66552fa894028

66552fa8944bc
1 Guest is here.
 

Topic: DMM - Dark engine Mod Manager
Page: « 1 ... 3 [4]
Read 140637 times  

66552fa8949a4voodoo47

66552fa894a32
only seems to fix the confirm changes dialog window?
66552fa894d47
CRF files should be denoted as 'Other'. Works on my machine or smth. What's the minimal example?

66552fa894e70voodoo47

66552fa894ed0
nope, still unrecognized, still can't resize columns (can doubleclick the borders to shrink to min but that is the only action that works), button still says launch and exit instead of exit and launch, "engine" still in lowercase.
[norecog.jpg expired]
« Last Edit: 07. March 2024, 13:01:18 by voodoo47 »
66552fa8950a8
Oh, I tested with a mod with other stuff in it. And I wrote "cgf" instead of "crf". Yeah, no editing for me at 10 PM....
Better: https://github.com/pshjt/dmm/actions/runs/8194394885

Apart from that: I don't remember talking about anything else. But I will take a look. Column resizing for example was always specifically disabled. Being able to use double-click is just an oversight. Throwing away all the resize code and replacing it with a min-size check is probably for the better, but it's still ugly.

I like all the file system stuff that the GUI framework provides, but stateful GUIs are such a pain in the ass...
« Last Edit: 07. March 2024, 20:49:28 by Marvin »

66552fa8951fbvoodoo47

66552fa89524e
that takes care of the crfs not being recognized, thanks. I don't mind resizing being disabled, as long as it's disabled completely, meaning no column shrink when the divider is doubleclicked. the rest;

- the Launch game & exit button, technically this should be Exit and Launch game.
- "engine" not being capitalized in the title bar looks strange.

aand that should wrap v1.1.2 I think.


and someday, one day maybe - mod descriptions upon mouse cursor hover.
66552fa89537c
- button already fixed on the branch. Just a different action (action runs for every single commit, just check the PR for up-to-date version)
- I'm not changing the naming yet again.

Wrt new features: I'd wait and see what Nightdive cooks up with the remaster. Hopefully, they have a manager that's ready to add to any install.

66552fa895527voodoo47

66552fa89558e
github's ability to hide the download links never ceases to amaze me. ah, there we go, https://github.com/pshjt/dmm/actions/workflows/dmm_build.yml

the latest download (Commit 6674dfb) seems to have reverted the changes though? crfs not recognized again. eeeh, I'll just wait until you post the official release.

66552fa895aa2ZylonBane

66552fa895d5e
- I'm not changing the naming yet again.
Nobody's asking for the name to be changed. It will still be DMM. "Engine" just needs to be capitalized. Having it lowercase looks like a mistake. We want people to have full trust in this thing.

66552fa895fb0sarge945

66552fa896014
lowercase "e" makes it look like a Russian keygen
66552fa89640e
github's ability to hide the download links never ceases to amaze me. ah, there we go, https://github.com/pshjt/dmm/actions/workflows/dmm_build.yml

the latest download (Commit 6674dfb) seems to have reverted the changes though? crfs not recognized again. eeeh, I'll just wait until you post the official release.
Wrong PR? This is it: https://github.com/pshjt/dmm/pull/12/checks
66552fa8965a4
https://github.com/pshjt/dmm/releases/tag/v1.1.1
At least you should not be blocked any longer, Unfortunately, Windows Defender flags this as a virus all of a sudden, so not sure how useful the app is atm. :-/

Will go for the rest at a later point. If someone knows how to tell MS that a program is not evil, let me know.

66552fa896697voodoo47

66552fa896721
throws a security confirmation at me, the previous wip builds did not do that. weird.

the c7e73c9 build has no security issues, and crfs are recognized, so if this cannot be resolved at the moment, I'll just use that. having the columns not completely locked is not a big deal.
« Last Edit: 10. March 2024, 20:31:45 by voodoo47 »

66552fa8967f9voodoo47

66552fa896849
miracle.flame pointed out something interesting - dmm.exe, when launched, will overwrite the movie_path in install.cfg to .\cutscenes+.\Data\cutscenes unless something else is specified in dmm.cfg (game.baseMoviePath, needs to be .\movies for Thief else there will be no cutscenes).

I'm guessing there is some reasoning behind this?

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
Sticky topic
1 Guest is here.
¬_¬
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66552fa897549