6649d0428e1f8
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
39 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Page:
«
1
[
2
]
3
...
7
»
Home
»
File Archives
»
SS2 General
»
SS2 special characters fonts
6649d0428e9bd
1 Guest is here.
New topic
Reply
Topic:
SS2 special characters fonts
Page:
«
1
[
2
]
3
...
7
»
Read 45991 times
6649d0428f379
voodoo47
#24
Report
Quote
Reply
23. December 2018, 19:23:25
6649d0428f406
ok, the attachment contains all six font bmps that are required for a full translation. you will also need
the font tool
(you need to launch it in cmd and type in the convert commands manually, examples are in my zip).
now the annoying part - you need to figure out into which purple square your own special character needs to be placed so it would be displayed in the game properly (you can resize them, but do not break, delete or add them). once you have it figured out for one bmp, the rest is easy, because they follow the same rules.
6649d0428f54f
luigge
#25
Report
Quote
Reply
23. December 2018, 19:26:32
6649d0428f5ac
hmm I think I understand I cant resize the squares just change the character locations?
and how do I use the cmd to do this?
6649d0428f666
luigge
#26
Report
Quote
Reply
23. December 2018, 19:30:16
6649d0428f6b6
I need to edit the bmp files and change the location of the fonts it is like going in paint ant cut pasting the fonts?
6649d0428f7a6
voodoo47
#27
Report
Quote
Reply
23. December 2018, 19:36:09
6649d0428f7f4
I have been using Gimp to edit the bmps. and yes, you need to place your special characters (properly sized and colored) into the correct purple squares, however there is no way of knowing which one goes where, so you will just have to try and see.
once the bmp is edited, you place it into the folder where the font tool files reside, you start the windows command line (cmd), go to the location of thieffon.exe, and type in and execute the conversion command (examples are in my zip as mentioned, see the txt).
you do this one trillion times are you are done.
6649d0428f8a6
luigge
#28
Report
Quote
Reply
23. December 2018, 19:40:02
6649d0428f8f7
one trillion times
well thanks for helping.
6649d0428f9b1
voodoo47
#29
Report
Quote
Reply
23. December 2018, 19:45:36
6649d0428f9fd
sure. one thing you need to remember when doing anything that's related to the Dark Engine is that there are no free lunches, ever - you will always have to work hard to achieve whatever you have in mind.
6649d0428faa3
luigge
#30
Report
Quote
Reply
23. December 2018, 19:50:35
6649d0428faf8
hello again I tried doind thieffon -c saveload.bmp and found 0 glyphs, do I need to write something else?
6649d0428fb92
luigge
#31
Report
Quote
Reply
23. December 2018, 19:51:28
6649d0428fbed
nevermind there is ofcourse some code missing
6649d0428fcaf
voodoo47
#32
Report
Quote
Reply
23. December 2018, 19:52:25
6649d0428fcfd
yeah, it should be
thieffon -c saveload.bmp saveload.fon
6649d0428fdb7
luigge
#33
Report
Quote
Reply
23. December 2018, 19:55:18
6649d0428fe03
tried that but the file still says 0 glypsh found maybe I'm doing something wrong. the file is .bmp and what I just did was removing a character from one pink square just to see if makes any difference and put the file in the theffron folder but nothing happens
6649d0428fe94
voodoo47
#34
Report
Quote
Reply
23. December 2018, 19:59:04
6649d0428fee7
see if you can generate a fon file from my bmp without editing it.
6649d0428ff8c
luigge
#35
Report
Quote
Reply
23. December 2018, 20:03:02
6649d0428ffda
found 224 glyphs
6649d0429009a
voodoo47
#36
Report
Quote
Reply
23. December 2018, 20:11:19
6649d042900f0
so works fine before editing - that means your editing tool is breaking the bmp somehow. try to use something else - as mentioned, Gimp worked without problems for me (and it's completely free).
maybe even mspaint would work.
6649d04290178
luigge
#37
Report
Quote
Reply
23. December 2018, 20:14:36
6649d042901c6
well I will try gimp and see if works
6649d04290346
luigge
#38
Report
Quote
Reply
26. December 2018, 03:07:06
6649d042903a1
hello again, I have another problem.
I tried changing one character in the file mainfont.bmp. that you sent me.
I can change easily with gimp and the thieffon works perfectly. (converting from .bmp to .fon)
Then I oppened the file fonts.crf from the game folder and tried changing the file, and then opening the save.
the problem is that doing this the game doesn't load the savefile and just close. do I need to create a new save file or something? or maybe I'm not allowed to change the fonts.crf file?
or what have I done wrong?
When exporting the .bmp file I just left umarked the 2 options first is something about coding lenght and second is about compatibility maybe I need to mark those?
6649d04290440
luigge
#39
Report
Quote
Reply
26. December 2018, 03:10:06
6649d0429048f
the file iface.crf have some fonts too, do I need to change that fonts too?
6649d04290580
luigge
#40
Report
Quote
Reply
26. December 2018, 03:50:00
6649d042905d2
Well, to sum up, I am testing the translation with the vending machine because it is the best way to test, just click on it to use and the text will appear.
Apparently this uses the (mainfont.fon) font (I guess) so this is why I'm testing with this file first but changing anything makes the savefile unable to load. even using your mainfont.fon without modifying doesn't help
I mean changing the file from fonts.crf archive, located on the folder.
6649d042906b4
voodoo47
#41
Report
Quote
Reply
26. December 2018, 08:15:56
6649d0429070a
you do not need a new save, and you shouldn't mess around with crf files, just load the new fonts as a mod - create a new folder inside your DMM folder (you should have that if you have patched up with the tool), name it Translation (or whatever), and create two folders inside, one "fonts", and one "intrface", metafont.fon and SAVELOAD.FON go to intrface, the rest goes into fonts. activate with the modmanager with max priority.
6649d0429083b
luigge
#42
Report
Quote
Reply
26. December 2018, 20:01:33
6649d0429088d
hello, first of all merry crhistmas to all of you I now it is late but whatever.
second of all, I have managed to make the mod work as you said to use the file as a mod instead of changing the .crf file.
now I have a little problem. some of the characters I wrote, looks like there are 2 characters that lead to them I don't know if you will understand.
some characters are 1 to 1 so when I write them in the subtitles, another character takes place in the game but some are 1 to 2 so 2 characters appear in the game what to do now?
https://imgur.com/py0LVUY
here is the image of what I have managed to do
6649d04290930
voodoo47
#43
Report
Quote
Reply
26. December 2018, 20:04:03
6649d04290983
I don't understand what the problems is supposed to be, unfortunately.
6649d04290a78
luigge
#44
Report
Quote
Reply
26. December 2018, 20:06:14
6649d04290ade
and my other thought is: for example, the character ([) appears in the game as (
so if I go to the font bmp and change the (
symbol for ([) so the character will be right? but some of them as I said are 1 to 2 so if I write for example (á) in the game apperas as (úü) so I don't know which of the characters ins the bmp file to change.
6649d04290b7a
luigge
#45
Report
Quote
Reply
26. December 2018, 20:08:13
6649d04290bc6
I'm saying that in the game some characters appear as just one character and some appear as 2 characters
6649d04290c7a
voodoo47
#46
Report
Quote
Reply
26. December 2018, 20:10:29
6649d04290cd2
ah, I see - that means you still don't have the correct position/purple square, and you need to search for it. might be one of those empty ones - as mentioned, the whole problem is that there is no way to know, and you just have to try until you get lucky.
6649d04290dd5
luigge
#47
Report
Quote
Reply
26. December 2018, 20:20:50
6649d04290e36
Apparently all the keys are in the wrong position for me so for example all the small letters abcdfg... when I write in the subtitles, in the game they appear as high letters ABCGEFG... that is fine. it is 1 to 1
the problem is that some characters for example like (á) they appear in the game as (ú¨ü) 2 letters and I don't know what to do about it. I tried removing the (ú) character from the bmp file just to check if it would be gone as a lot of characters have this ú appearing in the game. as I showed you in that image.
Your name:
This box must be left blank:
In which year was System Shock 2 released:
1 Guest is here.
New topic
Reply
Welcome to the Jungle.... We got fun and games
Page:
«
1
[
2
]
3
...
7
»
Home
»
File Archives
»
SS2 General
»
SS2 special characters fonts
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6649d04290f9c