rebirth version. Also, while built primarily with SCP in mind, it actually does work with (SS2tool patched) vanilla game as well. RttUNN and Minstrel fan missions are supported too.

Report any issues (other than installation issues) in this thread.

Download Here (please try these links first)
SCP_beta4.7z
SCP_beta4_readme.pdf
« Last Edit: 02. January 2024, 16:04:08 by Moderator »

6637eb51c09fcZylonBane

SS2 Community Patch (SCP) Beta 4
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Here we go again! So this release we made heavy use of the new Squirrel scripting support to implement a lot of really cool stuff. One might even say we went a little nuts with it.
Acknowledged by 2 members: rccc, JML

6637eb51c0b98voodoo47

Re: SS2 Community Patch (SCP) Beta 5
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and it can be considered a milestone - with the wormheart implant and wormskin armor finally fixed, from this moment on, SS2 has no more outright bugs as far as I'm aware (so if it still were ADaoB, it would be just AD now). I mean sure, we can tweak stuff 'till kingdom come, but broken things that simply don't work are now all gone.

yaay?

6637eb51c0cacSystem Shocked

Re: SS2 Community Patch (SCP) Beta 5
6637eb51c0cff
Congratulations to all the Devs on the release of SCP Beta 4.

ZylonBane, the date attached to the first post is November 01, 2014 ?

6637eb51c0d86voodoo47

Re: SS2 Community Patch (SCP) Beta 5
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yeah, we can time travel now.
Re: SS2 Community Patch (SCP) Beta 5
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Outstanding job. Now go and rest, our heroes.

6637eb51c117dKillerBudgie

Re: SS2 Community Patch (SCP) Beta 5
6637eb51c11d0
Here we go again! So this release we made heavy use of the new Squirrel scripting support to implement a lot of really cool stuff. One might even say we went a little nuts with it.
Next you'll be saying that you're going to 'Squirrel' us away!
Re: SS2 Community Patch (SCP) Beta 5
6637eb51c13ad
Thanks for this!

One thing though - at the end of the PDF manual, where it says:

"Are​​ ​​We​​ ​​Insane?"

The answer you gave ("Yes.") isn't very insane. It would be much more appropriate if it said:

"Are​​ ​​We​​ ​​Insane?

What penguin?"


 :)

6637eb51c16a8voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6637eb51c16fe
or even better;
Quote by SCP flash and eject setup on the sg hybrid with RealSG:
NVGuaranteedLoot0="OneRifledSlug"; NVRelayTrap2On="BeginScript"; NVRelayTrap2Off="Null"; NVRelayTrap2TDest="[Me]"; NVRelayTrap2TOn="Init"; NVRelayTrap2OnDelay=500; NVRelayTrap2TCount=1; NVCreateAndLinkOn="Init"; NVCreateAndLinkCount=1; NVCreateAndLinkCreate="og-shot flash"; NVCreateAndLinkLinkType="~DetailAttachement"; NVCreateAndLinkLinkData1Field="Type"; NVCreateAndLinkLinkData1Value="2"; NVCreateAndLinkLinkData2Field="vhot/sub #"; NVCreateAndLinkLinkData2Value="0"; NVCreateAndLinkLinkData3Field="joint"; NVCreateAndLinkLinkData3Value="12"; NVCreateAndLinkLinkData4Field="rel pos"; NVCreateAndLinkLinkData4Value="0.12, -1.6, 0"; NVCreateAndLinkLinkData5Field="rel rot"; NVCreateAndLinkLinkData5Value="274"; NVCreateAndLink2On="Init"; NVCreateAndLink2Count=1; NVCreateAndLink2Create="og-shot eject"; NVCreateAndLink2LinkType="~DetailAttachement"; NVCreateAndLink2LinkData1Field="Type"; NVCreateAndLink2LinkData1Value="2"; NVCreateAndLink2LinkData2Field="vhot/sub #"; NVCreateAndLink2LinkData2Value="0"; NVCreateAndLink2LinkData3Field="joint"; NVCreateAndLink2LinkData3Value="10"; NVCreateAndLink2LinkData4Field="rel pos"; NVCreateAndLink2LinkData4Value="0, -1, 0"; NVCreateAndLink2LinkData5Field="rel rot"; NVCreateAndLink2LinkData5Value="180"; NVRelayTrapTDest="&~DetailAttachement"; NVRelayTrapOn="EffectFire"; NVRelayTrapTOn="TurnOn"; NVRelayTrap3On="Slain"; NVRelayTrap3Off="null"; NVRelayTrap3TDest="&Contains"; NVRelayTrap3TOn="shotlink"; NVRelayTrap3OnDelay=10; NVRelayTrap4On="shotfrob"; NVRelayTrap4Off="null"; NVRelayTrap4TDest="&~DetailAttachement"; NVRelayTrap4TOn="shotkill";
« Last Edit: 01. November 2017, 20:38:55 by voodoo47 »
Acknowledged by 2 members: Nameless Voice, ThiefsieFool

6637eb51c19f5ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6637eb51c1a4a
The answer you gave ("Yes.") isn't very insane. It would be much more appropriate if it said:

"Are​​ ​​We​​ ​​Insane?

What penguin?"
No, that would have been "lol so random". AKA excruciatingly lame.


True insanity knows itself.
Acknowledged by: K-Bone

6637eb51c1b33Mr. Death

Re: SS2 Community Patch (SCP) Beta 5
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Quick question.

Is there any downside to not using SHTUP w/ SCP?

Like is there anything that won't work/appear correctly in SCP without SHTUP?

I like to keep the visuals as close to vanilla as possible. Plus I'm currently playing on a dinosaur PC, & it seems like when I have SHTUP installed my game stutters/hitches a lot.

Thanks for the amazing work you guys have done on SCP :thumb:

6637eb51c1c38voodoo47

Re: SS2 Community Patch (SCP) Beta 5
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things will not break, but some visuals may be/won't be correct, so this is not recommended. must be something really ancient as SHTUP has pretty much zero impact on performance - maybe consider some upgrade, those old rustpiles can be spruced up easily with trashbin parts.

6637eb51c1d12ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
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What visuals won't be correct?

6637eb51c1e4cvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
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a few vanilla tech textures have a bunch of flaws, like not being completely black where they should be, or have/don't have outlines where they shouldn't/should, pretty sure there are some palette/transparency issues going on and stuff like that. as mentioned, nothing too terrible, but still, I literally can't imagine playing the game without SHTUP, the one mod that everyone should use at all times.

it's like cookies and milk, you certainly can eat cookies just like that and you won't die, but seriously no milk wtf man?
« Last Edit: 02. November 2017, 13:12:33 by voodoo47 »

6637eb51c1f97ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
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I think SCP fixes at least the worst of those. I'll admit we haven't been very consistent about it. The lines get pretty blurry (both metaphorically and literally).

Also I'm surprised nobody has commented on the header image. Anyone notice anything... different?

6637eb51c2094voodoo47

Re: SS2 Community Patch (SCP) Beta 5
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a mutated space squirrel?

6637eb51c216dZylonBane

Re: SS2 Community Patch (SCP) Beta 5
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That's a cyborg squirrel!
Re: SS2 Community Patch (SCP) Beta 5
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Also I'm surprised nobody has commented on the header image. Anyone notice anything... different?
There's a low-res squirrel badly photoshopped into a screenshot of what is possibly the new VB bridge area?

6637eb51c271bZylonBane

Re: SS2 Community Patch (SCP) Beta 5
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Charming as ever Marvin.

6637eb51c2ba5System Shocked

Re: SS2 Community Patch (SCP) Beta 5
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SHTUP-ND is highly recommended for use with SCP. The newest beta isn't quite ready yet . . .

You Devs certainly fully deserve a respite from your travails, but is there an approximate release timeframe for the next version of the SHTUP-ND mod?
« Last Edit: 02. November 2017, 18:00:53 by Moderator »
Re: SS2 Community Patch (SCP) Beta 5
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Takes one to know one!

It does seem to be a very determined-looking low-res squirrel, I'll give you that. Would serve as a great idea for one of voodoo's bizarre holiday mini-mods, replacing the cyborg assassins.

6637eb51c2e3eSystem Shocked

Re: SS2 Community Patch (SCP) Beta 5
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From the SCP Beta 4 readme PDF file regarding visual improvements implemented into SCP Beta 4 :

"We’ve also tweaked the level lighting parameters to reduce the somewhat washed-out look of maps compared to the originals.
Getting a 24-bit lighting engine to match the look of the old 16-bit lighting engine is an ongoing challenge."

Can a couple of before-and-after screenshots be posted showing the differences in the level lighting ?

Thanks in advance.

6637eb51c3135System Shocked

Re: SS2 Community Patch (SCP) Beta 5
6637eb51c31ee
Takes one to know one!

It does seem to be a very determined-looking low-res squirrel, I'll give you that. Would serve as a great idea for one of voodoo's bizarre holiday mini-mods, replacing the cyborg assassins.

It should be on a shoulder of a cyborg assassin and it should have rabies.

6637eb51c3292voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6637eb51c32e1
why don't you just fire up beta3 medsci and the beta4 medsci and see for yourself?

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