6648eebe7c009

6648eebe7c70e
1 Guest is here.
 

Topic: SS2 Cage's Pistol/Shotgun Texture Mod Read 47108 times  

6648eebe7d06bRocketMan

6648eebe7d0e3
Tags: °weapon °SS2

These are Cage's weapon modifications from some time ago that were recently dug up. It is meant to re-skin the current pistol and shotgun hand and world models with new ones. There was also a grenade launcher that still hasn't been recovered. In the case of the pistol, the new texture resembles the original but has a battered/old look to it. For the shotgun, the new textures are simply higher res and look much cleaner. The mods are packaged for those who either want both upgrades, shotgun only and pistol only. Thanks Kolya and TF for finding these files.

(As discussed on TTLG)
« Last Edit: 05. July 2014, 21:49:06 by Kolya »

6648eebe7d28cRocketMan

6648eebe7d2e6
Awww sorry Kolya I was gonna get to that.  I'm too slow I guess.
6648eebe7d44f
i'm suprised anybody remembers this :)
http://prison.duke.org.pl/ss2/grenadel.zip
here's the grenade launcher to make the thread complete
sorry for a small necropost ;)
6648eebe7d5c8
There's no such thing as necromancing here. And thanks to you.  :)
I added the grenade launcher to the first post.

6648eebe7d6dfPacmikey

6648eebe7d737
Do people still like this? I could add some extra polygons to the hand and upscale its texture.
Acknowledged by: Chandlermaki

6648eebe7db46Chandlermaki

6648eebe7dba9
Do people still like this? I could add some extra polygons to the hand and upscale its texture.

Please do. Any options on the weapon model side are welcome as far as I'm concerned. Great work on WUP so far, too!

6648eebe7ddfdPacmikey

6648eebe7de55
Any options on the weapon model side are welcome as far as I'm concerned.
I know what you mean. When you think about it, viewmodels take up 15%~ of your eyeball space throughout the entire game, so they are extremely imporant
Acknowledged by: Chandlermaki

6648eebe7def6Pacmikey

« Last Edit: 21. August 2023, 22:30:57 by Pacmikey »
6648eebe7e337
PacmikeyBig fan personally. There's something about the design of the vanilla pistol that I really like. The Tacticool weapons, while they are fantastic, lack a certain... something. Overdesigned, maybe.

I think what it is, for myself at least, is that the Tacticool pistol is not symmetrically pleasing, whereas the vanilla pistol is essentially one big rectangle. I prefer that big, bulky, rectangular look as opposed to all the lines and bumps the Tacticool pistol has.

Same with the shotgun -- again, it looks great, been using it for many years. Sometimes I just want some variation. It's time to perhaps go back to vanilla-style, just with better models. The vanilla shotgun is nice and sleek, metallic.

A pack of vanilla weapons with very high-res models would get my (unsolicited) approval.

6648eebe7e5d3ZylonBane

6648eebe7e624
I actually have a higher poly Vanilla pistol on my HDD, but it's very noticeable with lighting changes. Every 6-10 steps the shadows *snap* to a different map, very off putting. It's why I haven't released it yet
If this visual snapping happens with your pistol model, it would happen with the vanilla weapon models as well... which it doesn't. There's no reason why increasing the poly count would fundamentally change how objects are lit.

6648eebe7e851Pacmikey

6648eebe7e8a2
ZylonBaneProbs a fuck up with the model or the export process

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
"Did you think I'd forgotten you, insect?"
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648eebe7ea11