🔒 System Shock 1 redeveloped in Unreal Development Kit

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SynaesthesiaQuote
I was originally looking to make a project based on recreating as much of SS1 as possible a few years back. I started with some crappy barrels and whatnot. I decided to cut to the chase and grab some of my friends from art college to help out. At this point, I'm heading up the environmental design - which includes redesigning the original textures at a resolution of around 1024x, with full normals, specular, etc. I've also managed to pull in the entire game's levels from *.map format into OBJ, which I've imported into 3DS Max.

I've got the beginnings of a playable space here, but there's a lot more work left to do. I need to rebuild all of the textures as best I can, including damage, and turn texture tiles into 3D models where appropriate - things like chemical dispensers, barrels, lamps, etc.

A few of my other colleagues expressed interest in working on creatures and weapons. We'd like to at least build a proof-of-concept built from the Medical Level, not sure about turning it into an entire game or not. We'd need some serious programming help for that to happen.

Here's some examples of my work-in-progress thus far, shot inside UDK's editor.

http://www.3dholmes.com/images/UDK/Shock/Medical.jpg
http://www.3dholmes.com/images/UDK/Shock/Medical1.jpg
http://www.3dholmes.com/images/UDK/Shock/Medical2.jpg
http://www.3dholmes.com/images/UDK/Shock/Medical3.jpg

And the ubiquitous medical access door, which still needs a bit of work since I haven't put in all of the normal mapping details yet.

http://www.3dholmes.com/images/UDK/Shock/Medical-Door.jpg
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KolyaQuote
Saw this over on TTLG. Good luck! :)
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SynaesthesiaQuote
I was thinking I'd get some actual responses here. ;-) Thanks Koyla.
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MarvinQuote
Nice work, although a lot of projects made it up to this stage and none of them got much further.

I like your work on the textures. High-res and very close to the original ones.  :thumbwink:
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KolyaQuote
I actually like that blue light by the way, it's kinda eerie.

Apart from that I think that people should get away from trying to make 1:1 copies of System Shock. For one thing that game still exists, so if I want System Shock, I'll probably play that. For another there's just nothing to be won from trying to slavishly copy anything, people love even the low-res'ness and weird interface/control of SS1.
Instead I'd suggest you take elements like architecture or audio-logs and use them in a different context, be it just a shooter or to tell your own little space horror tale. It also wouldn't be such a large undertaking and might actually get finished one day.
Well that's my 2 cents.
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