664872e50c2b3
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
17 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Recreation Deck
»
SS1 EE Bugs/differences with original
664872e50c6c0
1 Guest is here.
New topic
Reply
Topic:
SS1 EE Bugs/differences with original
Read 452 times
664872e50ca54
Gawain
#0
Report
Quote
Reply
04. November 2023, 21:46:01
664872e50cac1
I found one bug in SS1 EE:
In original version if you throw items into elevator they are moved outside of the elevator door when you change the level.
In EE the items disappear.
In the source code it is handled by "elevator_janitor_run" function in OBJUSE.C
There is another similar code under ELEVATOR_PACKRAT define that seems to save the objects in memory. I don't think that code is used in the original.
664872e50cc02
Valet2
#1
Report
Quote
Reply
09. November 2023, 07:00:54
664872e50cc55
Also the random number generator from the computer nodes is broken, and it results in the same code every time.
The screens in the lobby of deck 6 are stuck with the same picture, not showing the codes.
Your name:
This box must be left blank:
How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
New topic
Reply
MY TOE IS AN EGGPLANT
Home
»
Community
»
Recreation Deck
»
SS1 EE Bugs/differences with original
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
664872e50cd2f